I can also confirm that running the game with dfhack on the 42.06-alpha1 causes a crash when you attempt to access the historical figures section when editing the details of certain objects such as statues. However, when I embark on a site on a game with dfhack off, I am permitted to access the historical figures.
Strangely, it seems that for forts that have been saved with dfhack on, loading those forts later after having turned off dfhack leads to the same aformentioned crash. It basically looks like this:
>create a fresh embark without DFHack
>able to access the historical figures section when editing the details of certain objects
>save fort, reload fort with DFHack enabled
>crashes when you select the historical figures section
>reload fort with DFHack enabled, save the game (as many here would have had before we noticed the crash), close the game
>turn off DFHack, reload fort that had been saved alongside DFHack, aforementioned crashes continue despite DFHack having been turned off
Does DFHack leave any lingering files in your folders after having DFHack turned off? It feels like I'm muddling this up somehow. Hopefully we can get this issue fixed.
The errorlog shows me "Unrecognized Announcement Token: TRAVEL_ADVISORY" but I don't know if that's really behind the crash.