Turn 206
Doktor Diabolical:
"Well, that worked. I suppose. Though I don't think the creature is dead yet... odds are it'll attack me from below."
Doktor Diabolical converts his boots into robo-boots that can be used for skating, hopefully helping him to evade the creature. Afterwards, if he isn't attacked, he makes 3 essences. If he is attacked, he sics his attack drone and cubebots on the attacker.
CMP [1+1=2]
POT [6+2=8]
CMP [2]
POT [5+2-1=6]
CMP [5+1-2=4]
POT [5]
CMP [3+1-3=1]
POT [2+2-3=1]
Doktor, awaiting reappearance of the creature, decided to reshape his boots into more advanced, skating optimized form. Maybe the very premise was flawed, but the end result was that his boots merged and extended, trapping Doktor's feet in a thick sheet of leather, rendering him unable to go anywhere. It could had been worse, but the creature did not burst out of the ground so the situation was merely embarrassing as compared to lethal. This was the problem of in-battle enchantments, you never knew if they would actually help.
Fire another, brighter flare.
CMP [5+1=6]
POT [3+1=4]
LUCK [5]
Duritarum fired off a bright flare, red light reflecting from nearby fetid pools. It shone brightly in the sky, visible form anywhere where sky could be seen. This one too, was entirely ignored by anyone seeing it.
Switch back to attempting to smash his head with the bladecube.
SPD [4] vs [5-1=4]
STR [6]
DEX [4-1=3]
END [3+1=4]
CMP [4+1=5]
POT [6+2=8]
Cuberac attempted to bash Blake once more, becoming more and more furious at unsuccessful execution attempts. Blake on the other hand was fighting for his life with full force. The cube nearly missed, hitting Blake's shoulder and cracking bone beneath. It was not enough to impair the demonologist and he managed to place a third rune, this one on Cuberac's left leg. The marks burned now, each glowing with unholy light.
"Karnax, you're doing that weird thing again where you just stare into space, so let me say this; I am going to explore the surrounding area a bit. Maybe I'll find something that can conduct my dimensional influence.. if you need me, give me some form of signal with that fire magic of yours."
Set off towards the southwest, wary of any signs of magic in my vicinity
SPD [(5)/2+1=3.5]
LUCK [6]
Khozek abandoned Karnax. His ally/convenient meatshield was probably thinking about something really deep and did not want to be disturbed. Or that was what Khozek hoped, the alternative that his mind was eaten by horrific creatures between dimensions summoned by Khozeks's tampering with the borders of worlds was rather bad for one's sanity. There was little magic to distract Khozek on his way and he soon found himself in the middle of a swamp.
Filtiarn doesn't particularly like strong smell of sulfur here. Have to move quickly, get preparations done.
Create new totem here (essence: +1 POT), move onto hex in southeast and create another (essence: +1/+1)
CMP [2+1=3]
POT [2+1=3]
CMP [6+1+1-1=7]
POT [5+1-1=5]
Filtiarn placed a totem in a puddle of liquid, where it would be best capable of doing it's purpose. There was a faint sizzle, and then the totem slowly sank into the puddle. It was nearly-boiling acid. This seemed like a really good time to leave, so Filtiarn did. The nearby magic fallout field seemed considerably safer. He placed another totem there. This was much safer.
((I feel like my essences aren't being properly updated...))
Continue the ritual despite this setback! Essences this turn: 4 +1/+1
continue the ritual: 3, +1/+1 essences
CMP [3+1+1+4=9]
POT [1+1+4=6]
CMP [3+1+1+3=8]
POT [3+1+3=7]
{Ritual POT:39 Of it chaotic:2 Sacrifices left:2}
{Anything in particular off about your essences?}
Skeliborn and Chorkinaan continued pouring power in the blade. The shape was becoming more and more undefined, but edges of the shape were sharp straight lines. They were connected by a whole cloud of strands, each vanishing in the main body.
"Ah. A magical bar. What an unusual occurrence... Another test of luck, it seems?"
Look through the bar contents. Taste some samples if they seem magical enough - I have no need for mere alcoholic drinks. Add regular 4 essences on top, possibly conjured while being drunk.
LUCK [1->3+1=4]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [3+1+1-1=4]
POT [3+3+1-1=6]
CMP [5]
POT [4+3+1-2=6]
CMP [1+1+1-3=0]
LUCK [7+1=8]
Ao picked one of the smaller bottles, but seemingly on a whim placed it back and took it's larger and fancier neighbor. It turned out to be simple beer. Ao placed the bottle back with slight disappointment. His spell escaped him, and possibly due to environment, nested in Ao's liver, enchanting it with ability to purge body of alcohol on command.
3 Essences
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [1]
POT [2]
Magus N.A. was waiting. Some great magic was going on, he could feel it and he wanted to be ready to observe it. It was very likely to be important going on. There was little else to do here, though there would be a small part of accepting a connection of enchantment.
Weave puppeteer bindings into the corpse as a whole, properly restraining the active heads under my control and (hopefully) mobilising whatever remains to be animated. Essences used: [+1/+2][+1CMP]
2 new essences if stuff gets done without any unexpected hitches.
CMP [4+1+2=7]
POT [5+1+2=8]
CMP [4]
POT [1]
CMP [5+1-2=4]
POT [3+1-2=2]
Redrum usually greatly approved of minions duking it out as it was amusing pastime to watch them, but this time there were other priorities. With a whip of his hand, fifth head rose from the mud and other four stopped fighting. Main body still struggled to get out, but a clawed foot, only made more dangerous by loss of flesh, was trying hopelessly to pull the whole out.