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Author Topic: Arms Dealer - Back from the Dead  (Read 56274 times)

Fikes

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Re: Arms Dealer - Feedback needed
« Reply #555 on: October 15, 2014, 04:34:47 pm »

Hey guys, I am going to be hosting a dev chat in the Steam Arms Dealer group chat in about an hour and a half.

TwilightWalker

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Re: Arms Dealer - Feedback needed
« Reply #556 on: October 15, 2014, 04:50:24 pm »

Hey guys, I am going to be hosting a dev chat in the Steam Arms Dealer group chat in about an hour and a half.

There's an Arms Dealer group? I know the game has discussion forums, but I don't see anything about a community group we can have a live chat in.
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Delta Foxtrot

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Re: Arms Dealer - Feedback needed
« Reply #557 on: October 15, 2014, 04:54:48 pm »

Go to the steam store page. Click "Community Hub", once there click "Group Chat".
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Duuvian

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Re: Arms Dealer - Feedback needed
« Reply #558 on: October 15, 2014, 08:01:51 pm »

I suggest instead of pause you have realtime, faster, even faster, then fastest when a player yacht is travelling.

After doing the beta for a short while I got the hang of the UI; the main issue I had was that you cannot do repeat shipments; like if you bought 1000 units of stuff you have to have each order deliver only one freighter/whatnot's capacity at a time. You can order the transport to return to the initial loading point but you cannot tell it to load and transport somewhere again, either the same sales point or different. You can however visit a series of countries, unload/sell 1 gun in each, and then return to the load point. It would be nice if you could have it deliver, return and load, deliver, return and load etc. It would also make it easier to do if there was a 'repeat orders' button where it repeats (doubles) whatever orders are already listed.Repeat shipments and a repeat orders button would cut the number of required orders for large purchases in mid and late in the game a fair amount I would guess. If you could add a checkbox that says 'sell at a loss' you could have the option to interrupt the shipments if the price lowers below your cost while you are on repeat orders. If there was a second checkbox that says 'return to origin if interrupted' you could have the option of your transport waiting at the supply country if the price lowers beyond what you purchased for while it's cargo is also merged with whatever is left in the supply country's warehouse, possibly saving the player another order to move it around.

The yacht also cannot end a trip in the same location the trip started.

Someone said you can only move one shipment at once; that's only true if you move your yacht first. If you send out your other shipments before the yacht you can have them all moving at once. Once I had a few ships I just parked the Yacht in a supply nation and moved it when bounty hunters or agencies were going to show up.

If the Russia > Kazakhstan route is the same as it was in the last beta I tested, the route starts in Siberia and takes something like 38 seconds to complete while Kazakhstan > Russia took only two seconds to complete as it went to a closer city. It's unfortunate because Kazakhstan always seems to be buying something Russia is selling. It made me think perhaps the largest countries should be split up by region but better start point and destination choice would be just as good so as to avoid strange travel times like the above example.

As you or your transports visit countries the entry time decreases, from 30s to 0s. That means if you travel through certain countries a lot it can be a good idea to send a spare transport through it 30 times. Once you have a second transport (you only need one at first before you are buying $100million worth of stuff at a time) I would suggest having it drive around empty on a long journey. A good one is Russia > Turkey to Turkey > Russia. Russia is a supply nation and Turkey links to a lot of the Middle East countries and the best part is they are only a 2s journey both ways so you will mostly be waiting for entry time to pass. Another good one to send spare transports around thirty times is Russia > Norway > Iceland > Canada. That's my route to the New World as Israel (the other supply country) is two links from Russia and I can never remember which African country links to the US. I think Portugal links across the Atlantic too but I might be mistaken.

The easiest way to do trades is once you have to option to not store in a warehouse. Initially you can ONLY store in the warehouse whether delivering with the Yacht or other transports. After you do some business in the country (not sure what triggers it exactly but I think you have to visit it personally or have good relations with it's alliance or some such) you will be able to sell immediately when your shipments arrive instead of storing in the warehouse. It is a bit annoying though as your first shipments to a country sometimes will not autosell and you will have to visit the country with your yacht if your funds were tied up in that shipment.

