Living Information
You start your career as a Troubleshooter with a generous reward from The Computer of 1,000 credits.
You will not necessarily die multiple times and have to buy new clones. You will not inevitably terminate a victim without sufficient evidence and be liable for his replacement clone cost. You are not inherently likely to destroy property without authorization and be billed. You will not absolutely, beyond any doubt, offend some high-clearance citizen who punishes you with a breathtaking fine. However, keep the possibility in mind. Thank you for your cooperation.
Salary and living expenses
The higher your clearance, the more it costs to maintain your existence in the manner to which you hope to become accustomed. The monthly salary you earn depends on your security clearance. By a remarkable coincidence, this is the same amount as your average monthly living expenses. Here are typical salaries and the standard of living they buy. Because vidshows exhaustively document the lifestyles of the famous high-clearance citizens, every citizen in Alpha Complex knows many perks available at every clearance. The Computer encourages tasteful expressions of desire for these perks, to the extent they signify one’s greater service to Alpha Complex. Expressions of outright envy are impolite.
INFRARED (100 credits/month)
Food: FunFoods (Hot and Cold), many kinds of algae, Bouncy Bubble Beverage on special occasions. The Computer pays a small monthly stipend to aid the Alpha Complex economy.
Housing: Communal barracks.
Transport: Feet. Transtube.
Staff: None.
Authority: None.
Perks: Perpetual, happy drug haze.
Typical INFRARED citizens: Line workers and grunts of all service groups; over 80% of the population is INFRARED. Privately, many of RED Clearance and above (generically called ‘trusted citizens’) hold INFRAREDs in contempt as drugged drones. Still, INFRAREDs tend to live longer than trusted citizens below, say, GREEN Clearance, because as a group they seem less prone to treason. For this reason, and because of their huge numbers, INFRAREDs are subject to much less surveillance than other groups.
RED (1,000 credits/month)
Food: FunFoods, REDdiMeals with Soylent Red, Bouncy Bubble Beverage occasionally, real food a couple of times a month.
Housing: Room shared with up to five other citizens.
Transport: Feet. Transtube. Transition.
Staff: None.
Authority: None. Even Infrareds are not likely to listen to you, as they are doing jobs for the higher-ups.
Perks: You are not drugged all the time, and you’re not INFRARED.
Typical RED citizens: Troubleshooters, senior clerks, low-level technicians, Armed Forces grunts; about 10% of the population.
YELLOW (3,000 credits/month)
Food: FunFoods, MelloYELLOWMeals with Soylent Yellow, real food once daily.
Housing: Your own room (under camera surveillance). Shared bathroom.
Transport: Transtube. Autocar hack.
Staff: Whomever you can threaten.
Authority: You manage a small group at your service firm.
Perks: You set your own schedule (subject to higher-clearance demands). You can request changes in your pharmatherapy.
Typical YELLOW citizens: Mid-level bureaucrats, R&D project leads, vidshow hosts Armed Forces sergeants, PLC artisans crafting handmade trinkets for High Programmers; about 2% of the population.
GREEN (10,000 credits/month)
Food: Real food each meal, supplemented with GREENGood and various Soylents. Housing: Private one-bedroom apartment.
Transport: Hack. Shared private autocar.
Staff: A housebot servant.
Authority: May assign on-the-spot insubordination fi nes. May demote RED citizens. You manage a large division of your service firm.
Perks: Noticeable jump in status. Lower levels may engage in spontaneous bootlicking—that is, not at laserpoint. Pharmatherapy optional.
Typical GREEN citizens: Senior supervisors, managing directors, elite artisans, Armed Forces lieutenants, IntSec goons. All citizens of GREEN Clearance and above collectively comprise about 2% of the population.
BLUE (40,000 credits/month)
Food: Nothing but real food all the time! At last!
Housing: Opulent suite in safe and prestigious subsector.
Transport: Private autocar.
Staff: Full bot staff and bot programmer. Seldom, if ever, do you encounter Infrareds.
Authority: May promote to Clearance ORANGE or lower. May demote from GREEN or lower. May assign Merit awards and penalties. You manage an entire service firm.
Perks: You go to the front of any line; invitations to vidshow award ceremonies; underlings grovel routinely. Your private life is exempt from routine surveillance.
Typical BLUE citizens: Junior executives, vidshow producers, Armed Forces captains and majors, IntSec officers, Central Processing managing directors.
INDIGO (100,000 credits/month)
Food: Gourmet meals and rich desserts.
Housing: A lovely big corridor all your own.
Transport: Several vehicles with chauffeur.
Staff: Full staff of humans and bots. You can go a month without seeing an ORANGE citizen.
Authority: May promote to GREEN or lower. May demote from BLUE or lower. You serve on the Boards of several service firms
Perks: Obsessive coverage on celebrity vidshows, assuming you like that; you skip lines and go directly to the manager. You pull strings at Internal Security. If you offer sufficiently good reasons to The Computer, you can openly collect Old Reckoning Cultures artefacts.
Typical INDIGO citizens: Senior executives, Armed Forces colonels, IntSec deputy supervisors, Central Processing chief director, HPD&MC vidshow studio chiefs, most secret society chiefs.
VIOLET (600,000 credits/month)
Food: Huge Hollywood-scale dinner parties catered by a GREEN master chef. (You fought hard to get your chef, and you constantly fend off marauding rivals who want to spirit him away.)
Housing: A subsector or two.
Transport: Many autocars, truckbots, private flybots and maybe a sub; full motorcade with IntSec escort.
Staff: Full human staff. (Bots are so common) Hardly ever meet anyone YELLOW or lower.
Authority: May promote to and demote from INDIGO or lower. May order summary executions and erasure of clone templates. ‘Service firms? Oh, you mean my investment portfolio.’
Perks: You see this sector? It is yours. You do not go to managers; they come to you. You can freely say almost anything short of outright Commie propaganda. ‘Internal Security? Oh, you mean my staff police.’
Typical VIOLET citizens: CEOs, generals, IntSec chief supervisor, Machine Empaths. A typical INFRARED citizen may see a VIOLET once or twice in his life.
ULTRAVIOLET (if you have to ask, you can not afford it)
Food, Housing, Transport, Staff and Perks: If they can not have it, it not only does not exist, it probably can not.
Authority: Nobody knows exactly what they do or where they live. High Programmers are either famous throughout the Complex or, if they prefer, totally anonymous. Mere knowledge of their activities is potentially treasonous.
Typical ULTRAVIOLET citizens: This information is not available at your security clearance.