the DR itself is fine, no problem. Five points of natural damage reduction, alongside 19 defence is still bloody huge, but as it is the characters specialisation to be a tank, sure, why not. My main problem is that a) the power of adaptation is not properly integrated into the system, the effects need to be scaled and integrated into the mana cost system b) needs a clear definition in what it can do and not do - best in combination with a). Pure narrative leaves too much room for interpretation and possibly sneaking past the GM when that one is confused as to what to do. And c) Even if your stats currently only allow minor uses, the examples you have listed as higher levels of these powers should try to be serious - it's these examples GMs will use to judge your abilities when trying to make a call in the game. Jokingly talking about invincibility is sure to get people worried and possibly pissed off. The entire point of the reboot was to power us down a bit, and enact a bit more moderation on ourselves, to make plot problems actually problems, and combat actually difficult without having to resort to enormously broken enemies.
You were abscent during the week of rule and lore discussion, so I excuse you for missing that. It's just that you do not exactly have a reputation as a player who acts with moderation and a bit of humility during char creation - when you say "when hit by a nuke turns immortal", people will take you serious.
BTW GWG, armor does not actually boost defence, that would mean she would roll a 24 instead of a 19, it's a 1d19 +5, meaning she will never roll under 6. Pure damage reduction is much more powerful than just increasing the stat by the same amount. under that light, a DR of 5 may yet prove to be entirely underpriced as far as PP goes. As it stands, I am absolutely scepitcal as to wether or not your conversion between gurps and the system we have is entirely balanced in some regards, the cost of DR being the prime suspect. Compare to the equipment heavy armor, which gives 5 damage reduction and at the same time, speed -2 and skill -1.
The only reason why I would allow such a passive outright is that Rag foregoes any and all other items that increase damage, meaning the damage output will be rather low compared to other characters. If Rag had also gone alonge and added, I dunno, pincers or claws or what else, it would be problematic.
also
Whens the game gonna start? Estimation atleast please.
Soontm