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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 268 269 [270] 271 272 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1264228 times)

DreamerGhost

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4035 on: December 08, 2015, 02:30:33 pm »

Expedition to the portal!
On the way form a forearm mounted crossbow on the armguard. Make it a belt fed full auto crossbow.
4 healium essences.

Oh, and check with Grundar.


Are you trying to find a crosbow button on the armguard or is that a summoning?
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

NAV

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4036 on: December 08, 2015, 02:32:00 pm »

Crossbow button.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4037 on: December 08, 2015, 06:45:38 pm »

((Why do I keep summoning things? I have a better way of getting items. /facepalm))
Improve the badge, using all essences. Then look around a bit for a device matching my previous description.
((EDIT: Fun fact: there are 27-30 affinities in use at the moment(going by the charsheet), 27 of which are known. I may have started a project involving this, and I now somewhat regret doing so.))
« Last Edit: December 08, 2015, 07:34:05 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.

Crimson

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4038 on: December 09, 2015, 07:23:02 am »

((Reminds me that I have yet to use my explosion affinity when not including essences.))
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Atomic Chicken

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4039 on: December 09, 2015, 07:50:38 am »

((EDIT: Fun fact: there are 27-30 affinities in use at the moment(going by the charsheet), 27 of which are known. I may have started a project involving this, and I now somewhat regret doing so.))
((What kind of project?))
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

XXXXYYYY

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4040 on: December 09, 2015, 01:09:58 pm »

((EDIT: Fun fact: there are 27-30 affinities in use at the moment(going by the charsheet), 27 of which are known. I may have started a project involving this, and I now somewhat regret doing so.))
((What kind of project?))
((Just a Lil' arty thing. A symbol for each affinity currently in use, perhaps for each living character.))
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

Zormod

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4041 on: December 09, 2015, 02:32:47 pm »

((I wish you the best of luck on your artistic quest.))
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ATHATH

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4042 on: December 09, 2015, 05:15:09 pm »

Hey, DG, may you put a list of what character (and their player) corresponds to each color in the map spoiler? Right now, the map is a bit confusing.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

NAV

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4043 on: December 09, 2015, 05:17:13 pm »

Hey, DG, may you put a list of what character (and their player) corresponds to each color in the map spoiler? Right now, the map is a bit confusing.
+1
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

star2wars3

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4044 on: December 09, 2015, 07:02:21 pm »

Hey, DG, may you put a list of what character (and their player) corresponds to each color in the map spoiler? Right now, the map is a bit confusing.
+1
+1
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

poketwo

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4045 on: December 09, 2015, 07:15:51 pm »

((I'M GOING TO WIN!))
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Sarrak

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4046 on: December 09, 2015, 07:27:09 pm »

Hey, DG, may you put a list of what character (and their player) corresponds to each color in the map spoiler? Right now, the map is a bit confusing.
+1
+1
((Currently working on this, but very slowly. If you're fine with waiting until maybe Saturday - it would be finished.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

ATHATH

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4047 on: December 09, 2015, 07:31:40 pm »

((I'M GOING TO WIN!))
Any particular reason?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

poketwo

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4048 on: December 09, 2015, 07:44:39 pm »

((I'M GOING TO WIN!))
Any particular reason?

Well, I'll say its obvious, unless affinity things work when they are doing something they should not.
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star2wars3

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Re: Roll to Magic: Turn 134 Plots and Conflicts
« Reply #4049 on: December 09, 2015, 08:52:15 pm »

((I'M GOING TO WIN!))
Any particular reason?

Well, I'll say its obvious, unless affinity things work when they are doing something they should not.

((They do, it just requires more ingenuity on the users part))
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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