Ok, here it is.
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2nd Granite, 152
Ha! Now I’m the Boss! Alright, listen. After that kobold nearly wounded Zae, we can’t risk anymore. It seems, that those little bastards have found out the location of our fortress. More will come to steal our goods. And that we can’t allow! We have to move our workshops underground.
Icecoon has entered fey mood!
Icecoon draws pictures of underground workshops!
So, here it is. Houn, Vutok dig this out quickly!
Vutok: Mkay Boss.
Vutok Matulfikod, Excavation Tech - On Break
*facepalm*
28th Granite, 152Some new migrants arrived. Too many to count. Harvestcoast is now inhabited by 51 dwarves, who need to eat, drink and a place to sleep, therefore as soon as the excavations on the workshop floor are complete, I will designate an area for bedrooms and a soon to be legendary dining hall.
One of the migrants was quite interesting. Edem Plaintower, an expert Macedwarf with a kill list of 237 creatures, mainly giant grasshoppers and other giant vermin. As soon as the new workshops will be ready and armor+weapons will be made, I’ll recruit him.
19th Slate, 152The day my worst fear(for now
) came true. A group of centaurs began roaming the area. First they were just watching from a distance, but one of our worthless peasants, Rovod Giftchamber came too close. I have immediately sent in the militia to deal with the creature.
Fortunately Benev was close and shot the centaur in the head. The bad news is that 13 dwarf hating centaurs still roam the area, along with 10 wren people. We have to move underground! Better to make a coffin for the poor girl.
21st Slate, 152Dhoor is stationed at the entrance to prevent another casualty. He quickly dispatches a centaur, that came too close.
7th Felsite, 152Centaurs are still roaming around. Zae, Benev and Toll Dwarf are training dogs for war and milkspiders for hunting. I will station them near the entrance. Meanwhile our smiths and furnace operators are making coke from lignite and are smelting iron to make more weapons and armor.
Dhoor is happily cutting through centaurs, taking breaks only for food, booze and sleeping.
14th Felsite, 152 An Elf caravan arrived. I won’t trade with them, cause all our crafts are made from bone and they will not accept our delicious -guineahen egg biscuits- because they are stored in wooden barrels, hypocrites. I have good news though, the centaurs went away after three of their comrades were slain.
17th Felsite, 152Good news! While digging out our communal graveyard, the miners have found bituminous coal! With lignite and this, we will need magma only for religious and defensive purposes.
7th Hematite, 152A well from bauxite blocks was built over a channel, that leads to the sea. As our scientists have discovered, bauxite has a natural ability to desalinate water. (actually dwarves won’t mind to drink salt water from a well
)
7th Hematite, 152, 30 dwarven minutes after the previous log
Something is trapped in one of the cage traps, that were deployed yesterday! No, not a giant war-trainable grizzly bear. A goblin snatcher! It seems that those little kobold bastards told their bigger friends, the goblins about the location of our fortress. I don’t know what should I do with that goblin. I guess it will serve as a training dummy for our militia ... as soon as we will have a proper militia.
13th Hematite, 152Another goblin, this time he managed to escape. Fortunately the animals on the pasture revealed him.
13th Hematite, 152It seems he was successful, Domas, a baby is missing. Damn!
5th Malachite, 152The excavation of the bedrooms and the soon to be legendary dining hall is going well.
A drawbridge has been built at the entrance of the fort to ensure the safety of the population.
When the dining room will be dug out, a lever will be installed there and linked to the bridge.
Meanwhile another child went missing. I bet the goblins are to blame ...
Poor children, they must suffer. The goblins are reeducating them to hate their own kind.
5th Malachite, 152, three hours after the previous log
Oh My Armok! A vampire has infiltrated our community!
We have to quickly find out who is the culprit, but how?
1st Galena, 152Migrants, again. Since I’m too lazy to count them all I will only say that our fortress is inhabited by 61 dwarfs .. and a vampire ... or more. I have no idea how to expose this blood sucking fiend. I will appoint a Captain of the Guard as soon as a mayor is elected.
