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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 105506 times)

Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #105 on: June 19, 2014, 06:26:37 am »

Their ability has nothing to do with rage. Its an interaction with usage_hint attack.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #106 on: June 19, 2014, 08:11:47 am »

Mithril Leaf: Got it. Can make a creature pregnat by reaction, or instantly give birth. Using the code from dfusion. :)
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Mithril Leaf

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #107 on: June 19, 2014, 08:28:37 am »

This should work in theory, I'm unable to test at the moment (due to being at work). You'll probably need to get a new world (I'd recommend pocket):
This one goes in Inorganic_spawnunit.txt, I put it at the end of the kobold section.
Code: [Select]
[INORGANIC:SPAWN_KOBOLD_BABIES]
[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE][STATE_NAME_ADJ:ALL:Spawn Unit][MATERIAL_VALUE:0][SYNDROME]
[SYN_CLASS:\AUTO_SYNDROME][SYN_CLASS:WORKER_ID][SYN_CLASS:\COMMAND][SYN_CLASS:babies]
[SYN_CLASS:KOBOLD_CAMP][SYN_CLASS:28][SYN_CLASS:Kobold][SYN_CLASS:\LOCATION]
This one goes at the end of Reaction_kobold.txt
Code: [Select]
[REACTION:SPAWN_KOBOLD_BABIES]
[BUILDING:BREEDING_WARREN:CUSTOM_NONE]
[NAME:Breed a new set of babies]
[REAGENT:A:1:MEAT:NONE:NONE:NONE][REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:0:1:BOULDER:NONE:INORGANIC:SPAWN_KOBOLD_BABIES]
[SKILL:PERSUASION]
And make a new file in /hack/scripts (or lua or whatever, I don't think it matters) called babies.lua that has this.
Code: [Select]
function empregnate(unit)
unit=arg[1]
if unit==nil then
error("Failed to empregnate. Unit not selected/valid")
end
if unit.curse then
unit.curse.add_tags2.STERILE=false
end
local genes = unit.appearance.genes
if unit.relations.pregnancy_genes == nil then
print("creating preg ptr.")
if false then
print(string.format("%x %x",df.sizeof(unit.relations:_field("pregnancy_genes"))))
return
end
unit.relations.pregnancy_genes = { new = true, assign = genes }
end
local ngenes = unit.relations.pregnancy_genes
if #ngenes.appearance ~= #genes.appearance or #ngenes.colors ~= #genes.colors then
print("Array sizes incorrect, fixing.")
ngenes:assign(genes);
end
print("Setting preg timer.")
unit.relations.pregnancy_timer=10
unit.relations.pregnancy_caste=1
end

EDIT: AS I WAS TYPING IT UP. CURSE OUR SIMILAR ACTIVITY TIMES!
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chaosfiend

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #108 on: June 21, 2014, 05:57:50 am »

I know this was asked in a previous thread, but I didn't really see an answer to it.

How do you get your kobolds to equip bows they have stolen, and can they equip them at all?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #109 on: June 21, 2014, 06:14:59 am »

I think I made a mistake there... the bows are too large. But as soon as you steal the fletchers plan, you can make your own, smaller bows.
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zach123b

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #110 on: June 23, 2014, 06:34:11 pm »

the worktop (empty) uses the same key as a quern (q)
and the worktop requires leather working to be built?
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greycat

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #111 on: June 23, 2014, 07:54:09 pm »

and the worktop requires leather working to be built?

Wood and leather are your fundamental starting resources, as a kobold.  Build a butcher and a tanner (out of wood), slaughter a jack-rat or something, turn the skin into leather, then the leather into suede (not vellum... ooops...), and start making tent-workshops.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #112 on: June 23, 2014, 08:44:06 pm »

The Worktop could be an outside working area, without the need for a leather tent around it... but I thought it would go with the theme of leather as buildmat.
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greycat

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #113 on: June 24, 2014, 07:38:27 am »

In the Clay Shaper, the reaction "Shape bricks (4) from clay" is listed under SKILL POTTERY.  But in the raws, it is [SKILL:STONECRAFT].
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palu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #114 on: June 24, 2014, 08:09:01 am »

The skill is renamed to Stonecrafting & Pottery.
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palu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #115 on: June 24, 2014, 09:02:06 am »

Some of the kobold castes have screwed up profession names, like Bonesaw, Ritual knife, and Scythe
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Hmph, palu showing off that reading-the-instructions superpower.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #116 on: June 24, 2014, 09:20:00 am »

Some of the kobold castes have screwed up profession names, like Bonesaw, Ritual knife, and Scythe
Thats a weird bug from reading out the animated weapons of warlocks. I saw that years ago on another civ, and I remembered some of smakes orcs having the skill names of dwarven golems. Its super random, but very rare.

Is it reproducable? Or was it a one time occurence? (it depends on the world)

I never found any flaw in the raws that leads to this, and I have only seen it twice...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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palu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #117 on: June 24, 2014, 09:29:16 am »

It doesn't bother me much, just confused me at first.

Are the Refurbish reactions intended to consume their reagents?
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omniclasm

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #118 on: June 24, 2014, 09:37:55 am »

Pretty late, but regards getting druids to actually transform.

It seems they only transform when they get "scared"...so you have to send them into battle, then when you want them to transform, set them to inactive.

On one hand, seems like it shouldn't work that way. On the other hand, it's nice being able to "control" when they shift, since afterwards they just go back to the meeting hall.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #119 on: June 24, 2014, 09:41:44 am »

It doesn't bother me much, just confused me at first.

Are the Refurbish reactions intended to consume their reagents?
yes
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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