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Author Topic: DFHack 0.43.03-r1  (Read 1111302 times)

PeridexisErrant

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Re: DFHack 0.40.24-r5
« Reply #4065 on: April 10, 2016, 11:39:25 pm »

You can see the exact DFHack commands this runs by reading "LNP/PyLNP.json", and cross-referencing them with the DFHack readme.

Respectively total items in you fort, cleaned that much mud or contaminants from tiles and creatures.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Max™

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Re: DFHack 0.40.24-r5
« Reply #4066 on: April 11, 2016, 01:08:44 am »

I don't know if there's ever been a subscreen field in viewscreen_layer_choose_language_namest. There was one in viewscreen_setupadventurest, but it was replaced.
What is that supposed to do?

Also, df.viewscreen_layer_choose_language_namest:new() is a shorter alternative to df.new(df.viewscreen_layer_choose_language_namest).
Hmmm, I've poked around more in the structures and with gm-editor to explore it but I'm still stumped, what would be the equivalent to the old subscreen[3]? It isn't the pages as far as I can tell, since the names field is opened up off of the background page.
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Goatmaan

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Re: DFHack 0.40.24-r5
« Reply #4067 on: April 11, 2016, 03:09:16 am »

I figured that 200k was items.
But the soap vs. Clean command?
I disabled cleaning, to see if soap usage starts. Harvest time will provide plenty of puke cleaning jobs.
Time for an across the board item purge.
First infinite usage item consumer turned on?
SOAP.

    Goatmaan
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perkel

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Re: DFHack 0.40.24-r5
« Reply #4068 on: April 11, 2016, 05:08:48 pm »

trying to take screenshots when using stonesense (ctrl+f5) but screenshots don't show up anywhere...

Anyone knows where are those screenshots ?
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indyofcomo

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Re: DFHack 0.40.24-r5
« Reply #4069 on: April 12, 2016, 06:58:06 am »

probably in your clipboard. You'll have to paste them into new image file.
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PeridexisErrant

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Re: DFHack 0.40.24-r5
« Reply #4070 on: April 12, 2016, 08:06:42 am »

Stonesense screenshots are saved to your DF folder, called "screenshot1.png" (2, 3, 4...).

Make sure you read the feedback in the DFHack prompt, as sometimes you'll need to zoom out and try again.
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perkel

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Re: DFHack 0.40.24-r5
« Reply #4071 on: April 12, 2016, 06:11:29 pm »

nvm found it
« Last Edit: April 12, 2016, 06:15:53 pm by perkel »
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Dozebôm Lolumzalìs

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Re: DFHack 0.40.24-r5
« Reply #4072 on: April 12, 2016, 07:13:14 pm »

Spoiler: nvm found it (click to show/hide)
« Last Edit: April 12, 2016, 07:15:09 pm by Dozebôm Lolumzalìs »
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Putnam

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Re: DFHack 0.40.24-r5
« Reply #4073 on: April 12, 2016, 07:56:01 pm »

WEAPON:ITEM_WEAPON_SWORD_SHORT, not ITEM_WEAPON.

I would use (by which I mean I use) gui/create-item.

tapk

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Re: DFHack 0.40.24-r5
« Reply #4074 on: April 12, 2016, 09:10:47 pm »

Are you sure that that's related to DFHack and is not related to TwbT?
Not really. Bug is pure random, so I can't say for sure if it will repeat with TWBT turned off and dfhack turned on.
TwbT is not distributed with the alpha.
What extra things in particular? buildingplan? automaterial? You could try running "disable buildingplan" or "disable automaterial" to test and see if either of those fix the issue.
I'll try to test more.
I tested a bit on two different computers (different LNP installs, different saves). The bug indeed appears only with TWBT turned on, and without TWBT (print mode:2D) all seems to work fine.
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #4075 on: April 12, 2016, 09:40:43 pm »

Here's a beta release: https://github.com/DFHack/dfhack/releases/tag/0.42.06-beta1

r1 will probably happen soon unless there's a nasty issue with that that warrants another beta release.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

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Dirst

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Re: DFHack 0.40.24-r5
« Reply #4076 on: April 12, 2016, 10:02:13 pm »

Here's a beta release: https://github.com/DFHack/dfhack/releases/tag/0.42.06-beta1

r1 will probably happen soon unless there's a nasty issue with that that warrants another beta release.
The devs' efforts are much appreciated!

Excuse me, I'm going to wear out my F5 key "waiting" for r1... :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

lethosor

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Re: DFHack 0.40.24-r5
« Reply #4077 on: April 12, 2016, 10:16:56 pm »

There's a bot that announces those sorts of things in the IRC channel (#dfhack on freenode), by the way.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mifki

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Re: DFHack 0.40.24-r5
« Reply #4078 on: April 12, 2016, 11:05:33 pm »

What's the status of support for new 0.42 features/screens in DFHack? Need to make Remote work with .42 but not much point if the actual new stuff won't be accessible.

Aussiemon

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Re: DFHack 0.40.24-r5
« Reply #4079 on: April 13, 2016, 12:35:29 am »

Crash at save in 0.42.06-alpha2. I've just seen that you've released an update, but this might still be helpful.

Here is the crash log:
Spoiler (click to show/hide)
« Last Edit: April 13, 2016, 12:40:07 am by Aussiemon »
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