Turn 185
((Not sure if it would have made much of a difference, but you forgot a +1 luck. +1 from a ring and +1 from the omnicube itself.))
Anyways think about some PMed mad science while summoning 1 Healing gas grenade, 1 healing syringe, 1 healing potion and 1 healing pill.
CMP [3+2=5]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [3+1+1-1=4]
CMP [4]
POT [4]
CMP [3+2-3=2]
POT [2+1+1-3=1]
James thought back to the time he participated in battle against the Bigholder. There was more to preparation of healing items than just stacking up on healing potions and he would not be found wanting. healing grenade turned out just right, while syringe and potion were somewhat less than perfect. For one, the needle of syringe was shaped like a spiral. Instead of healing pill a blob of black sludge appeared, smelling four and eating through grass where it fell.
"Ahem. Sorry to interrupt your valuable research, but I need to talk to you... With my magic, obviously!"
Start conversation with "Blood Boil". Use all Chaotic essences and Lesser Blood Power (for flavor, mostly).
(("Blood Boil" - a spell of necromatic origin that heats up target's blood until it boils and evaporates, dealing usually fatal damage. Modifiers: Homing (to emulate instant heating) & Large (in case 5 liters is more than I can boil normally).))
SPD [4+1-4=1] vs [3]
DEX [3-2=1]
Ethereality d2 [1]{Not ethereal}
END [4]
CMP [6+1=7]
POT [3+1=4]
The trouble with focusing on a spell is time it takes to do so. Beam of light shone from the pyramid, striking Kahel straight in his chest, turning his skin into so much wet carbon, as a reminder not to dawdle in the future. Even more infuriatingly, his target, Xom, collected the chaos energies trapped in the massive ring of his and used them to change into an elemental form, a form with no blood to boil. Cursing, Kahel canceled the now useless spell and inspected damage done by the beam. The bloody patch of exposed muscle was huge, but it did not persist much below skin so he'd still be able to move.
{Xom, elemental form, 1 turn. Can't cast Law spells, +1/+1 to Chaos spells}
Send my bladecubes at the leader, and pull out that dimensional dagger for melee combat. Send a cube of force at one of the cultists, and go for the other's throat.
POT [6]
CMP [4+1=5]
POT [6-1=5]
DEX [6]
DEX [4-1=3]
Cuberac sent his swarm of bladecubes after the cult leader with as much force as he could muster. The impact sent the leader flying into a wall behind him, where cubes cut through him and pinned him to the wall. Cuberac's left hand opened, revealing a purple cube that did not seem entirely there. It lasted for a moment andd then unraveled, blasting a cultist away. For the last remaining cultist, Cuberac drew the strange enchanted dagger he had and cleaved through the cultist with a wide swing. To Cuberac's great surprise, he found himself staring into a wall of stone just in front of his nose. Just as he realized what it was, he dived aside, but not entirely in time as the last cultist threw his dagger, cutting a thin red line on Cuberac's back.
{Blink dagger - allows moving up to 20 meters in any one direction, can't appear inside solid objects}
Enchant the sphere to set the chance of ailments of the magical variety on the holder fizzling immediately to 1.0, using fluid luck(if available) to make itself more effective. Use a +1/+1 essence, +1/+2 essence, and a +1POT essence.
CMP [6+1+1+1+1=10]
POT [4+1+1+1+2+1=10]
Gambler carefully wove an enchantment against magical curses into the glass sphere. Messing with luck of such degree was not to be done lightly, as even slightest mistake could boost the chances of unwanted effects to the point of certainty. The enchantment done, Gambler pulled out a bottle of liquid luck he had made before and carefully poured it into the sphere. The curse trap was ready and fueled.
ESSENCE ROULETTE
CMP [3+1+1=5]
POT [5+2+1=8]
CMP [2+1+1-1=3]
POT [1+2+1-1=3]
CMP [2]
POT [3+2+1-2=4]
CMP [4+1+1-3=3]
POT [1]
CMP [1+1+1-4=-1]
LUCK [7+1=8]
Gloomy continued his meditations. There was a certain feeling, one he had not expected to feel here. The feeling of safety. With the tome being present within all of the tower, even his own misscasts would not harm him. Another essence failed, but disappeared into seemingly nowhere and Gloomy allowed himself a content smile
Alright, sounds like a plan. Pardon me if I end up going a bit slow; I'm just rearing to try the whole blade liquid thing, I'm just gonna keep on making sacrifices for whenever that ritual gets started.
Chorkinaan Reels in the bottle of unnatural liquid and heads southwest alongside Skelliborn, creating a sword's hilt with the center hollowed out like a reservoir for liquid as he goes. No essences.
2 essences while traveling Southwest with Chorkinan and Surg.
"Don't forget i have a broken leg"
2 Essences.
CMP [2+1=3]
POT [4]
CMP [3+1=4]
POT [3]
CMP [2]
POT [2-1=1]
CMP [3+1=4]
POT [4+1=5]
CMP [4]
POT [5]
SPD [(2-1)/2+1=1.5]
SPD [(6)/2+1=4]
SPD [(2)/2+1=2]
Chorkinaan swore again. trio of mages were walking southwest, Surg being helped by Skeliborn while Chorkinaan was trying to forge himself a weapon. His continued swearing indicated that he still did not manage to conjure something that wasn't a length of pipe. It seemed he was having trouble walking and casting at the same time, and both actions suffered from it, as Chorkinaan somehow walked even slower than Surg hobbled.
4 essences, continue on to the edge of the world.
CMP [3+1=4]
POT [3+2=5]
CMP [5]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [3]
CMP [4+1-3=2]
POT [4+2-3=3]
Clownman reached the edge of the island unmolested by any more jellyfish and noticed he had some other company. A mage known as Flare was standing not too far from the edge, looking for something. If only he didn't have wings, it would had been quite an opportunity.