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Author Topic: Houses of The Rising Suns III OOC and Sign-Up  (Read 15021 times)

4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #135 on: June 24, 2014, 10:21:21 am »

Anyway, Question :

Does moving population happen before, or after food consumption?
Ooh...
That's an important question, because otherwise there is no way to get our people off the agri worlds without them turning into hive worlds and us dying from lack of food.

Rolepgeek

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #136 on: June 24, 2014, 10:30:57 am »

...

Just ship all the agri-world's food away from it.

Also, if you can specialize a world from general world's, I'm pretty sure you can un-hive a world, id only by reducing it's population enough.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #137 on: June 24, 2014, 10:35:54 am »

...

Just ship all the agri-world's food away from it.

Also, if you can specialize a world from general world's, I'm pretty sure you can un-hive a world, id only by reducing it's population enough.
Won't work for long enough, it takes 5 turns to turn a specialized world into a general world. In the meantime, every planet except out admin worlds will die from food deprivation.

10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #138 on: June 24, 2014, 10:40:03 am »

I have a 5 turn plan taking in account both scenarios, but I need to know which is which. Otherwise that one pop unit is going to arrive at a planet and immediately starve.

As a note, I'm pretty sure that you can switch pop at worlds. Just reduce your agriworld output if it grows to fast.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #139 on: June 24, 2014, 10:41:56 am »

I have a 5 turn plan taking in account both scenarios, but I need to know which is which. Otherwise that one pop unit is going to arrive at a planet and immediately starve.

As a note, I'm pretty sure that you can switch pop at worlds. Just reduce your agriworld output if it grows to fast.
... Right. I'm stupid.

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #140 on: June 24, 2014, 02:10:16 pm »

Migration happens before food consumption.

Oh, and do our races know of each other's existance and the locations of the planets in question?

yes.

Also, do assigned population maintain their job if not given anything else to do? Do trade routes maintain their cargo and destination and beginning spot between turns? Also, I should have 42 credits this turn, not 44, add up the values you put under my planets (which are correct) again.

Also yes, why wouldn't they? That would make things only needlessly complicated. Unless you order them to be moved to other jobs they will stay were they are.
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PewdsRocks

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #141 on: June 24, 2014, 02:16:40 pm »

What about me? I've only just arrived in this sector of space so would they know of me as well?
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Rolepgeek

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #142 on: June 24, 2014, 02:39:50 pm »

FTL scanners are wonderfuul things,aren't they?
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #143 on: June 24, 2014, 03:08:30 pm »

On a side note i just realized i made a small mistake, Treasuries will from now on be only sent via PM, to keep Black Market transactions secret.

Also note that Influence will not stay assigned permanently and has to be reassigned every turn to prevent dangerous espionage blunders.

EDIT: Espionage turns have been sent out.
« Last Edit: June 24, 2014, 03:16:24 pm by Ghazkull »
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #144 on: June 24, 2014, 03:22:32 pm »

Okay, so how do we reveal new sectors? What are the prices for making infantry divisions?

10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #145 on: June 24, 2014, 04:37:13 pm »

About piracy

Quote
Whatever the Trade Fleet carried and One Unit of Slaves for ever Ship you boarded and captured,
Does this mean that you need to have a strength 4, so as to be able to board?
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #146 on: June 24, 2014, 04:39:40 pm »

you need to have Strength 4 yes. For boarding. But you can still jsut destroy the trade fleet and just take its contents.

you reveal new sectors by sending ships out to explore.

Prices are noted in the OP and in the newly created post specifying these kinds of things in the Second post of the IC-Thread.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #147 on: June 24, 2014, 04:53:55 pm »

you need to have Strength 4 yes. For boarding. But you can still jsut destroy the trade fleet and just take its contents.

you reveal new sectors by sending ships out to explore.

Prices are noted in the OP and in the newly created post specifying these kinds of things in the Second post of the IC-Thread.
Can ships be deployed the turn they are built?

How do we send them out to explore?

4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #148 on: June 24, 2014, 05:13:04 pm »

Where are all the sectors in relation to one another?

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #149 on: June 24, 2014, 05:36:38 pm »

Maskwolf, not to be insulting but many of your questions can be answered by the use of common sense.

As to ships: they are deployed in the turn after they have been ordered.
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