Please post suggestions for future kobold updates.
* Arcvasti cracks knuckles
- Now that we've got multiple species per civ, would it be possible to make Ogres actual civ members instead of pets?
If you look at the 'slow learner minions' in the [USE_EVIL_CREATURES] tag, they are local, embark only creatures, and are generally best fitted for that purpose, they appear on the livestock but can't be tagged as pets. A 'minion' would probably best suit the role of a ogre as it would a troll (and with some mounting scripting, you could encourage kobolds to saddle up on the backs of ogres because they are livestock). Minions because they belong to you can also be used in reactions for gathering materials off them ([YARN] etc.) like livestock.
Getting a ogre in without a [USE_EVIL_CREATURES] tag could be as easy as buying a renamed slave tool item ("ogre minion") if 'minions' are given their own tool then spawned via create-unit, different tools for specific creatures. Making them civ members doesn't help verify them very much (given that slow learners are limited by design and it clogs up civilian count), and making them pets is redundant and often ethically wrong because of butchering (also given that the proceeds are bugged and wont be eaten/used). Besides holding noble positions or doing crafts, a 'minion' local creature can do anything a civ-member can do.
So yeah. Totally get some ogre tool = create a unit in there as a suggestion for some cheap, slow moving but strong labor and fleshing out the military.