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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 103829 times)

Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #360 on: December 29, 2014, 03:11:13 pm »

I see.

And one more question again. How (and where) do I milk psychoactive toad?

At the farmers workshop, like any other animal. Although toad-shots are broken ATM, if I remember correctly[MAY have been fixed, but probably not. I'll have to check the RAWs to see if my partial fix got implemented.]. Because of the way the syndromes are applied, on reload, weird stuff goes down. There was a challenge fort on a glacier a while back that was supposed to ONLY use toad-shots and that went downhill fast because of that bug.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #361 on: December 30, 2014, 12:21:12 pm »

They are fixed. I seperated the syndrome into 27 individual syndromes.
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Zuzu Reish

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #362 on: December 31, 2014, 12:50:19 pm »

I've read the earlier post re: bolas using hammer not the whip skill, but what does ranged:hammer:whip mean in the Raws? Following from this, were lizards meant to receive a bonus to bola use, but in fact do not?

Also, do you think it's better to use leather armor vs. plated hides? I know that hides receive a deflection bonus, and can be made from metal; but they don't have the same coverage as leather armor. Kobolds suffer without mails shirts :'(
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smakemupagus

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #363 on: December 31, 2014, 12:52:24 pm »

ranged:hammer:whip

"hammer" skill used for the attack, ammo of type "whip"

dukea42

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #364 on: December 31, 2014, 01:50:36 pm »

A little OOC and maybe mentioned before, but Netflix has the PBS Nature special on Honey Badgers and you can see why in real life they are so bold that Kobolds find them as fitting pets.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #365 on: December 31, 2014, 02:03:14 pm »

ranged:hammer:whip

"hammer" skill used for the attack, ammo of type "whip"
Also, if you check the actual kobold raws, you find this:

Code: [Select]
[PROFESSION_NAME:HAMMERMAN:bola throwers:bola throwers] => hammer
Hammer skill is renamed to "bola throwers". There are no hammer weapons that are small enough for kobolds to use, so that skill was free. I use it for the bolas exclusively.
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Zuzu Reish

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #366 on: December 31, 2014, 03:24:59 pm »

Ah yeah, I see it's all the same the same with slingers, except for using the PIKE skill instead of HAMMER, and using Slings instead of Whips. That makes sense...

... I suppose I have another follow-up, though: with the bonus to Throwing, were the Lizards meant to have a bonus to the Bold-Bola use? I ask because the bold-bola is included in the item_weapon_throwing alongside hammer slings and the like. If that is indeed the original intention, would it make sense for Lizards to receive a bonus to the Hammer skill?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #367 on: January 02, 2015, 03:59:44 pm »

Throwing weapons dont necessarily use throwing skill :P
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Zuzu Reish

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #368 on: January 02, 2015, 11:53:26 pm »

Yeah, I can see that from the raws; thanks for responding, as always.
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #369 on: January 03, 2015, 06:03:54 pm »

Bug report: Stealing from a race will sometimes give you a plan of that race to build their special building made of leather. The problem is that the Thunder Coil will destroy the plan because its not fire safe. I propose making the [INSERT_RACENAME_HERE] plans ironbone instead of leather, to avoid that.
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CaptainKobold

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #370 on: January 04, 2015, 09:29:50 pm »

I'm thinking I may put up a Community Camp for Masterwork kobolds tomorrow.  Do you folks think I should post it in the Masterwork section or the Community Threads?

My instincts say Community Threads.

Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #371 on: January 04, 2015, 09:32:10 pm »

I'm thinking I may put up a Community Camp for Masterwork kobolds tomorrow.  Do you folks think I should post it in the Masterwork section or the Community Threads?

My instincts say Community Threads.

Yeah, Community Threads are where you put them. Used to be there were tons of Masterwork forts in the board proper, but Meph booted them all out at around the same time the the three threads per race were merged into one thread per race.
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CaptainKobold

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #372 on: January 04, 2015, 09:41:40 pm »

Fantastic!  Thanks, Arcvasti!  I put a pre-reg thing over there.

Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #373 on: January 05, 2015, 12:29:05 pm »

Its mostly because people that already play Masterwork go to this forum. But ALL people go to the Community fort section, which means you have a larger audience and player pool for community forts. ;)
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

CaptainKobold

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #374 on: January 05, 2015, 12:51:08 pm »

Aaaah, good point!

Possibly dumb question, can one make bone weapons?  Where would bone weapons be made if so?
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