Tiruin: What third party type do you most fear?
Cult. Regardless of what kind (one-shot//Full shot, but all die if leader dies), its as scary as funnyfunfun alignment flipping.
Messed with dispositions and fixed dispositions until the leader is downed. Or the everyone else is downed in that cult.
Tiruin Which is the greater town virtue: clarity, suspicion or honesty?
Honesty.
In regard to 'lying' as to which they picked? Honesty (with virtue of clarity and foresight) is preferred in that case as, in cases of massclaiming--honesty is being used as a background shadow instead of being used as a figurehead. It also gives merit to the player, and not their role in the game on how they work with honesty that sometimes, its hard for the player to act on lying due to that honesty now integrated into their person.
Suspicion makes you silly and clouded in perception at times. :I
Clarity is only true once all cards are flipped and your value of truth encompasses all others around you--mainly vague at first, but it cannot be
true clarity without honesty.
Tiruin What power benefits town the most: Information, Death, or Prevention?
I'd say they are all in the same box, sans the third. Information is gleaned upon the death of a townie as it confirms what they said or did, like in the matters of a massclaim and contradicting claims. Death, without much instance of information gained (ie Townie w/ God complex just gets 'imself killed) still has its merits as it shows how reactions and interactions follow--though this can be dissuaded by a change of pace or mannerism from the scumteam (and even then,
if they worked in 'is death at all!)
I have no idea what you mean by prevention ._.