Press c to review the mission thingy you get when you start. The end reward is worth a whole lot of money but you'll want to sell it with your yacht despite the many trips it will require because it's a discounted purchase so the profit per item is very high. It can be worth it to wait until a conflict starts to sell them but mostly if it's right next to the US as you'll be using the Yacht, which you will have to order on return trips as well.

Buy whatever the first SMUG auction is for, the Yacht is too small past the very first few days even if other transports take 10% of your profit per item.

Private Transport screen is one of the best places to purchase intelligence at. A good idea might be to go to a supply nation, purchase one of each of their weapons, then look at private transport. On the screen that shows the transport's route you can click on the country and on the right it shows the intelligence cost. I generally buy any intelligence under 100k immediately. After you have intelligence, any weapon that can be sold at a profit in that destination will be green. Be warned it might be stored in a warehouse rather than sold so check to see what that checkbox says as you may have to visit in your yacht later. After you determine what weapon sells for how much profit at what private transport stop, check the potential profit versus how much the private transport costs to use. I think it's generally a good idea to ship high value and high profit per unit items to offset the large rental price on limited space. I am unsure how the different varieties of private transport vary.

I think it would be nice if the inventory screen would close when the inventory button is pressed again when it's open as it gets in the way of other screens but must be closed with the corner x.

I also have a few feature suggestions. One is that freighters should be barred from land bound countries. That would give a reason to own a fleet of trucks, especially if they are less likely to be searched than airplanes. I'd also suggest that you can purchase 'normal' trucks, planes and ships outside of SMUG that come with a good chance of discovery of smuggled goods without expensive post-purchase modification, but that the SMUG sells custom built smuggling vehicles. It would also be cool if you could ship around normal goods as cover with the more storage percentage taken by normal goods the less likely the smuggled goods are discovered if there is a search, with SMUG transports being especially good with their secret compartments etc.

Finally, a bit of a time saver as I saw in that review by Lucky he missed it as I did early on: instead of loading your stuff to a transport one at a time by clicking the arrows, instead click on the numbers and hit a number key five times or so. That should change the number box to be the maximum of that good that the transport can fit OR as much in there is in the warehouse able to be loaded.

« Last Edit: October 15, 2014, 09:03:44 pm by Duuvian »
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Zangi

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Re: Arms Dealer - Feedback needed
« Reply #559 on: October 16, 2014, 08:59:39 am »

What?  There is auto-sell on arrive?  I personally went there with the yacht to do so.
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bluwolfie

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Re: Arms Dealer - Feedback needed
« Reply #560 on: October 16, 2014, 02:13:35 pm »

I haven't really figured out the travel planner.. Thing, trying to get it to actually GO seems like a challenge, I can get the route set up but there is no confirm button to just fucking travel. Maybe I'm missing something?
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Fikes

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Re: Arms Dealer - Feedback needed
« Reply #561 on: October 16, 2014, 03:24:49 pm »

If you are using the yacht you have to click the button below the country list for travel with.

It is high on the list of important fixes.

hemmingjay

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Re: Arms Dealer - Feedback needed
« Reply #562 on: October 16, 2014, 05:54:38 pm »

Hemmingjay, I love you bro, but this release is really disappointing.  I know it's Early Access but after two hours I'm not seeing the potential anymore.

