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Author Topic: Houses of The Rising Suns III OOC and Sign-Up  (Read 14893 times)

10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #225 on: June 28, 2014, 01:01:16 pm »

It's still a work in progress.

And no, different trade routes don't need different guards. Guards are in one common pool, and if you make the Intel check you dedicate them as you want them.
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #226 on: June 28, 2014, 01:56:47 pm »

Okay because the pms were very confusing: ebbor, do not read the last two messages i sent you just delete them. Then send me via Pm three new orders for the fleet phases. Thank you.
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10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #227 on: June 28, 2014, 03:02:08 pm »

I'm staying with my original orders. There's no other logical course of action.
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #228 on: June 28, 2014, 03:28:23 pm »

Some information:
Food Starvation caused through Pirate Raids and Tax loss will be done immediately. However what you already built stays built since i dont want to go over the entire turn again.

Same goes for Influence...it will also be immediately handled since it doesnt need backtracking through the entire turn.
« Last Edit: June 28, 2014, 03:30:24 pm by Ghazkull »
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PewdsRocks

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #229 on: June 28, 2014, 03:30:44 pm »

Can I store food without it automatically being used to boost my population?
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #230 on: June 28, 2014, 03:31:55 pm »

That was answered about six pages back: no. Food decays over time and population grows as long as there is a surplus of food.
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PewdsRocks

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #231 on: June 28, 2014, 03:33:28 pm »

I couldn't remember. Nuts I'm gonna have to make trade fleets to give food away just to avoid making pirates. Huh or I could unleash a pirate plague on the galaxy for fun.
« Last Edit: June 28, 2014, 03:36:09 pm by PewdsRocks »
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #232 on: June 28, 2014, 03:53:02 pm »

They will also take stuff with them, resources and things. And kill some Units on the way out too.

On a side note espionage turns have been sent you can resume posting.
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PewdsRocks

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #233 on: June 28, 2014, 03:58:30 pm »

Wow Ebbor just got seriously hammered.

Disclaimer : I didn't do it.
« Last Edit: June 28, 2014, 04:02:02 pm by PewdsRocks »
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #234 on: June 28, 2014, 04:04:49 pm »

Indeed, raiding trade fleets is rather devastating, in my opinion.
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10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #235 on: June 28, 2014, 04:26:13 pm »

Question: If an intelligence action costs 10 influence, and I add X influence to increase it's success, is the defense roll rolled against 10+X influence, of just X influence?
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #236 on: June 28, 2014, 04:27:38 pm »

Indeed, raiding trade fleets is rather devastating, in my opinion.
To be quite honest, everything related to influence is incredibly broken in this game, but that's okay.

Are we going to get an updated map from where people have explored, or do ships not enter the next sector until the next turn? The latter seems kind of silly, since you can't order your fleets until you know where they even are.

10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #237 on: June 28, 2014, 04:38:55 pm »

Black market goods are reliably delivered wherever you want them right?
« Last Edit: June 28, 2014, 04:40:46 pm by 10ebbor10 »
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #238 on: June 28, 2014, 04:41:54 pm »

Sometime later today or tomorrow there is going to be a huge rant posted here, but for now I have other places to go.  Just so you will be forewarned.

adwarf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #239 on: June 28, 2014, 04:44:01 pm »

I'm going to be withdrawing from the game, I seem to have misunderstood how some of the rules worked and now that I've been corrected the way they work doesn't sit right with me. Anywho good luck to the rest of you.

EDIT: Upon reading that it sounds wrong, I meant more along the lines of the work required out of me is more than I can honestly safely feel like giving to it, I do have my minor disagreements with the rules but they're not the problem.
« Last Edit: June 28, 2014, 05:08:23 pm by adwarf »
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