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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 318 319 [320] 321 322 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1269030 times)

Whisperling

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4785 on: February 29, 2016, 10:59:27 pm »

((What does a chaotic essence do? It says nothing about them in the OP.))

((They can either help or hurt your spell depending on a luck roll.))
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AoshimaMichio

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4786 on: March 01, 2016, 01:59:28 am »

That wasn't exactly how I planned this.

Gather fallen acrons/cones/other tree seeds. Or any fallen seeds that I come accross.
Craft 3 essences.
Shatter two shards if luck has not been against me so far.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Sarrak

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4787 on: March 01, 2016, 02:16:07 am »

Recuperate somewhat, check if thermal balance is good to go. Explore, make 3 essences. Else, heat up and explore.

((Why, END, why?!))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

star2wars3

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4788 on: March 01, 2016, 04:56:51 pm »

Recuperate somewhat, check if thermal balance is good to go. Explore, make 3 essences. Else, heat up and explore.

((Why, END, why?!))
((I think the question is: Why Not?))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

Elephant Parade

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4789 on: March 01, 2016, 10:28:11 pm »

+3 essences. Again.
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H4zardZ1

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Re: Roll to Magic: Turn 143 Back on track
« Reply #4790 on: March 02, 2016, 08:04:16 am »

I think you missed my action, DG:
It would probably be fine if nobody knocked it around too much. Probably.
(Looks like it was fragile.... I have an idea! But wait... how do i do that?)
"Hey, anyone here can give me an elastic string or dart?


Shape the gem into an orb.
And forgot i said this, so everything balances each other:
((Step 1: Go on a ritual for a touch-based instakill(pm it)
Step 2: Make the ritual go endless until someone disturbs
Step 3: Let the disturber touch you/touch them
You know what happens next.))
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Quote from: Rock
Quote from: Comrade Qwasich
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I can't
I have to bully children
Sigtext and other things

Salsacookies

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4791 on: March 02, 2016, 10:56:42 am »

Begin investigating the site by the geyser
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Trewque

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4792 on: March 02, 2016, 12:12:03 pm »

Craft three essences. Follow Jiksap wherever he heads to.
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NAV

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4793 on: March 02, 2016, 12:20:52 pm »

Heal myself and Gambler after the lightning storm.

Then pull Gambler out of the mud. Use helicopter mode if it helps. Then continue on our way.
« Last Edit: March 03, 2016, 09:50:14 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DreamerGhost

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Re: Roll to Magic: Turn 143 Back on track
« Reply #4794 on: March 02, 2016, 05:19:08 pm »

It would probably be fine if nobody knocked it around too much. Probably.
(Looks like it was fragile.... I have an idea! But wait... how do i do that?)
"Hey, anyone here can give me an elastic string or dart?


Shape the gem into an orb.
Spoiler (click to show/hide)

Eterna focused on preparing the sparking crystal for its new purpose. It was unstable, but maybe he'd be able to harness the instability. There was plenty of power in the crystal, it merely needed to reach an equilibrium where it would be at the edge of collapse but wouldn't reach for it without interference. However before Eterna could finish the spell, discharges from the crystal became more intense, electricity ran through Eternas arm forcing an uncontrollable twitch that sent the crystal flying. Crystals flight arc ended above the yellowish goo, right above Gambler where it stopped adhering to physics and expanded outwards forming a miniature maelstrom of thunderbolts. The crystal had collapsed. It would discharge its power momentarily.

{Posting in a new post to attract atention. It might be important to some people other than H4zardZ1}
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Zormod

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4795 on: March 02, 2016, 05:22:36 pm »

Form 3 essences, go east.
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Andres

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4796 on: March 02, 2016, 05:27:25 pm »

((Who is Eterna? I'm looking at the map and I see no one called Eterna.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

DreamerGhost

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4797 on: March 02, 2016, 05:53:04 pm »

((Who is Eterna? I'm looking at the map and I see no one called Eterna.))
((Dest Eterna))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Whisperling

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4798 on: March 02, 2016, 09:22:25 pm »

So, the auras should be back up now, right? If so, refer to my alchemy book to find the appropriate tools (with a special emphasis on bottles and such, obviously), then make an alchemist's kit out of solid binding. Specifically, the binding of nasty reactions and dangerous reagents. Use my +1+1 binding essence and 2 +1 CMP binding essences.

Make four binding essences afterwards.


Help Jace with a +1+1 knowledge essence, and see if I can make the tower shape some solid aether into a few bottles or something. Four binding essences afterwards.
« Last Edit: March 05, 2016, 08:39:15 pm by Whisperling »
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fillipk

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Re: Roll to Magic: Turn 145 Unpacking
« Reply #4799 on: March 03, 2016, 12:18:29 am »

Follow Cuberac and create 3 essences, also can you pm me what the ??? is in my inventory
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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