3rd Galena, 152Oh My Armok!
The newly elected mayor entered my office and demanded this and that, mainly a decent office, bedroom, bla bla bla and a crown! Well buddy do you think you deserve a crown? Ah by Armok’s beard! Better to carve out some rooms for him though.
12th Galena, 152A human caravan from Mong Issha arrived. Now we could sell them those trinkets Zae ordered to make.
Harvestcoast is buying:
1 silver bar
1 electrum bar
some glass for moody dwarves
2 copper cages
4 barrels of Booze
A bin of leather
Some thread
Well, no steel in this caravan, maybe our dwarven brothers will bring something useful.
Our broker sold them three barrels of plants, three barrels of meat and some bone trinkets.
4th Limestone, 152Another goblin snatcher was caught in a cage trap. So far no interesting creatures for Zae and the others to train. Only a groundhog.
14th Limestone, 152Another poor dwarven child leaved the fortress in a goblin bag. Most of them were kidnapped in the vicinity of the outdoor farm plots. I will station a war dog and a milkspider there.
No other interesting news to write down, except, that Asmel, the Metalsmith began to work on something “legendary” in the forge.
Oh, one more thing. Our militia is now officially established. We have only 6 soldiers, including that expert macedwarf, but that number will rise.
The Militia of Harvestcoast:
1. -Dhoor Ghostships-, Militia Commander, Skilled Axedwarf
2. Edem Plaintower, Expert Macedwarf
3. Udib Buststrength, Competent Speardwarf
4. -Beirus Graniteacts-, Competent Swordsdwarf
5. Lokum Relievedcrystal, Competent Swordsdwarf
6. Sazir Safetybolted, Competent Macedwarf
All of them have iron armor and weapons(except Dhoor(steel battleaxe))
19th Limestone, 152Oh .. My ..*CENSORED* .. Armok!
Simple Smile you say? I say simple minded. Next time you are going to make a legendary artifact, please make something more useful. Hmm, wait a minute ... put your artifact in the mayors bedroom. He will be happy ... and maybe he’ll get lead poisoning or something.
26th Limestone, 152The vampire has attacked again. A ranger was sucked dry. We have to stop this while we can. (Dfhack reports two vampires now. I have found one. As the overseer I have decided to stop this menace and kill em. We can’t risk, the next target may be one of us)
An otherwise unimportant dwarf, Minkot Speechlessbasement will be our Captain of the Guard. His job is to find that vampire and execute him/her/it without mercy!
This is HARVESTCOAST!
7th Sandstone, 152Eleven new migrants arrived. The preparations for the jail and the execution chamber are complete. The mechanism will be operated by a lever, that is linked to an upright menacing spike. Today I have prayed to Armok to forgive us, that we are not using magma in the process of execution, cause we don’t have time for that. Now we only have to find that vampire!
21th Sandstone, 152The cage traps have caught two Sparrow Women. Since they are sentient beings, we can’t train them. I will probably sell them to a slaver.
27th Sandstone, 152Another two Sparrow women were caught. But what to do with them? They are just occupying our cages.
28th Sandstone, 152And here’s the culprit! Sigun Umernil! Nobody saw her drinkin booze or eating anything ever! And she visited too many places for a dwarf! That’s suspicious! Kill her, KILL HER!
PULL THE LEVER!
12th Timber, 152In the middle of the execution came a message, that Stukos Olonthak, a Craftsdwarf has been found dead sucked dry. Minkot, who controlled the execution lever approached me and said: So is she innocent? Should I stop?
No, don’t you see? We are piercing holes in her for at least 3 hours and she’s still living! Continue the execution! There is a second vampire in the fortress!
14th Timber, 152Finally! The first vampire is dead! It took two days and six hours to kill her. The spike is not very efficient, but it will do. At least they suffer for their crime.
