Hapah:
I'm think there have been vanilla town in previous games? Definitely in paranormals
Yeah there have been. I chose my words carefully.
Why do you need to choose your words carefully if you're town? Your actions should demonstrate your alignment.
Yes, I'm still okay with your lynch. Persus seems to have nailed NQT's role type, so he's believable. Flandre got cross-confirmed by 4mask, though they could be in league; possible, but a stretch. Flandre also was dreaming... hmm.
Meph: Can a Dreamwalker carry out a scum team kill and still get a result?
NQT:
There are nine of us, right? No kill n1, so one-shot convert (ala S6) is possible, right? That means the scum team could be as many as four people big by now, assuming they could have started off with 3 to begin with. Sound reasonable? As such, if we mislynch tonight and scum kill another townie, we'll be at 3 town to 4 scum and it'll be game over. So please explain to me your doubts that it could be MYLO.
I think Meph learned from Super6 that in a 11 (which is close enough to 12 to keep this true) a 3 man team with a one shot convert is too powerful, regardless of role converted. Two with a one-shot or three with no convert are both plausible.
Flandre: For your N1 results, did 4mask seem pleased with the results? Did it read like a townie relieved to find a friend, or like scum annoyed to find out something he already knew?
ZU: I've spent the last half hour or so contemplating your thoughts above, and I'd like to ask -- are scum seers even a thing? Would a seer ability that returns vague inspect results like 'benign' ever be useful to a scumteam already aware of who they are?
There have been scum fortune tellers before. Granted, that's a lot more useful to scum than a seer is, but I believe any "town" role is fair game to scum that have human roles (which is all the ones we've seen before). Paranormal runs the same way (and specifies such) so I don't see a real difference here.
Zombie U:
Also also I'm guessing that the twist this game is that the dark magus can't be traced to the kill since he uses magic. I will not be surprised if he's immune to redirects, watches, and tracks.
Problem is, that's the Necromancer's trick. I doubt that Meph got lazy and reused the same theme.