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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 105412 times)

Meph

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☼Kobolds☼ - Everything Kobold Mode
« on: May 27, 2014, 12:40:51 pm »

« Last Edit: May 27, 2014, 12:47:19 pm by Meph »
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #1 on: May 27, 2014, 12:41:08 pm »

Please post all discussion, questions, suggestions and bug reports for Kobolds in this thread. Thank you.
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jaxy15

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #2 on: May 28, 2014, 01:45:51 pm »

How are you even supposed to play Kobolds early on? The lack of digging makes it tough to survive and caves aren't very good to embark on because the Kobolds are so weak their bones practically explode if something simply looks at them funny.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #3 on: May 28, 2014, 01:58:19 pm »

I want to add cheap shovels for the early game. They can dig, but break after 1-2 ingame weeks. This means you can build a little hovel in the soil, but it would be very difficult for you to dig through rock with it.
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #4 on: May 28, 2014, 07:53:39 pm »

How are you even supposed to play Kobolds early on? The lack of digging makes it tough to survive and caves aren't very good to embark on because the Kobolds are so weak their bones practically explode if something simply looks at them funny.

I build an aboveground fort with clay/peat/dirt or smooth wood planks. I'll try and put up some screenshots later of an example one.
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laurief

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #5 on: May 29, 2014, 03:27:41 pm »

- Is there any use for clayfish shells?
- Is there any legend that explains which in-game military skill is which in therapy?
- How are bone blocks treated like in terms of hauling and stockpiling?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #6 on: May 29, 2014, 03:47:47 pm »

- Not atm.
- Ehm... they are the same?
- Non-Economic Rock called "Bone". See stone stockpiles.
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Crysalis

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #7 on: May 30, 2014, 02:11:20 am »

I very like playing kobolds, so i wait some interesting lategame voodoo things) For now bolds lack for lategame content i think. And i really like playing without ogres, like personal challenge) 8)

Few questions:
What surface fort have betteer value: bone, wooden or clay?
Skill for bolas and bow same?
Warpaint can be done only on leather items?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #8 on: May 30, 2014, 05:02:24 am »

Surface forts never have great value. Kaolinite/Porcelain is probably best. Or Stoneware from fire-clay.
Bolas use whip skill. Bows use bow skill.
Yes, its only for leather. The paint doesnt hold on metal. ;)
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Alestance

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #9 on: May 30, 2014, 05:12:20 am »

Can Kobolds compress Peat, and if so, how? I've read through the manual and it's only mentioned that you can compress it, or find it compressed naturally, but I couldn't find any information regarding compressing peat in the manual for Dwarves.

I embarked near a source of peat, and given peat can be used to make coke, I wanted to start creating fuel for building brick walls and such.
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #10 on: May 30, 2014, 05:17:28 am »

I had to look it up. No, they cant press peat. I added it to the list.
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kingu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #11 on: May 30, 2014, 06:40:03 am »

Surface forts never have great value. Kaolinite/Porcelain is probably best. Or Stoneware from fire-clay.
Bolas use whip skill. Bows use bow skill.
Yes, its only for leather. The paint doesnt hold on metal. ;)

Last time I played kobold bolas used Hammer skill
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #12 on: May 30, 2014, 06:54:27 am »

My mistake. Normal bolas use whip skill, but kobolds have a "smaller" version that they can carry, the others are too large for them. And since I renamed hammer-bold to bola-bolds, it is indeed hammer.

Code: [Select]

[ITEM_WEAPON:ITEM_WEAPON_WHIP_THROWING_KOBOLD]
[NAME:bold-bola thrower:bold-bola throwers]
[SIZE:100]
[SKILL:HAMMER]
[RANGED:HAMMER:WHIP]
[SHOOT_FORCE:2400]
[SHOOT_MAXVEL:1350]
[TWO_HANDED:27500]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:12000:whip:whips:NO_SUB:1000]
[ATTACK:EDGE:20:12000:cut:cuts:wire:3000]
[ATTACK:EDGE:20:12000:entangle:entangles:long wire:3000]


[ITEM_WEAPON:ITEM_WEAPON_WHIP_THROWING]
[NAME:bola thrower:bola throwers]
[SIZE:100]
[SKILL:WHIP]
[RANGED:THROW:WHIP]
[SHOOT_FORCE:2400]
[SHOOT_MAXVEL:1350]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:12000:whip:whips:NO_SUB:1000]
[ATTACK:EDGE:20:12000:cut:cuts:wire:3000]
[ATTACK:EDGE:20:12000:entangle:entangles:long wire:3000]

And now I understand the question about Therapist and skills. Here:
Code: [Select]
[PROFESSION_NAME:HAMMERMAN:bola throwers:bola throwers] => hammer
[PROFESSION_NAME:SPEARMAN:spearbold:spearbolds]
[PROFESSION_NAME:AXEMAN:chopperbold:chopperbolds]
[PROFESSION_NAME:SWORDSMAN:machetebold:machetebolds]
[PROFESSION_NAME:MACEMAN:clubbold:clubbolds]
[PROFESSION_NAME:PIKEMAN:slinger:slingers] => pike
[PROFESSION_NAME:BOWMAN:bowbold:bowbolds]
[PROFESSION_NAME:LASHER:whipbold:whipbolds]
[PROFESSION_NAME:BLOWGUNMAN:blowgunbold:blowgunbolds]

[PROFESSION_NAME:MASTER_HAMMERMAN:tribal bola thrower:tribal bola throwers] => hammer
[PROFESSION_NAME:MASTER_SPEARMAN:tribal spearbold:tribal spearbolds]
[PROFESSION_NAME:MASTER_AXEMAN:tribal chopperbold:tribal chopperbolds]
[PROFESSION_NAME:MASTER_SWORDSMAN:tribal machetebold:tribal machetebolds]
[PROFESSION_NAME:MASTER_MACEMAN:tribal clubbold:tribal clubbolds]
[PROFESSION_NAME:MASTER_PIKEMAN:tribal slingerbold:tribal slingerbolds] => pike
[PROFESSION_NAME:MASTER_BOWMAN:tribal bowbold:tribal bowbolds]
[PROFESSION_NAME:MASTER_LASHER:tribal whipbold:tribal whipbolds]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:tribal blowgunbold:tribal blowgunbolds]
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jaxy15

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #13 on: May 30, 2014, 06:56:20 am »

Wouldn't it make more sense for bolas to use the throwing skill, not whip?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #14 on: May 30, 2014, 07:01:09 am »

throwing is not a military skill, and as such your kobolds, if told to "pick ranged wepaon of choice" would ignore all bolas. And there is no throwing profession, which means that there is no sprite/graphics for throwing bolds.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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