Frankly, the interface is horrendous in so many ways.  Click on a country, you'd think that pop-up with the "trade" tab would actually allow you to trade?  Nope, it just shows supply and demand.  (Gotta go to buy/sell on the bottom toolbar, and that only applies to the player's location).  So what to buy?  Assuming you bought intel on buyer countries, you're told *only* the highest offer from the buy window.  Grr... fair enough.  So you buy a load of arms for a short route from Russia to Kazakhstan.  Here's where it gets even worse.  Okay, so I'll click on Kazakhstan, right?  Ok.  Then travel on the popup right?  Unless you want to be frustrated or travel empty, click on private.  Now click on the yacht, and load cargo.  Okay, now a retardly oversized popup that's partially off screen appears.  And for some reason it doesn't know that I want to travel to Kazakhstan, so I have to manually plot to Kazakhstan again.  Here's also where you actually get told what countries want to buy your inventory.  (Wow, you'd think that would have been useful at the buy/sell screen).  Whatever, send that shit.  Hooray!  We made it.  Now try to sell it.  (Don't click on Kazakhstan and then trade, that would make too much sense.)  Click on buy/sell.  WHAT? I have to pick through an inventory of every possible market choice to sell my load?!?  And there's a 'demand' quantity, nobody mentioned before.  (Good thing it's apparently broken and does nothing.)
...and that's supposedly just an easy move.  It get's worse when you're trying longer hauls and multiple vehicles.  Also, a pet peeve of mine, right click does absolutely nothing... a completely wasted UI opportunity.

Lots of other design choices I could go off on: no auto-save, lots of large pretty animations on the UI but they're mostly useless, the map is flat so don't even think of trying to cross the Pacific, the second generated travel quest was unsolvable for me, despite owning multiple vehicles ONLY ONE can move at a time, what's even the point of the player char and his yacht being separate entities?

And being an Alpha, lots of features are still TBD: alignments, quests, adversaries, plot, etc.

Bugs:  Booting up the game, both "full screen" and "windowed" are checked, which was strange and I had to uncheck one.  Also, because the truck sprite is side-profile while every other vehicle sprite is overhead, it moves upside down when westward.

I really wanted to like this game, but I can't honestly recommend it.

I appreciate the feedback. That's why we are in Early Access, so we can get feedback from a large group since using a small group of testers only gave us a small amount of feedback. Since you were so honest with me I will be equally honest with you and say I am disappointed that you would judge an incomplete game so harshly when you come from the Dwarf Fortress forums AND know the values of the dev. Your opinions don't disappoint me at all, they are all 100% valid and helpful. The firmness of your opinion does. I hope my honesty doesn't offend you.
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hemmingjay

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Re: Arms Dealer - Feedback needed
« Reply #563 on: October 17, 2014, 02:46:44 pm »

New patch out today fixes a bunch of crashes. A couple more crashes and then we are on to the content fixes and addition requests! Woot!
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Graknorke

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Re: Arms Dealer - Feedback needed
« Reply #564 on: October 17, 2014, 02:48:17 pm »

So this is on Steam now?
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hemmingjay

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Graknorke

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Re: Arms Dealer - Feedback needed
« Reply #566 on: October 17, 2014, 02:55:34 pm »

So this is on Steam now?
http://store.steampowered.com/app/325630/
I saw, I was just checking that was this, since I wasn't expecting it to be on there so early.
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hemmingjay

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Re: Arms Dealer - Out on Steam and Amazon now!
« Reply #567 on: October 17, 2014, 03:01:34 pm »

We got to the point where we realized we were developing in a vacuum and were making some choices that seemed overly complex. Our testers were great, but it was too small of a group.

I'm pretty happy with the launch, we hit 1000 sales in the first 3 days which was nice. I won't publicly discuss sales further, but I imagine they will slow down until we launch gold in Jan-Feb
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MaximumZero

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Re: Arms Dealer - Out on Steam and Amazon now!
« Reply #568 on: October 17, 2014, 05:57:33 pm »

New patch out today fixes a bunch of crashes. A couple more crashes and then we are on to the content fixes and addition requests! Woot!
Wooo!
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Shakerag

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Re: Arms Dealer - Out on Steam and Amazon now!
« Reply #569 on: October 17, 2014, 10:01:46 pm »

Crashes are all well and good, but when are you going to fix the rampant apostrophe abuse?
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