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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 218 219 [220] 221 222 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1268770 times)

AoshimaMichio

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3285 on: October 20, 2015, 12:27:57 pm »

"...hurts my feelings."

Shias snorts at this last bit.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

ATHATH

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3286 on: October 20, 2015, 12:55:40 pm »

-Sigh-

"Let's put this conversation on hold for now and discuss more practical concerns.

My shards were stolen as well, do you see me angry at whoever killed the culprit?"
"Yes, let's. May I stay for the duration of the meeting?"

Don't leave if Beirus allows me to stay.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

endlessblaze

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3287 on: October 20, 2015, 12:56:41 pm »

-Sigh-

"Let's put this conversation on hold for now and discuss more practical concerns.

My shards were stolen as well, do you see me angry at whoever killed the culprit?"
"Yes, let's. May I stay for the duration of the meeting?"

Don't leave if Beirus allows me to stay.

"I would encourage your continued presence."
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

ATHATH

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3288 on: October 20, 2015, 01:43:41 pm »

-Sigh-

"Let's put this conversation on hold for now and discuss more practical concerns.

My shards were stolen as well, do you see me angry at whoever killed the culprit?"
"Yes, let's. May I stay for the duration of the meeting?"

Don't leave if Beirus allows me to stay.

"I would encourage your continued presence."
"Thank you."
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Beirus

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3289 on: October 20, 2015, 02:26:43 pm »

"Yes, Shias, my home. I have a bed two floors down. This does not exclude others from calling it home as well. Except Marcus, as he has lost all privilege to do so."

"Marcus, you have now threatened me twice with no provocation. You have lost any privilege to be here. I've decided to be kind and allow you to leave under your own power, even though you try my patience. If you refuse, you will be escorted out."

Marcus is out of here, one way or the other.

"As for more important business, I feel the first thing we should address is how to settle ties and disagreements within the Council. We should remain civil in our discussions, and not threaten each other. If a disagreement cannot be settled, the two mages could duel in the dueling field. The enchantments there will prevent any lethal attacks. The duel will end when one mage surrenders or is no longer able to continue. The winner of the duel will also be the winner of the disagreement. The regeneration aura will guarantee that each mage will recover, and James might help that process if he is willing, or if you pay him. This method could also be used to settle ties, as each side can pick a mage to represent them and then those two mages will duel."
Logged
Because everything is Megaman when you have an arm cannon.

Sarrak

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3290 on: October 20, 2015, 02:38:36 pm »

"Interesting proposition. It might work and could be a good practice for every mage involved. After all, not every one of us use lethal force as a viable tool in everyday life and most have no actual expirience in killing their opponents...or not killing them."

Kahel gazed in the direction of Marcus who, sure, posessed an interesting resemblance to his dead associate.

"And as not to provoke meaningless fight... How about creating a simple conduit of behavior?"

((General rules of behaving oneself in Mage Council room:
1. Only mages are allowed to sit on chairs of their own design. Followers, guests and other entities must stand in the presence of masters of the tower.
2. Although heated discussions are a must, no mage should insult another or show disrespect to his fellow mages.
3. No use of highly-lethal, potentially-lethal or world-bending magic allowed.
4. Any dispute that could not be finished in [two turns] must be put on hold until participants calm down, if it is not vital for their very survival.
5. More options?))
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

_Shinju_

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3291 on: October 20, 2015, 03:26:36 pm »

I make 3 essences before pulling up an absent chair and sit down with the other mage's
Logged

fillipk

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3292 on: October 20, 2015, 03:46:16 pm »

"Do we have a jail or anything because if not I don't think you are getting your shards back James."
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

star2wars3

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3293 on: October 20, 2015, 04:35:35 pm »

"Don't think you're leaving until this particular issue is settled."

If Marcus tries to leave stop whatever I'm doing and pysically stop him. Order Grundar to help. No intention to cause him harm, just preventing him from leaving with my shards.
If he tries to stop me:
"Keep in mind that rejecting my opinion and keeping me here against my will hurts my feelings."

If u try to hurt James, I will have skelliborn kill off your character, swiss cheese hand or not.
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

XXXXYYYY

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3294 on: October 20, 2015, 04:41:02 pm »

((Plsnokill))
((I don't think you actually could, anyway. Mind-wipe field.))
If anything gets too heated or physical, get up and step between 'em, physically if required.
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

Crimson

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3295 on: October 20, 2015, 05:40:27 pm »

"..."

Two force essences.
Logged

star2wars3

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3296 on: October 20, 2015, 08:18:03 pm »

((Plsnokill))
((I don't think you actually could, anyway. Mind-wipe field.))
If anything gets too heated or physical, get up and step between 'em, physically if required.

Very well, if necessary I'll do that, but since James is the only healer I know of, in a fight, I'm taking his side
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

ATHATH

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3297 on: October 20, 2015, 10:14:30 pm »

Glare at Jase as I leave the room.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

H4zardZ1

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3298 on: October 21, 2015, 03:25:12 am »

((General rules of behaving oneself in Mage Council room:
1. Only mages are allowed to sit on chairs of their own design. Followers, guests and other entities must stand in the presence of masters of the tower.
2. Although heated discussions are a might be a must, no mage should insult another or show disrespect to his fellow mages.
3. No use of highly-lethal, potentially-lethal or world-bending magic allowed.
4. Any dispute that could not be finished in [two turns] must be put on hold until participants calm down, if it is not vital for their very survival.
5. More options?))
((Someone might damage the council building itself.))
"Is there any place to sell things around here? I might need that later."
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

star2wars3

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Re: Roll to Magic: Turn 123 The council begins!
« Reply #3299 on: October 21, 2015, 04:54:57 am »

I think that each mage will have the opportunity to create a shop in the castle.
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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