The second vampire was identified as well, Iton Fashrith! He will be executed immediately.
Later the mayor rushed in my office protesting about the executions. I showed him a nice bone crown and he left my office with a happy thought.
Also a caravan from the mountain home arrived.
17th Timber, 152AMBUSH! Curse 'em.
As the dwarven caravan approached the fortress some goblin marksgobbos sprung from ambush.
I have sent in the militia to deal with them and to escort the caravan back.
17th Timber, 152, 15 minutes after the previous log
Well it was not so serious as it appeared to be. The goblins were dispatched fairly quickly by the caravan guard. Our militia will escort them to our fortress, more goblins may roam around.
18th Timber, 152Another goblin snatcher, another occupied cage.
And ... AMBUSH!
As our militia went out to escort the caravan a group of macegobbos appeared!
Armok be with us!
18th Timber, 152, 6 hours after the massacre
The fight began promisingly. Udib, the speardwarf and Beirus incapacitated the first goblin by fracturing and then chopping off his left leg.
Sadly, soon after that the goblins wounded Lokum our other swordsdwarf and Udib by inflicting fractures in Lokum’s left arm and Udib’s left leg.
Udib was then struck down by a blow to his head. Fortunately some hunters including Benev were nearby to help our militia. The most useful soldiers of our squad were Dhoor(three killed goblins) and Beirus(1 kill). Dhoor received just a minor bruising from a mace, but Beirus’ left upper leg is broken.
Edem, our Expert macedwarf has a broken right upper arm and a broken left lower leg + some bruisings.
Lokum is ... well completely broken .. but she lives.
Sazir, our other macedwarf has no injuries, he was webbed up at the beginning of the fight by our milkspiders though. I guess it would be better to assign them to hunters.
Otherwise the caravan reached our trade depot and it seems that they have some interesting goods.
Now let’s set up a hospital for our heroes!
6th Moonstone, 152Two centaurs were caught in our cage traps.
We have bought five bars of steel, some wood and all the booze the caravan had.
27th Moonstone, 152The hospital is set up. I have recruited Mezbuth a hammerdwarf to replace the fallen speardwarf.
I have made a new +steel battle axe+ for Dhoor and recruited Thikut an Axedwarf to replace poor mangled up Lokum.
4th Opal, 152First the Centaurs, then the goblins and now...
The beast surprised the caravan, that was heading back to the mountainhome.
It teared apart a horse, but the caravan guards killed it quickly.
Oh Armok! What will you throw at us next time?
Our masons have started to produce stone blocks. Note for the next overseer: Make a wall around our fortress.
9th Opal, 152Another goblin snatcher was caught in a cage. Well, we have a lot of them caged up by now. Maybe Zae and the others should start to domesticate them.
Current animals/prisoners:
5 x Centaur
3 x Sparrow man
6 x Goblin
Oh yes, a kobold was seen again, he was killed by our hunters.
17th Opal, 152Oh I forgot. That vampire is still waiting in the execution chamber. He is not hungry or thirsty and the disappearances have stopped. Note to the next overseer: Do what you want with him.
3rd Obsidian, 152That expert macedwarf, Edem has died of thirst while I was
butchering patching up Lokum. It looks like nobody has cared to give him some water. Typical.
18th Obsidian, 152My attempts to transform Lokum’s body from a bloody mess to a dwarven one were unsuccessful. She has died of infection today.
1st Granite, 153Well my time as the supreme ruler of Harvestcoast has ended. My rule was short and violent, but hey! We have managed to survive and prosper! We have moved our workshops underground, survived the attacks of bloodthirsty Centaurs, bloodthirsty Vampires, bloodthirsty Goblins etc.
I think I did quite well. And therefore I appoint myself to the position of Chief Medical Dwarf!
Ok, summary:
Population: 70
Dead/missing: 8 + 2 war dogs(killed by goblins)
Status:
Holiday Resort Village
Challenge for the next overseers: Please Armok and include magma in the process of execution.
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