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Poll

Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


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Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 37763 times)

Beirus

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #390 on: July 24, 2014, 01:08:58 am »

((Yeah, I might just have to do something incredibly stupid to get it to work while still being this game, though I don't know how I'm going to explain away your abilities being lost. I just really, really hate the direction this took after I lost my notes.))

((Might help that our characters never experienced our abilities in the first place,you can just say that Paul gave us some faulty magic,I don't think anyone here would complain.))
((Your characters didn't. I got to swing a giant club around.))
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Lyeos

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #391 on: July 24, 2014, 01:10:47 am »

((Flabort's being able to sense the magic in the staves was directly related to his, too.))
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Beirus

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #392 on: July 24, 2014, 01:13:53 am »

((Maybe we could just start a new game. Or this game's reality could collapse and the characters find themselves in the new game without the abilities because the place they got them is gone.))
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Because everything is Megaman when you have an arm cannon.

blazing glory

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #393 on: July 24, 2014, 01:19:41 am »

((Maybe we could just start a new game. Or this game's reality could collapse and the characters find themselves in the new game without the abilities because the place they got them is gone.))

((Either of those would work))
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Lyeos

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #394 on: July 24, 2014, 01:21:55 am »

((Maybe we could just start a new game. Or this game's reality could collapse and the characters find themselves in the new game without the abilities because the place they got them is gone.))

((Either of those would work))
((What reality?  :P And, yeah, working out a system for it now, very bare-bones until I get done with college junk and can actually spend time on it. Also highly tempted to run a SG instead so I don't have to keep up with five people, but I'll stick with an RtD. Should be up... Laterish.))
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Beirus

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #395 on: July 24, 2014, 01:28:52 am »

Can I reserve a spot now? Or do we all have a spot already?
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Because everything is Megaman when you have an arm cannon.

blazing glory

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #396 on: July 24, 2014, 01:34:44 am »

((Maybe we could just start a new game. Or this game's reality could collapse and the characters find themselves in the new game without the abilities because the place they got them is gone.))

((Either of those would work))
((What reality?  :P And, yeah, working out a system for it now, very bare-bones until I get done with college junk and can actually spend time on it. Also highly tempted to run a SG instead so I don't have to keep up with five people, but I'll stick with an RtD. Should be up... Laterish.))

SG?
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Lyeos

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #397 on: July 24, 2014, 01:37:10 am »

Can I reserve a spot now? Or do we all have a spot already?
((Yeah, everyone who is already playing will get a spot as long as they post a new sheet within the next week. I'm getting it set up now, I may will have to tweak the stat system during the game once I have enough time to focus on it.))

SG?
((Suggestion game.))
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blazing glory

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #398 on: July 24, 2014, 01:44:30 am »

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Alev

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #399 on: July 24, 2014, 01:45:46 am »

((Would I still be waitlisted?))
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Lyeos

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #400 on: July 24, 2014, 02:15:24 am »

It's up.

((Would I still be waitlisted?))
Post a sheet in it.
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Lyeos

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #401 on: August 01, 2014, 01:06:02 pm »

((Bleh. Forget it, I'll continue to update this one as well. Just give me those actions of yours. Other one takes priority, though.

This is mostly because some people still haven't posted in the other thread and I'm bored and have pretty much written most of the update for that thread already.))
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Worldmaster27

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #402 on: August 01, 2014, 01:16:47 pm »

Search outside for anything long enough to drop down the grate.
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Beirus

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #403 on: August 01, 2014, 01:43:26 pm »


Stand up and back into the lit hallway while facing the squelching noise, swinging my club back and forth in front of me.
« Last Edit: August 01, 2014, 09:00:41 pm by Beirus »
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blazing glory

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Re: Roll to Amuse Me! Turn 14 - Choices.
« Reply #404 on: August 01, 2014, 07:42:10 pm »

((I'm fine either way.))

Gunthar has idea!

Bring out my shiny hankerchief bright cloth and put it over the grate.
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