The mod is available through the
main MDF release. Simply activate the race for playing in fort mod before generating a new world to be able to pick a succubus civilization on the embark screen.
To verify what race you will be playing in fort mode, before validating your embark, press tab to see the list of races around your fort. Your own race will be the first one. All suggestions and bug reports are welcome.
A bleeding edge version of the civ is available
on github. You can use this one if you are stuck against a game breaking bug or if you wish to test the newest features. Otherwise I recommend playing with the stable MDF release.
The Succubi- A new evil race of creatures who escaped the underworld and wish to take over the surface.
- The succubi are mostly female. (1 incubus for 9 succubus)
- Your subjects will be weak to interactions that hurt demons. But will enjoy what usually kill other races.
- They are very fast and have the strength to pack a punch. An elite succubi can be really impressive.
- Their protection however is a bit lacking, with inferior armor pieces.
- Caged prisoners can be converted to hybrids who will work as citizens.
- Good industries includes gem, glass, leather… and eventually flesh.
- You are likely get a tantrum, but it is less likely to degenerate into a spiral unless specific members of your fort dies.
- Fire immunity
SummoningYou can summon a set of creatures who will fill various roles from cattle to defense. Several creatures also provide precious resources when milked or sheared.
TemplesTemples provides various instant spells to use that can affect your succubi, invaders, or simply lit the world on fire. You can also upgrade your succubi with various spells. Some of those spells are dependent of the level of happiness of the succubus, or other stats. See the manual for more info.
Watch out for wildfires!Other advice- Building a well of soul near the refuse stockpile will allow you to extract souls from the corpses.
- The Attorney is also a good source of souls.
- Get your army ready as soon as possible, dwarves will seek you early.
- In adv mode you can find succubi forts near their frontiers with soldiers to recruit.
- Try playing on an evil biome!
Known issues+ There is typos in the manual.
- Of course, it was written in a hurry to provide help. Report me the typos and grammar issues.
+ I am getting kidnapping message for pets!
- This is caused by the caravans leaving your site.
- It has little effect on your game, you can ignore this message.
+ I am stuck in siege mode.
- It seems that some civs does not properly the siege tags when defeated, try sweeping the map for standing ambushers or calling another siege with the altar of nightmares.
The roadmapThe civ is developed one feature at a time, regular updates will provide new contents as well as additional summoned creatures and spells.
* Masterwork: Integration of the race into MDF
* 0.40: Prepare the mod for the 0.40 series with proper gaits and script upgrades.
* Materials: Flesh shaping workshop, new leathers and metals created with sould.
* Underworld: Reconnect with the old masters, enslave them.
* Nobility: Interactions aimed at nobles and children, making those useful.
* Evil biomes: Living up the evil biomes with new vermins and weathers.
Enjoy!