Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 360

Author Topic: DFHack 0.43.03-r1  (Read 1120171 times)

Stormrage

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #315 on: August 08, 2014, 12:09:08 am »

Well, there's install batch file and a script to set df path, but I don't know what they're doing.
I don't think it works. I tried running it.
Thanks either way!
Logged

Stormrage

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #316 on: August 08, 2014, 12:22:27 am »

« Last Edit: August 08, 2014, 01:18:37 pm by Stormrage »
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #317 on: August 08, 2014, 05:03:14 am »


ghost control just because you're dead and restless doesn't mean you get to act like a noble.
might have to figure out how to jerry rig companion fort into unit fort.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: DFHack 0.34.11 r5
« Reply #318 on: August 08, 2014, 08:58:39 am »

http://puu.sh/aJuQ8/401a76eef7.png
http://puu.sh/aJuT6/d05fc2a5b0.png

Hooray! it works.
Reveal works.
In case anyone else wants it.
https://mega.co.nz/#!w903SBbL!tBZNl6bh3mQ02VgsCPTCcdHyB-sxJQPWhyhjQF5Rdm8
Try building against a repository that's actually been adjusted for version 0.40, such as this one.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Stormrage

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #319 on: August 08, 2014, 01:20:08 pm »

http://puu.sh/aJuQ8/401a76eef7.png
http://puu.sh/aJuT6/d05fc2a5b0.png

Hooray! it works.
Reveal works.
Try building against a repository that's actually been adjusted for version 0.40, such as this one.
I was actually using yours :/
Maybe I installed some compiler wrong
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: DFHack 0.34.11 r5
« Reply #320 on: August 08, 2014, 03:09:17 pm »

I think I see what the problem is - DFHack 0.40-r0 currently has a bunch of plugins disabled (they need significant changes to get them working again), but you apparently included old versions of those plugins from 0.34.11-r5 (which you really should delete, since there's no way they'll work as-is).
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Stormrage

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #321 on: August 08, 2014, 03:52:57 pm »

I think I see what the problem is - DFHack 0.40-r0 currently has a bunch of plugins disabled (they need significant changes to get them working again), but you apparently included old versions of those plugins from 0.34.11-r5 (which you really should delete, since there's no way they'll work as-is).
Yeah, I figured that much.
I kind of overwritten a 0.34.11-r5 dfhack folder and the deprecated plugins were left, but I deleted them, disabled all the previous version patches in the init file and everything mostly works.
Thanks again!
Logged

palu

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #322 on: August 08, 2014, 09:37:34 pm »

Is there a build availabe for 0.40? If not, how can I do it myself?
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #323 on: August 08, 2014, 09:53:15 pm »

Go through the build instructions using Quietust's repository instead of DFHack's. It works. I even have a script written for it, though I think the structures may have been changed since then (with my research), so it might not work. I'll update it when DFHack does, whatever, heh.

Research, for those interested:

unit_soul.unk1 is actually orientation_flags. The flags are as follows:

undetermined (used for adventurers)
male_lover
male_marry
female_lover
female_marry

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #324 on: August 09, 2014, 01:01:38 pm »

Go through the build instructions using Quietust's repository instead of DFHack's. It works. I even have a script written for it, though I think the structures may have been changed since then (with my research), so it might not work. I'll update it when DFHack does, whatever, heh.

Research, for those interested:

unit_soul.unk1 is actually orientation_flags. The flags are as follows:

undetermined (used for adventurers)
male_lover
male_marry
female_lover
female_marry
uhh most of my adventurers don't have undetermined marked when I checked so it could be used for megabeasts or creatures who don't have a separate sex or atleast going by your Gaydar.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #325 on: August 09, 2014, 01:25:15 pm »

Every adventurer I made when testing had "1" as their unk1 value--I'd assume megabeasts and sexless creatures are more likely 0.

Nopenope

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #326 on: August 11, 2014, 08:13:11 pm »

Trying to run dfhack for Linux Mint Qiana 17. Building is fine (using gcc 4.8.2) but when I launch the dfhack script it doesn't seem to be recognized by the game and it doesn't look like dfhack is loaded.
Running with gdb outputs this:

Quote
Starting program: /home/user/Games/DF/df_linux/libs/Dwarf_Fortress
ERROR: ld.so: object './hack/libdfhack.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".

Any clue as to why dfhack isn't recognized by the game?
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: DFHack 0.34.11 r5
« Reply #327 on: August 11, 2014, 08:39:20 pm »

Trying to run dfhack for Linux Mint Qiana 17. Building is fine (using gcc 4.8.2) but when I launch the dfhack script it doesn't seem to be recognized by the game and it doesn't look like dfhack is loaded.
Running with gdb outputs this:

Quote
Starting program: /home/user/Games/DF/df_linux/libs/Dwarf_Fortress
ERROR: ld.so: object './hack/libdfhack.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".

Any clue as to why dfhack isn't recognized by the game?

GDB output isn't very informative because getting gdb to work is a bit tricky in mixed 32/64 bit environment.
Doesn't it output anything at all when you start df/dfhack normally without gdb?

Nopenope

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.11 r5
« Reply #328 on: August 11, 2014, 08:45:43 pm »

Nothing apart from standard DF output

Quote
Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Perfect OpenAL context attributes GET
Loading bindings from data/init/interface.txt
New window size: 640x300
Font size: 8x12
Resizing grid to 80x25
Resizing font to 8x12
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: DFHack 0.34.11 r5
« Reply #329 on: August 11, 2014, 09:09:11 pm »

Nothing apart from standard DF output

Quote
Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Perfect OpenAL context attributes GET
Loading bindings from data/init/interface.txt
New window size: 640x300
Font size: 8x12
Resizing grid to 80x25
Resizing font to 8x12

Check that you installed dfhack correctly, and that md5 of Dwarf_Fortress matches one of the values in hack/symbols.xml for that df version.
Pages: 1 ... 20 21 [22] 23 24 ... 360