Dampe I wouldn't sweat it too much.
Bring along some seeds for everything, some booze, some food to not worry about farming immediately.
Grab yourself a hunter for continued and easy food stocks and bones.
A miner or two to speed things along, along with some picks.
One brewer with carpentry (he won't be used often)
One cook with masonry (You'll need mason more often than cooking)
Someone with a point in Appraising to make your life a little easier for the trade caravan, probably a farmer. You care about Grower, not Herbalist.
Throw in a lumberjack to speed up the initial wood gathering.
From there, fill in the blanks with things that look cool.
Really, establishing a fort to last longer than a year is more about initial time management than anything else. You need water, safety, booze, food, and beds. Typically in that order, depending on environment. Get into the soil and setup farms quickly while the rest run around and collect local plants and trees. Dig down and dig out a common room for dorm/dining, then build out a kitchen and still room to start up making meals and booze. Next up is your masonry and carpentry to build up said tables, chairs, and a few beds, and a trap door to seal up the place in case of WTF.
After that, get defenses going, start up trade goods of your choice and prepare for the first caravan.
Typically if your miners ever stop digging, you've messed up time management and preparation for the first major immigration wave.
One other recommendation: Turn off stone hauling until that first major waves arrives with strong backs and their specializations as cheese makers. They make great peons.