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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 105616 times)

NeoxDark

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #300 on: October 28, 2014, 02:19:04 pm »

I could always add in the reaction for the kobolds...but I am not sure if Meph intended for that or that was an oversight. Witchers/witches are indeed immune to their own webs, heck they're immune to all webs according to the raws they have the web immune tag. Druids are pretty decent when off cooldown with their steel grade aura but its hard to control when they should and shouldn't transform. Honestly I don't know what I am saying. Still a noob at this.
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #301 on: October 28, 2014, 02:56:07 pm »

Druids require relatively few resources and kick ass. Steel grade armour combined with being a fucking death bear = win. Witches/Witchers are web immune, so they'd also work, in lieu of Owl-signs. Plus you can make them out of any sign, instead of waiting for the right sign. Not sure how well they work in practice, because I honestly haven't tried. Firepit lets you make ash from vermin, which is my preferred method of obtaining it. Vermin are everywhere if you bring a shalswar or two and pasture it in your food stockpile.

Rope reed lets you get lamellar through string, which is important before you get a silk farm set up. Plus you can make it into wicker, just in case you need another ancillary source of stuff. Bringing kobold bulb at embark is, in retrospect, really important. Bitter root can also be made into useful poison, so taking some of that along could be beneficial. Kobolds don't need to steal poison blueprints in this version, they can just build it out of a large tent.
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vcordie

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #302 on: October 28, 2014, 03:00:30 pm »

So you'd suggest using druids supported by slowpoke poison in the beginning for defense, later replaced with witches/witchers with hexed and poinsed blades supported by trap spiders?
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #303 on: October 28, 2014, 03:15:16 pm »

So you'd suggest using druids supported by slowpoke poison in the beginning for defense, later replaced with witches/witchers with hexed and poinsed blades supported by trap spiders?

War ogres are pretty cool too, you might want to consider those as well. But yeah, mostly that. Metal bolas make really good ranged weapons late game, once you can spare the bars, so additionally that.
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vcordie

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #304 on: October 28, 2014, 05:41:25 pm »

ogres are expensive and hard to bring on embark, without sacrificing skills
kobolds are cheap.
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #305 on: October 28, 2014, 06:01:59 pm »

Yeah, usually I end up buying a breeding pair of ogres from one of the early caravans rather then bringing them on embark. Ogres have one thing kobolds lack: Size. Which makes a big difference. And they're more consistent then druids at being large, which helps a ton. Druids often waste their transforms on normal creatures. Ogres just stomp them and keep on being Ogres. War Armoured Ogres are really cool.
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NeoxDark

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #306 on: October 28, 2014, 06:40:48 pm »

Shellplate, scaleplate, chitinplate, bonerattle, and lamellar leather all have identical stats right? Shellplate being heavy, scaleplate fireproof, chitinplate lightweight, bonerattle fools undead, and lamellar being neutral? So for early defense bring some rope reed from embark and rush lamellar armor?
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #307 on: October 28, 2014, 06:55:02 pm »

From my experience, bonerattle isn't any better then normal bone, its only advantage being that it fools undead. Which means one bold with a bone spear could kill a whole siege of zombies. I outfitted my entire militia in the stuff because it was easy to make. The armour was useless against RUSTY IRON. Lamellar is also the easiest to consistently mass produce and doesn't require drakes/chitinous insects. Lamellar furniture is also really valuable, which could help appease nobles and the like
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NeoxDark

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #308 on: October 28, 2014, 07:47:38 pm »

From my experience, bonerattle isn't any better then normal bone...
Really? I looked in the raws and the impact yield, impact fracture, Impact strain at yield, and etc of bonerattle are all identical to lamellar leather. Unless there is like some secret stuff going on outside of the raws...
bonerattle
Code: [Select]
[MATERIAL_TEMPLATE:BONERATTLE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:bonerattle]
[STATE_ADJ:ALL_SOLID:bonerattle]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:8900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:542500] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319] bulk modulus 170 GPa
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73] young's modulus 211 GPa
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[SYNDROME]
         [SYN_NAME:technology is awesome]
         [SYN_CONTACT] [SYN_INHALED]
[SYN_CLASS:DFHACK_ITEM_SYNDROME]
for lamellar
Code: [Select]
[MATERIAL_TEMPLATE:LEATHER_LAMELLAR]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:leather]
[STATE_ADJ:ALL_SOLID:leather]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:6]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:8900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:542500] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319] bulk modulus 170 GPa
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73] young's modulus 211 GPa
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:0]
[ABSORPTION:40]
[IMPLIES_ANIMAL_KILL]
[LEATHER]
[ITEMS_LEATHER]
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #309 on: October 28, 2014, 08:00:05 pm »

Huh, that's interesting. Must just have been bad luck and poorly trained militia that time then. May consider incorporating at least a few bonerattle armed bolds into my forces at some point. I wonder if it can still be warpainted?
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NeoxDark

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #310 on: October 28, 2014, 08:57:23 pm »

Sadly bonerattle cannot be warpainted like its plate/lamellar counterparts. :(
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vcordie

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #311 on: October 29, 2014, 10:48:46 am »

But for 10 bone (stacks) you can make a set of bonerattle armor, or 5 bone stacks+5 vermin remains. Not that unreasonable, and actually pretty cheap. How's bonerattle for weight?
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #312 on: October 29, 2014, 08:42:23 pm »

Probably not that heavy. Has the same stats as lamellar, from the raw dump earlier.
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vcordie

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #313 on: October 30, 2014, 07:45:57 am »

Wonderful, that means bonerattle is definitely the goto armor for an early militia, upgrading to warpainted lamellar later.

Does anyone know if different poisons and hexes can be stacked on the same weapon? Can I have a slow, pain hexed slowpoke, shadowleaf, and bitterroot poisoned blade?
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #314 on: October 30, 2014, 12:20:39 pm »

Yes they can. They all stack. So does warpainting/runes. Also, they don't come off when "clean all" is run, for the record.
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