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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 177 178 [179] 180 181 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270707 times)

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2670 on: August 27, 2015, 10:09:22 pm »

((... I think my magic disrupted the time-space continuum, causing my actions to be repeated twice.))

"Warning- low probability of success."

"You don't seem to understand that one in a million chances are more common than not."

"Irrationality detected. Prepare-"

"To be punished? That wouldn't much help my situation, would it? Now excuse me. Bofrec! We'll need to get this over with quickly if we are to have any chance of saving Alerim! Keep the mage and his ice demon from distracting me, I have a gambit to cast."

PM magics. Bofrec will continue his battle with the ice demon, preventing me from harm. Alerim will try to staunch his wound as best possible.

Edit:
"There's a mage I failed to save fighting the dragon. His name's Azenfar. Could you please go find and bring back his body? I at least want to give him a proper burial."
((As a courtesy to you I'm going to remind you you're ordering a mutant cannibal troll to bring back a body. You'll get a few bones back, at best.))
« Last Edit: August 27, 2015, 10:21:16 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2671 on: August 27, 2015, 11:14:17 pm »

((NAV, I don't think Viznor could give you a luck boost, but knowledge affinity would probably be useful if you want to decipher the guidebook or find which buttons to avoid pressing.))
((A translastion would be very helpful! Wanna trade?))

((@FoU Grundar's a loyal partner who would never do such a thing!))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

AoshimaMichio

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2672 on: August 28, 2015, 01:37:11 am »

Quite powerful ones, but I can work with those.

Do not forget the area where all hallucinogenic spores are. Feel the magic around me. Try to locate someone with summoning affinity. If unsuccesfull, ask trees if they know any.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

conein

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2673 on: August 28, 2015, 01:38:31 am »

climb on the ship.

"There is loot creeping around here..."
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H4zardZ1

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  • Mostly Harmless
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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2674 on: August 28, 2015, 04:35:00 am »

Go to the window i previously was. With the throne.
« Last Edit: August 30, 2015, 01:22:53 am by H4zardZ1 »
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

Whisperling

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2675 on: August 28, 2015, 09:18:39 am »

((NAV, I don't think Viznor could give you a luck boost, but knowledge affinity would probably be useful if you want to decipher the guidebook or find which buttons to avoid pressing.))
((A translastion would be very helpful! Wanna trade?))

((I'm on the other side of the map right now, but I'll be happy to trade if travel times aren't an issue.))
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Trewque

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  • Revan
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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2676 on: August 28, 2015, 12:11:26 pm »

Investigate smaller fossils contained within Velociraptor fossil, in order to identify them. Then summon an obedient https://en.wikipedia.org/wiki/Deinonychus.

(Url included for the Gamemaster's convenience.)
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XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2677 on: August 28, 2015, 01:36:37 pm »

((XXXXYYYY, would the Gambler be willing to trade? I need something to boost my luck before experimenting on my new omnicube.))
((Absolutely! I think I'm going to head back to the little spot in the woods I was at with Seva (before I decided to go treasure hunting) after I make a little device.))
"Ah, one 'a these! Jus' what I needed."
Grab the crystal and a small handful of coins, then summon a glass monocle and make a luck essence.
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Oooooooo. I know. ClF3. That should be a fun surprise.

NAV

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2678 on: August 28, 2015, 02:30:38 pm »

((@ XY and Whisperling, anything in particular you want? Or should I just see what cool stuff the magic feels like summoning for you?))
« Last Edit: August 28, 2015, 03:07:10 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2679 on: August 28, 2015, 07:51:16 pm »

((Nothing in particular, really. Something to protect me in case someone or something decides to murderize me would be nice, though.))
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Oooooooo. I know. ClF3. That should be a fun surprise.

Crimson

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2680 on: August 29, 2015, 06:59:24 pm »

"Should be enough."

Ignore the other crystal leaves for now. Rather, check out one leaf and observe it. Try to see if I can understand anything from observing it. After that, two force essences.
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endlessblaze

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2681 on: August 29, 2015, 07:30:50 pm »

((dreamer can I get a response from the dwarves soon?))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Beirus

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2682 on: August 29, 2015, 09:38:14 pm »

((Waiting on replies from you to my questions, DG.))

"I was just exploring, looking for interesting things. Did you make these crabs? And you are a golem as well. Were you made by the wizard that made this place? And would you be willing to tell me of any interesting things around here?"

Talking. If the golem turns hostile for some reason, use the friend spell with enough non-chaotic aether essences to reach +10/+10.
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2683 on: August 30, 2015, 05:59:52 am »

((dreamer can I get a response from the dwarves soon?))
((Usually, those are part of next tick, but yes.))


"quite capable....although magic is not always very cooperative."

"how much do you need? and for what if you don't mind my asking?"

You see, some of our smiths are mages of some talent. Mostly rune magic, but there are others. And they all agree that metals created by magic are easyer to enchant. How much truth there is in that I have no idea but magicly created metals have price several times larger than natural ores. So we'd be willing to buy all you can conjure, paid in ... Hmmf. You can probably conjure gold of your own. Oh, I know, we could pay you in enchanted items!"
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Whisperling

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Re: Roll to Magic: Turn 111 Trading blows and souls
« Reply #2684 on: August 30, 2015, 09:09:01 am »

((Endlessblaze, where can I get some of your luck?))

Get out of here the way I came in. Once I'm clear of the mirages, start heading back to the treehouse. Do PM stuff on the way.
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