Turn 31__________________________________________________________________
Commit hara-kiri.
LUCK [4]With Blood God refusing to recognise his sacrifice, David dies rather painfuly, his desires left unfulfiled.
Make two more essences while walking to the castle. Something of importance will happen there soon.
Should someone approach me with hostile intent, throw both stones directly upwards and just a moment before they leave my hands transfer their vectors to the hostile person. Use two normal essences for this. Effect of this should result stones remaining in my hands and the person flying up with double speed.
Once he's starting to fall with nice speed, double his motion vector. Another two essences for this.
This spell is known as "Dangerous Jumps: Don't try this at home".
CMP [4+1=5]
POT [2+1=3]
CMP [2]
POT [6]
SPD [(6)/2+1=4]One does not get named The great Guide withouth the ability to forsee trouble. Aoshi knew that some great events were abaut to unfold, and that the castle would play a key role in those events. He created a pair of esenses on the way, the rush resulting in one of them posesing only power and nothing more, but the Guide reached his target. Arch of castle gate was now just in front of him.
"Hey Crimson, I think I found something. Follow me."
To the south and that thing I sensed! Two more aether essences on the way.
"Alright."
Follow Jase while creating a single essence.
CMP [1+1=2]
POT [2+1=3]
CMP [4]
POT [5]CMP [6+1=7]
POT [2+1=3]LUCK [7]
Duo of mages prepeared their powers and ventured forth. Only a short walk later they arived at a glade with trio of strange looking obelisks. One was brown in collor and covered in green runes. Another was black and covered in orange runes. Last was white and covered in blue runes. All three cracled with power sealed within.
((Is piloting the mech done purely by luck?))
Dwarf Fortress adamantine is light enough to float on water. Not sure if this game's adamantine is the same as DF's, but if it is then the mech can lay down and float on it's back. Even if that doesn't free it, it should stop it sinking and give me time to prepare a spell that can save it.
Lay the mech down on it's back, to float on the water. Craft 4 summoning essenses.
LUCK [6]
CMP [6+1=7]
POT [6+1+1=8]
CMP [4]
POT [6+1+1-1=7]
CMP [2-2+1=1]
POT [5]
CMP [1-3+1=-1]
LUCK [3] {Usefullness}
LUCK [9] {Power}
LUCK [8] {Quality}In an emergency maneuver, James manipulated mech to lie down on the water in hopes that adamantine floats. His hopes turned out to be justified, as enormous mashine stoped moving downwards. It was no longer sinking, whether becouse of floating or reaching solid rock under the mud remaining unknown. Still, the mage rushed to work, crafting yet more esenses. As was be coming usual by now, one of them imploded. This time, it was once more a smoke grenade, yet this one was far more sophisticated and powerfull. The gass it released caused iritation for skin and pain for the eyes. James was forced to leave the mech immedietly.
Full of pride and high hopes for the future, I'm ready for the next battle versus Oaken Door!
LUCK [4]Whaz was ready to test out the newly created weapon, and there was something perfect for testing right here. Something proven to be as durable as it was immobile. The oaken door with a magical lock. Whaz stood for a second, admiring the simple yet efective craftsmanship of the obstacle before slashing through it. Sword, being ethereal, met no resistance as it moved, yet within the door a large mark of roting wood apeared, marking the place where blade went through. Several more slashes and a sound kick later, the door bared shadow mages way no more! Yet, it seemed that somone else had been faster. The room was empty save for thick layer of dust and a pit in the middle of the room. Seems like somone had dug a tunnel here and claimed whatever was inside. Judging from the dust and how the tunnel had already colapsed, trying to find the thief was rather futile.
Continue searching
LUCK [7]Witness was standing in front of an ethereal entity, formed from coruption of this place. He had found it after turning around for the seventh time, standing behind him perfectly still. Yet plague mage knew that it was this being that called out to him.
"We hear you and we answer you, seeker. You seek power and knowlege, we can grant you this. But in return, you will become our vesel, you shall become a herald of our comming. We shall claim this world as we had many before it, and you shall become the one who will lead our advance. All will join us."__________________________________________________________________
Blisfully unavare of magical plot devices whiring into place
Alexander, grandmaster of arms entered the arena. Prefering a more physical aspect of magic, Alexander had become known as a battle mage, greatly valuedd and well regarded by military leaders of whichever army he fought for.
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