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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 136 137 [138] 139 140 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1274153 times)

thegamemaster1234

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2055 on: June 14, 2015, 10:13:55 pm »

"Bloody hell, what was that?! Whoever wants the treasure here means business and probably has it by now, not to mention he likely heard that! I gotta get out of here!"
Run away back the way I came, then go north after clearing the castle. Cast a ranged time slow field around any pursuer's leg/dominant moving apparatus if any are seen. If spell is not cast create two time essences.
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fillipk

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2056 on: June 14, 2015, 10:37:46 pm »

So do you think you can do it?

Make 2 essences

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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

DreamerGhost

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2057 on: June 15, 2015, 03:30:23 am »

((Hey DG, what happened to the two thirds of my action I PMed?))

"We can't catch a break. Looks like we have company, Crimson."

((Two thirds of it happened, I just missed the essences.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

magmaholic

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2058 on: June 15, 2015, 11:00:02 am »

MOAR POWAH
Three more essences,still leeching.
« Last Edit: June 16, 2015, 11:19:05 am by magmaholic »
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I am a Goober.

Crimson

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2059 on: June 15, 2015, 05:39:34 pm »

"Well, whoever our company is, I can clearly hear him here."

In case someone tries to attack us, retaliate with a force spear attack enhanced with magic. Or if no one does, then create more essences.
« Last Edit: June 15, 2015, 06:24:32 pm by Crimson »
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ATHATH

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2060 on: June 15, 2015, 11:29:45 pm »

Make the dragon believe that NAV is dead (two essences). Make another essence.

I expect to be paid handsomely for my help, NAV. Unless, of course, you wish for me to aid the dragon.
« Last Edit: June 16, 2015, 12:25:46 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

H4zardZ1

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2061 on: June 15, 2015, 11:55:22 pm »

((I think that if min POT to instakill anyone is 20, you should have also add min POT to insta-incapicate anyone too. Don't want people make someone can't dodge and then smack their heads to death(which is ALMOST like instakill)))
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

FallacyofUrist

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2062 on: June 16, 2015, 10:44:07 am »

((Welcome to the forums! And that may be a good idea, though the cost may vary(incapacitating a metal man should be more difficult than a normal human... but less so than a dragon.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2063 on: June 16, 2015, 10:50:10 am »

Summon around me a flying vehicle designed to fight dragons, armed with a flamethrower, and immune to cold using all non-chaos summoning essences.
Try again.

Oh, and even if that doesn't work get out of the water. Being in water is bad when I'm fighting an ice dragon.
If I get even more injured before I can summon the dragonfightercraft, then heal myself instead with my +2/+2 healing essence. Don't die.
« Last Edit: June 17, 2015, 05:40:34 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Whisperling

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2064 on: June 17, 2015, 05:49:32 am »

PM'd action.

((Also, please PM me the results.))
« Last Edit: June 17, 2015, 06:00:06 am by Whisperling »
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FallacyofUrist

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2065 on: June 17, 2015, 07:57:39 am »

Also, once the turn today is done: here are the auto procedures.

Spoiler: Flowchart (click to show/hide)
((So...))
Spoiler: Emergency Char Sheet: (click to show/hide)
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

H4zardZ1

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2066 on: June 17, 2015, 09:57:20 am »

Char(coal)Sheet
Spoiler (click to show/hide)
-snip-
I'm guessing yes, that "danger" you put here includes player attacks?
This is my color
((Here's one that i liked:Update Music. If you don't know what it is, look at the turns at The Aetherworld Prison(RTD).))
Edit: Stats
« Last Edit: June 17, 2015, 05:09:24 pm by H4zardZ1 »
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

fillipk

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2067 on: June 17, 2015, 11:33:01 am »

Char(coal)Sheet
Spoiler (click to show/hide)
-snip-
I'm guessing yes, that "danger" you put here includes player attacks?
This is my color
((Here's one that i liked:Update Music. If you don't know what it is, look at the turns at The Aetherworld Prison(RTD).))

((You have one more stat point available to spend.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

XXXXYYYY

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2068 on: June 17, 2015, 02:12:55 pm »

2 Essences
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Oooooooo. I know. ClF3. That should be a fun surprise.

poketwo

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Re: Roll to Magic: Turn 91 Of traps and summons
« Reply #2069 on: June 17, 2015, 02:46:44 pm »

MOAR ESSENSES!!!!!!
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