Turn 165
Act One. Scene Eight. Oh dear.
"Ugh."
Mista J. walked off. This wasn't helping. He went... somewhere random in the castle. No essences.
Mista J. walked out of the tavern and began pacing empty corridors of the Tower. He wasn't going anywhere and the Tower obliged, sending unused rooms and abandoned corridors his way. It was an endless labyrinth that led nowhere, a reflection of Mista's thoughts.
Wheezing from exertion, yet once again feeling superior to the world, as any proper mage should, Kahel carefully examined the extent of damage his body took in such short frame of time. Ideally, he should reach James... Yet healer mage could have wandered somewhere to experiment. So, for now his way led to the eldritch tower from the other world. Hopefully, regeneration field still worked.
Loot oil/shards, if possible. Go to the tower.
END [5]
CMP [4+1=5]
POT [1+1=2]
END [5-1=4]
SPD [(4+1)/2+1=3.5]
Kahel, unlike someone sane and unimpressive in their character, chose to ignore the saltwater burning into his wounds in favor of attempting to loot his dead enemy. Balls of oil separated from the water's surface and began orbiting around Kahel as he moved towards the Tower by his astounding force of will. Even as wounded as he was, Kahel managed to reach the Tower without ever stopping his brisk jog, only allowing himself to collapse on the ground after he found out that the gates were closed and locked.
From the tower, to the mountains.
SPD [(5-1)/2+1=3]
LUCK [10]
Duritarium looked at the tower again, but chose against it. There were other interesting places around here. Like the mountains right over there. The climb was swift, though a bit tiring, yet the view was spectacular. Several wizards were battling against a huge monstrosity and some skeletons were running towards the battle for some unknown purpose. But something else caught Duritarium's attention. There was a red gleam in the rock next to him, seemingly a split geode that contained rubies. But Duritarium was one of few who knew well the difference between rubies and bloodstones, and this was a rarer treasure than just precious stones.
Try more analysis, but more carefully.
CMP [1+1+1=3]
POT [6+1+1=8]
Magus N.A. delved once more into the wall before him, metaphorically of course. Magic within was no more easily explained in aether terms than before, and even though Magus knew what to expect this time it was no easier. The strands of aether seemed to extend towards both past and the future, glossing over items and events seemingly entirely at random. Could it be just an absurdly elaborate decoration?
Try again to make a phoenix feather, use a +1/+1 essence
(Did I find a seed last turn?)
{*rolls* Yes, you found some nondescript plant seeds.}
CMP [5+1+1=7]
POT [6+1+1=8]
Seva again picked up the feather and began pouring power into it. The feather promptly caught fire. Yet it was not destroyed by the fire, it burned eternally with a bright yellow flame. Seva had succeeded.
Try to head toward a meeting area, and create another Generic cube.
Cuberac took another right turn and emerged into the main hall; doors open to the courtyard revealing empty space. The spell to summon a generic cube also seemed to content to laugh at him, as what appeared before Cuberac was volleyball sized green sphere.
"I thought the green eye emits acid. Hmm..."
Drain electricity from anyone that shoots the cannon at(or if no one did, just at the Green eye instead) to the cannon.
Well that doesn't look good. I should probably go help them fight that thing. There's always some big monster to fight, eh?
Throw my healing gas grenade to counteract the poison.
Determine who needs healing the most and heal them, 3 spells.
Skelliborn
Action:
Enchant the dakka-cannon to give a permanent, stackable cmp bonus to the members of toam using the magical energy it collects from its targets.
Ride the T-Rex as it and the raptors track down Jiksap. Craft 3 essences.
(Tyrannosaurus rex has amazing 3-D sense of smell, so I should find Jiksap pretty rapidly.)
Summon a glass crystal of purification. Dodge any incoming attacks, and hope it (the crystal) works.
Block off all suit air ventilation to stop gas from entering. Water can hold enough oxygen for a while.
Fire at the main eye!
CMP [1+1=2]
POT [6+1=7]
END [1]
CMP [6+2=8]
POT [2+1+1=4] {Being next to beholder counts as being in combat, meaning only one spell}
CMP [2+1=3]
POT [1+1=2]
CMP [4+1=5]
POT [6+1=7]
CMP [4]
POT [4]
CMP [2+1-2=1]
POT [1+1-2=0]
CMP [6+1=7]
POT [3+1+1=5]
STR [4+1=5]
LUCK [10+2=12]
The great battle between mages and Bigholder continued. But it continued in unexpected twists and turns. Eterna continued his electricity draining attempts, but lightning curved in the air and turned against Eterna, searing his hands and paralyzing him. James looked at him, but his gaze swiftly shifted over towards Gambler themed glazed steak. His injuries were astoundingly complex and James had to take great care to not injure him further. Finally, he opted to start off with removing glass that glazed Gambler. It moved off easily without leaving any further injuries and Gambler's healing ring was finally able to do proper work. Further magic was proving difficult due to poison that surrounded James, so he tossed off a healing grenade. The gas within failed to make the poison hurt less but it did deal with some of the damage. Gambler joined in on the anti-poison effort by conjuring up a purifying glass crystal, which was enough to reduce the poison levels around him to something manageable by the healing gas.
Skeliborn was also having trouble with his spells, but his results were less self-destructive than Eterna's. His spell merely fell apart with no further damage. The true hero of the battle was Jiksap. Enclosed in his suit and thus safe from poison, he waited for the Bigholder to shift into the dakka-cannon's aim patiently. Obligingly, the Bigholder moved a bit, possibly to shake off the skeletons that were climbing it, which placed the main eye right into the crosshairs of the cannon. The results were devastating. Large portions of the eye turned dark as magic and electricity were drained from them. Blades stuck in the eye worked as antennas, sending off discharges of power at random. Bigholder began trashing around, causing lake water to flow onto the shores in waves. It had definitely felt this one. Bob T. Baker arrived just in time to see the extent of pain the injuries caused to the creature.
But the injuries were not great enough to down the beast. Green eye opened again and breathed out a new dose of poison, increasing the concentration and returning the danger to the levels it was before James tossed the healing grenade. Everyone besides Jiksap and the skeletons began choking on the poisonous fumes. The skeletons were having some trouble holding on as Bigholder began trashing about but resumed their climb once it calmed down. Few skeletons with bows ran over to the battlefield and began shooting arrows at the Beholder.
{Everyone (except Jiksap) gains 2 stacks of Poison.}
{Gambler is no longer glass coated.}
{Eterna is paralyzed, 1 turn}
Main eye:On fire(mild), Heavily injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]