Bump for some dance research, it's just trying to figure out what some of the stuff under the various dances are, I tracked down which ones I knew under df.global.world.dance_forms and then tried to figure out some of the different fields.
id 192
name (euphoria songs)
anon_1 = 215
anon_2 = -1
anon_3 = 4
anon_4 = 126 (entity)
anon_5 = -1
anon_6 = 1 --solo performance?
anon_7 = 0
anon_8 = 1
anon_9 = 1
anon_10 = -1
anon_11 = 0
anon_12 = -1
anon_13 = -1
anon_14 = -1
anon_15 = -1
anon_16 = vector<int32_t> (blank)
anon_17 = 0
anon_18 = -1
anon_19 = -1
anon_20 = -1
anon_21 = vector<int32_t> (5, 5, 12, 6) --clockwise circle?
anon_22 = vector<int32_t> (37, 29, -1, -1)
anon_23 = vector<int32_t> (0, 0, 1, -90) --counterclockwise quarter turns?
anon_24 = vector<int32_t> (0, 0, 0, 0)
anon_25 = vector<dance_form_sub1*>
(dfs1: dfs1:
0, 0,
1, 1,
1, 1,
-1, -1,
-1, -1,
-1, -1,
-1, -1,
-1, -1,
-1, -1,
int32_t, (blank) (blank)
0, 0,
-1, -1,
-1, -1,
-1, -1,
int32_t, (5, 16) (5, 32)
int32_t, (43, -1) (44, 39)
int32_t, (0, 1) (0, 1)
int32_t, (0, 0) (0, 0)
0 1
anon_26 = vector<dance_form_sub2*> (blank)
id 193
name (aquamarine bewilderment)
anon_1 = 214
anon_2 = -1
anon_3 = 5
anon_4 = 126 (entity)
anon_5 = -1
anon_6 = 0
anon_7 = 2
anon_8 = -1
anon_9 = -1
anon_10 = 4
anon_11 = -1
anon_12 = -1
anon_13 = -1
anon_14 = -1
anon_15 = -1
anon_16 = vector<int32_t> (blank)
anon_17 = 0
anon_18 = -1
anon_19 = -1
anon_20 = -1
anon_21 = vector<int32_t> (5, 25, 21, 9)
anon_22 = vector<int32_t> (42, 45, 34, -1)
anon_23 = vector<int32_t> (0, 1, 1, 1)
anon_24 = vector<int32_t> (0, 0, 0, 0)
anon_25 = vector<dance_form_sub1*>
(dfs1: dfs1: dfs1:
0, 0, 0,
1, 1, 1,
1, 1, 1,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
int32_t, (blank) (blank) (blank)
0, 0, 0,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
int32_t, (26, 23) (32) (5, 5)
int32_t, (-1, 14) (25) (31, 33)
int32_t, (1, 1) (1) (0, 0)
int32_t, (0, 0) (0) (0, 0)
0 1 2
anon_26 = vector<dance_form_sub2*> (blank) (blank)
id 19
name (sensual reticence)
1=24
2=-1
3=4
4=34
5--1
6=1
7=1
8=-1
9=-1
10=2
11=-1
12=-1
13=1
14=3
15=-1
16=vector<int32_t> (blank)
17=0
18=-1
19=-1
20=-1
21=vector<int32_t> (24, 20)
22=vector<int32_t> (15, -1)
23=vector<int32_t> (1, 1)
24=vector<int32_t> (0, 64)
25=dance_form_sub1*
(dfs1: dfs1:
0 0
1 1
1 1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
vector<int32_t> (blank) (blank)
0 0
-1 -1
-1 -1
-1 -1
vector<int32_t> (5, 5) (5, 6, 12)
vector<int32_t> (10, 12) (30, 34, 26)
vector<int32_t> (0, 0) (0, -45, 1) --counterclockwise eigth turns
vector<int32_t> (0, 0) (9, 0, 128)
0 1
26=dance_form_sub2* --12 specific moves
0= -805848052, --ethro
(12, 13, 32, 19, 6, 13, 8),
(30, 31, 28, 20, 27, 19, 10),
(1, 1, 1, 1, 90, 1, 1),
(0, 1, 2, 1, 2, 1, 1),
4
1= -805847836, --sodu
20
7
1
128
4
2= -805847684, --tura
(24, 19),
(40, 19),
(1, 1),
(64, 1),
4
3= -805847532, --ostsi
(11, 7),
(5, 32),
(1, 1),
(128, 65),
4
4= -805847380, --ecroh
(16, 7, 24),
(24, 32, 29),
(1, 1, 1),
(0, 65, 1),
4
5= -805847228, --lam
(6, 22, 16, 11),
(44, -1, 18, 34),
(90, 1, 1, 1),
(0, 1, 65, 65),
4
6= -805847044, --tet
(20, 32, 26, 27),
(18, 40, 26, 33),
(1, 1, 1, 1),
(0, 129, 1, 1),
4
7= -805846860, --zekdu
(6, 32, 31, 7),
(30, 11, 34, 5),
(90, 1, 1, 1),
(0, 65, 1, 1),
4
8= -805846676, --togi
(23, 7, 28, 29, 15, 26, 6, 22, 7),
(15, 40, 9, 45, 13, -1, 45, 19, 29),
(1, 1, 1, 1, 1, 1, 180, 1, 1),
(128, 129, 1, 66, 65, 1, 2, 2, 1),
4
9= -805846428, --loge
(14, 28, 23, 17, 25, 30, 22, 20, 7, 25, 20),
(5, 28, -1, -1, -1, -1, 11, 14, 5, 44, 45),
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
(0, 1, 2, 1, 129, 1, 2, 1, 1, 129, 2),
4
10= -805846148, --sumost
12,
28,
1,
0,
4
11= -805845996, --thina
(9, 16, 26),
(-1, 25, -1),
(1, 1, 1),
(64, 2, 1),
4
Mostly just gathering the info to have it written out and see if anything stood out as obvious relationships like the entity one.
The first one is just the solo dancer making clockwise circles with a little group of musicians, the second one is a big mingled crowd moving around and chasing the X, again with a little group of musicians, the third dance I filled out there is a crazy looking one, if you have enough dancers for it then you get multiple pairs, I've seen 4 personally, all whirling around, and apparently doing all 12 of the moves under the dance_form_sub2 header with a large group of musicians that makes it a pain because THEY fill out first so you end up with single dancers all the time and rarely get it started.