Important note: much of this is, at the time of character creation, optional reading, so feel free to skip if you're allergic to crunch.Each player has an amount of Miracle Points (representing how much their is willing to help them) they have accumulated, and they begin the game with five such points. You can get more Miracle Points by pleasing your god (for instance, Veltipp would gain favor from particularly strange and exciting drug trips), and you can increase the number of MPs you get by building a connection to your god through completing Holy Quests. The point of receiving MP is to cast miracles, the cost of which is calculated like this:
Miracle MP Cost = Miracle Effect Cost * Miracle Magnitude Cost * Additional Costs (where applicable).Cost of Effects:Blessing or
Curse: 1
Divine Knowledge: 1
Comprehend Language: 1
Divine Charm: 2
Healing or
Harming: 2
Transmutation or
Multiplication: 3
Divine Flight: 3
God's Wrath: 4
Call For Allies: 6
Raising Undead: 8
Resurrection: 20
(Note: more effects may appear over time. Resurrection cost is high due to its implications on game balance.)
Miracle Magnitude Cost:1 person or object, area of 1 square meter, volumes of 1 cubic meter: 1
2-10 people or objects, area of 2 to 10 square meters, volumes of 2 to 10 cubic meters: 3
11-100 people or objects, area of 11 to 100 square meters, volumes of 11 to 100 cubic meters: 5
101-1000 people or objects, area of 101 to 1000 square meters, volumes of 101 to 1000 cubic meters: 7
1001-10000 people or objects, area of 1001 to 10000 square meters, volumes of 1001 to 10000 cubic meters: 9
Greater magnitudes impossible.
Miracle Additional Costs:For Blessings or Curses:
Additional Costs are Duration multiplied by Power multiplied by Distance:
Duration: +1 point per turn up to nine. 10 is permanent (note: permanent blessings or curses must have a condition of expiration, for instance, you will be undefeatable until someone gives you a haircut).
Power: +1 point per 2 points of bonus or penalty, +1 point per attribute affected.
Distance: 1 point for Touch, 2 points for Within Sight, 3 points for Out of Sight.
For Divine Knowledge:
Additional Costs are Targeting and Receiver of Vision. Targeted divining (for instance, "Show me what lies ahead on this path!") costs 1 point, untargeted (for instance, "Show me the right path!") costs 3 points. Revelations to oneself cost 1 point, revelations to a touched person cost 2 points, revelations to a person within sight cost 3 points.
For Comprehend Language:
Additional Costs are Targeting, Difficulty and Mastery. Imparting knowledge to oneself costs 1 point, imparting knowledge to another costs 2 points. Difficulty relates to the skill needed for comprehension - languages similar or closely related to ones currently understood (such as the more impenetrable Allochthonian dialects) cost 1 point to understand, more distantly related languages (such as any of the Orcish dialects) cost 2 points, while cracking encryptions costs 3 points. Obtaining a basic, functional understanding and ability to speak the language costs 1 point, complete fluency on par with that of a native speaker costs 2 points.
For Divine Charm:
Additional Costs are Nature of Charming: pacification costs 1 point, evoking fear costs 2 points, provoking aggression costs 3 points, full-on mind control costs 4 points.
For Healing, Harming:
Additional Costs are Power and Distance.
Power: 1 point closes wounds, 2 points heal disease, 3 points restore lost limbs and organs for Healing. Harm has the opposite effects.
Distance: 1 point for touch, 2 points for within seeing distance. Otherwise impossible.
For Divine Flight:
Additional Costs are Duration (1 point per turn).
For Multiplication:
Additional Costs are Number of Times Multiplied, the point cost of which is half the number rounded down. For instance, if Jesus wants to multiply a single fish 10 times, the cost for it will be 3*1*(10/2)=15 MPs. If he wanted to duplicate 10 fishes, the point cost would be 3*3*(2/2)=9 MPs. The lesson here being that it is in Jesus' best interest to violate conservation of mass in relation to a single object as little as possible to save his God-magic!
For God's Wrath:
God's Wrath comes in three flavors: Extremely Painful and Debilitating (1 point), Potentially Lethal (3 points), Always Fatal (5 points). The flavor is the Additional Cost.
For Call Upon Allies:
The Additional Cost equals the number of creatures summoned. Call Upon Allies is unique in that it has no Magnitude, just an Additional Cost.
For Resurrection:
If cast on a person as a preventive measure (lasts for 7 days, can take effect once in this period), the cost is tripled.
Finally, an Additional Cost can be incurred if you try to perform a miracle contrary to the nature of your deity. This cost essentially doubles the spell's cost. For instance, Zebulon would have trouble with charm spells because his God hates blind following of people or principles.
Examples of Miracles:Julius wants to become invincible - he casts a
permanent Blessing of +8 to dodge on self. This costs 1*1*4*10=40 MPs. The condition of the blessing is that he must never, ever eat red meat again.
Elisha is tired of those kids calling him bald. He casts
call upon two bears. This costs 6*2=12 MPs. The bears eat the children, then disappear.
Ezekiel wants to summon an army of the dead for some reason. He casts
Raise Undead on the remains of
several thousand people. This costs 8*9=72 MPs, which is godawfully expensive, but the skeletons are permanent, though.
The Awesomest Prophet wants to obliterate a city of 8753 people with no survivors due to reasons of them lacking awesomeness. He casts
always-fatal God's Wrath on the city. This costs 4*5*9=180 MPs, which is ridiculous, but it looks cool enough for nobody to care. Plus the Awesomest Prophet could make that back in a weekend, tops.
Jesus knows that the jig is up and wants to come back from the dead after the coppers get him. He casts
preventative Resurrection on self. This costs 60 MPs, which is a lot, but no obstacle for a man as pious and connected as him.