Turn 89
New action: Head to the castle and retrieve the sixteen shards from that wizard's corpse that died a while ago. If someone retrieves them before me or steals them from me, force them to give me the shards (two essences) and use them to gain the affinity of extension. Have them drop the sword, walk outside, and forget why they came to my general vicinity (4 essences). After doing the above, shatter the four remaining shards if I am still threatened.
Marcus moved out towards the castle. It was no longer safe here, between dragon flying around and that methanol pool next to increasingly spiky treehouse, it was time to go. But Marcus moved not only away from danger, but also towards an opportunity. None was killed, and the castle was now once again empty. There was a treasure there, treasure of magic, Marcus could feel that. He had some great plans on how to use that treasure. Yes, it would give him many nice options.
Meanwhile...
If there are shards around this area of the castle, like near a corpse, grab them. If I have enough, crush 12 for a permanent CMP boost. Make two aether essences. If anybody shows up wanting a fight, I'll PM some stuff.
Wake up first. Then two essences while I try to recover.
LUCK [3]
CMP [3+1=4]
POT [3+1=4]
CMP [1]
POT [1]
DEX [6]
END [5+1=6]
CMP [4+1=5]
POT [3+1=4]
CMP [1]
POT [1]
Jace was digging through the rubble. Part of the castle had collapsed, not a very large part, but it was enough to inhibit passage to some portions of the castle. Portions where he felt there was a treasure of magic. Crimson had recovered and claimed shards that were forged from Nones' death. He chose to stay back for a while, which suited Jace just fine - it would had been annoying to be attacked from behind just because there was no one to stay watch. Yet the search was going poorly - Jace cursed and jumped back as a stone he pulled out let a whole avalanche of rubble loose on him. Aethermage managed to jump back in time, but an unlucky step on a round pebble and Jace fell flat on his butt.
CRISPY TREES,WEEEEEEEEE!!
Finish travelling to the burnt trees,and make two essences. He also flexes his floppy earlobes seductively towards any unfortunate evildoer on his way.
CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [3]
Harden could hardly contain his excitement, for the ashen forest was beneath his feet. Charred trees stood tall, as if they had grown already burned. Volcano and magma fields were still far enough away to not cause any discomfort. Truly, this was a place to be. Harden almost entirely forgot his disappointment that there were no evildoers to taunt with his expert ear wiggling on the way.
Viznor creates three essences.
CMP [5+1=6]
POT 2+1=3]
CMP [4]
POT [4]
CMP [6+1-2=5]
POT [3+1-2=2]
Viznor casually relaxed in the shade and began to meditate. Shifty looking mage had left and the brewer had left even before him. For now, this forest was his alone.
More essanses, see what is happening with giant barrel of alcohol
CMP [5+1=6]
POT [2+1=3]
CMP [5]
POT [6]
Romanticarnus was slightly annoyed. Castle fight had ended abruptly, and the fight against dragon had moved to the forest. Trees were not thick enough to obscure the view completely, but they were pesky nonetheless. One of the mages had doused the dragon in a liquid of some sort, yet managed to remain uneaten. How strange.
make to esences
CMP [1+1=2]
POT [2+1=3]
CMP [2]
POT [5]
Flare looked around. There were several mages within the main portal area, and they all were weird. The magic they used was obscure and strange. Some of it seemed to be impossible to use for anything that would help them here. Another entered, and just behind him, a book appeared along with the mage.
"Ello there! I'm jus' Workin a bit o' magic away from alla the commotion ova' near th' portal. Too many mages. 'At's never good news. I'ma luck mage ya see - I need a bit o' preparation to get ready to meet 'em. Load th' dice, ya see? I 'ope I'm not botherin' y'all. I 'an move if you want. Anyway, is there anythin' I can do for ya?"
Make 2 more essences. Chat with the friendly goblin.
LUCK [2+2=4]
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [5]
"Load the dice? So you are a cheater then. No wonder boss says not to deal with mages. Do all mages cheat?" Goblin eyed Gambler suspiciously. It would seem that goblins take their dice very seriously. It would also seem that goblins did not understand comparisons. Gambler sighed, noticing that goblin looked a bit less friendly than when it first emerged.
More drinks for the dragon
Heal Azenfar again. That mage needs to stop getting almost killed. Heal him a second time if he's still dying. Craft one or two healing essences for a total of 3 spells.
Wake up. Increase the backwards acceleration of the dragon's claw.
SPD [6] vs [6] vs [6+1=7] vs [3+1=4]
END [1]
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [1]
POT [6]
STR [3]
DEX [5]
James rushed to help Azenfar, to heal his wounds, to save him from many ways in which he was dying right now. Yet he knew it was too late, the damage was too extensive and he still had a dragon to deal with. It seemed that both Azenfar and James knew this, as healing spell was rather weak, only dealing with few of the wounds, while Azenfar embraced the darkness and painless rest that came with it. When Dwen sent pure ethanol clouds rolling through the woods, Accelerator was gone, his spark of life extinguished.
Yet the dragon did not pause to appreciate moment of death of the one who had injured it so. There was another, who attempted to help the now dead offender, and even tried to shoot him. His death was nigh, and dragon launched itself through scarce branches upwards, straight at James. It was not the same mad rush as when it chased Azenfar, yet for those wanting to live there was little difference. James managed to scramble out of the way, and battle took to the air.
A strange mage entered through the portal, widely known as
Jonas the beekeeper. There were some mages who managed to twist even the simplest things into bizzare contraptions of battle and Jonas was one of them. What he would bring remained to be seen.
First action as apiarist: survey the area, make three bees essences.
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
Jonas found himself surrounded by quite a few strange people, certainly mages, yet they seemed to be doing nothing of consequence. A trap maybe? Or did he somehow manage to end up in a wrong place? Yet the runes on the portal were right. This was the place, and if this was a trap, it would show soon.
Another mage entered, known as
The Doctor.He was a strange mage, but not merely strange to common people but also strange to other mages. Some even talked behind his back that he was not a mage at all. Yet he was here, portal accepted him, and so a lord of time joined the battle.
"I have heard tell of vast treasure to be found in the castle to the southeast. Allons-y!"
Change previously stated action: still create the two time essences, this time going to the castle. Because there's clearly nothing bad happening at spawn. Yet.
SPD [(4-1)/2+1=2.5]
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [2]
Doctor was an adventurer at hearth, and any adventurer was drawn to danger like a fly to honey. It did not take him long to find he direction of most desired treasure which guaranteed danger. It took even less for him to begin moving there, leaving uneventful group of mages behind.