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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 11 12 [13] 14 15 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1264000 times)

NAV

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Re: Roll to Magic: We have first death
« Reply #180 on: July 10, 2014, 03:39:50 pm »

Get up.
Keep searching the shoreline for things.
Can the box be used as a boat?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Roll to Magic: We have first death
« Reply #181 on: July 10, 2014, 04:14:11 pm »

"Pain... Pain is NOTHING!"

Gloomy mage glanced at his further darkening robe.

"Oh. I suppose, bloodloss is still a significant factor."

Six shards for potency. Seven - for random minion... Myself, I summon solid shadow onto fire mage head.

((BTW, what could an overshot in Endurance mean?))
« Last Edit: July 10, 2014, 04:30:05 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DreamerGhost

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Re: Roll to Magic: We have first death
« Reply #182 on: July 10, 2014, 04:17:16 pm »

Your overshot got the axe stuck. If it was 5, axe would had bounced off bone, at 4 it would had cut into bone but not got stuck.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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Re: Roll to Magic: We have first death
« Reply #183 on: July 10, 2014, 04:19:02 pm »

That means that I really shouldn't put any more points in Endurance. Or this would end hilariously bad.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

NAV

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Re: Roll to Magic: We have first death
« Reply #184 on: July 10, 2014, 04:19:25 pm »

((I think Whaz the Gloomy is in need of a healer ehhhh?))
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Roll to Magic: We have first death
« Reply #185 on: July 10, 2014, 04:21:48 pm »

((Nope, I'm perfectly fine. All this blood is just tomato sauce. Probably. Yeah... *faints*))
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

4maskwolf

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Re: Roll to Magic: We have first death
« Reply #186 on: July 10, 2014, 04:36:54 pm »

Use the fire still smoldering to make hands for myself out of solid fire: solid (-1)  Also, avoid crazy McAxeman's spell.

The Froggy Ninja

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Re: Roll to Magic: We have first death
« Reply #187 on: July 10, 2014, 04:39:30 pm »

((Can we get some inventory/status sheets in the OP?))
"Come to our shop! We have reasonable prices and will have an expanded inventory after our next sale."
« Last Edit: July 10, 2014, 04:47:40 pm by The Froggy Ninja »
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DreamerGhost

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Re: Roll to Magic: We have first death
« Reply #188 on: July 10, 2014, 05:02:17 pm »

That means that I really shouldn't put any more points in Endurance. Or this would end hilariously bad.



All the bonus is aplied to result of the roll, not to the roll itself.

Example:

Mook A punches Mook B in the face.
a)STR roll = 5 + 3
  Mook A crushes Mooks B head with the punch.
b)STR roll = 6 + 3
  Mook A crushes Mooks B head with the punch. Three of Mooks A fingers were broken by the froce of the punch.


You don't need to worry about that. Yes, that has been there since the game began.
« Last Edit: July 10, 2014, 05:04:05 pm by DreamerGhost »
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

4maskwolf

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Re: Roll to Magic: We have first death
« Reply #189 on: July 10, 2014, 05:10:24 pm »

((I still wince every time I see DreamerGhost's signature because I was part of the death of cutthroat DF.  Sorry about that, by the way, I don't think I ever apologized for it.))

DreamerGhost

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Re: Roll to Magic: We have first death
« Reply #190 on: July 10, 2014, 05:28:45 pm »

((I still wince every time I see DreamerGhost's signature because I was part of the death of cutthroat DF.  Sorry about that, by the way, I don't think I ever apologized for it.))

You shouldn't be sorry. Idea was good, but execution was poor, I blame mostly myself for waiting too long. I should had started with two or three people, instead of waiting for five, the waiting time between turns that I planed did not help either. This is internet, average atention span is below a minute, and I failed to take that into account.

On a brigter note, I got char sheets in google doc, go check it out.

https://docs.google.com/spreadsheets/d/1zSiUlK2hYgWyW3m16miIFWBd1F3kdi0kOG3L6XCz8nE/edit?usp=sharing
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

NAV

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Re: Roll to Magic: We have first death
« Reply #191 on: July 10, 2014, 05:38:13 pm »

You gave James (And some other people) the wrong stats in that spreadsheet.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Roll to Magic: We have first death
« Reply #192 on: July 10, 2014, 05:41:27 pm »

((You forgot to add "but with an axe in the sternum" to my "Fine" status description. Sorry about forgetting how bonuses are applied - I have really no excuse, re-reading it several times since the game start.))
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DreamerGhost

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Re: Roll to Magic: We have first death
« Reply #193 on: July 10, 2014, 05:44:28 pm »

You gave James (And some other people) the wrong stats in that spreadsheet.

Fixed now. It was you and 4maskwolf who had wrong stats, happened since I was looking at other persons stats while writing them down. If you see discrepancies, report them and I'll fix them.

((You forgot to add "but with an axe in the sternum" to my "Fine" status description. Sorry about forgetting how bonuses are applied - I have really no excuse, re-reading it several times since the game start.))

Fix'd. And you do have an excuse, most RTDs don't add that rule.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Crimson

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Re: Roll to Magic: We have first death
« Reply #194 on: July 10, 2014, 06:21:30 pm »

"Instant karma... I'm very sorry!"

Apologize to... uhm... the forest? Then head south towards the mountains.
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