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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 206279 times)

smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1095 on: December 17, 2014, 07:50:44 pm »

Meph, a user on reddit reports:

Quote
Though now all my wave-kin/icemages are getting frost-bitten?

If you want to avoid, you might want to try something like the Frostskalds have to avoid frostbite:

Quote from: Orcish Frostskalds
      [HOMEOTHERM:10000]
      [FIXED_TEMP:10000]

Instead of or in addition to what you currently have, [COLDDAM_POINT:NONE].

Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1096 on: December 17, 2014, 08:10:49 pm »

Isnt that creature-level? I was under the impression that this cant be assigned to individual castes, and would count for all castes, effectively making all dwarves fire/frostbite-immune.
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1097 on: December 17, 2014, 08:25:27 pm »

Nope, homeotherm and fixed_temp are both caste level; and I know from game play that other orcs caught in the blast can get (generally non-fatal) frost bite.

Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1098 on: December 18, 2014, 01:31:19 am »

Neat. I added it to the list of fixes.  :)
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Keoru

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1099 on: December 18, 2014, 02:12:15 am »

Meph, a user on reddit reports:

Quote
Though now all my wave-kin/icemages are getting frost-bitten?

If you want to avoid, you might want to try something like the Frostskalds have to avoid frostbite:

Quote from: Orcish Frostskalds
      [HOMEOTHERM:10000]
      [FIXED_TEMP:10000]

Instead of or in addition to what you currently have, [COLDDAM_POINT:NONE].

Awesome! So I would add it the the creature_standard.txt to each level of the water mage? So instead of just looking like
YESSCHOOLWIZARD[COLDDAM_POINT:NONE]

 it would be

YESSCHOOLWIZARD[COLDDAM_POINT:NONE]
YESSCHOOLWIZARD[HOMEOTHERM:10000]
YESSCHOOLWIZARD[FIXED_TEMP:10000]

Or this is completely wrong because I have no idea what I am doing heh


EDIT: Or when looking closer, fire mages have fireimmune up right underneath their other stuff(the natural_skill and what not), while the water have nothing to do with temperature so I would just add those three things there instead?
« Last Edit: December 18, 2014, 02:16:34 am by Keoru »
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1100 on: December 18, 2014, 03:13:46 am »

Yes, it should work.  You can add it anywhere within the block of code that defines the specific caste, I don't think the position within that block will matter for this. 

I suggest you (and Meph) actually delete the current    

YESSCHOOLWIZARD[SELECT_MATERIAL:ALL]
YESSCHOOLWIZARD[COLDDAM_POINT:NONE]

because "select_material," is in fact creature level and; according to my testing it doesn't actually help

evidences:

http://www.bay12forums.com/smf/index.php?topic=123457.msg4069539#msg4069539
has [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE]  ~~ dies horribly

http://www.bay12forums.com/smf/index.php?topic=123457.msg4069937#msg4069937
has [HOMEOTHERM:10000][FIXED_TEMP:10000] ~~ heroically defeats a tapir

Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1101 on: December 18, 2014, 03:24:52 am »

That poor tapir. ^^

Is changed. :)
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Jaso11111

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1102 on: December 18, 2014, 09:48:04 am »

So since the Gnomes use it, is there a dfhack command to auto war train a creature?
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deepfield

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1103 on: December 21, 2014, 03:21:22 pm »

Can't seem to find a cat on the embark page to get going.
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1104 on: December 21, 2014, 03:45:44 pm »

Cats?

Maybe you'd want to open the manual and read Dwarves:Pets.

Quote
Dwarven Pets

Dwarves have unique pets, which are more geared to underground fortresses than the vanilla pets. Humans still have access to those, so you can trade with them if you like. You can have access to leather, tough leather, chitin, scale and shells, as well as poisons and special milks with the new dwarven pets.

It has info on all pets the dwarven civ has access to. Cats are surface animals, real life animals, and therefore were given to the humans. Dwarves are fantasy creatures living underground... they get a more fitting cat replacement.
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1105 on: December 21, 2014, 04:06:27 pm »

So not a single death due to icemages/watermancers freezing themself or firemages/pyromancers torching themself down from what I have experienced, pretty neat ^^



Can't seem to find a cat on the embark page to get going.

Buy Leatherwing Bats (They give leather when you shear them) or moleweasel. They are the closest thing you can get to cats (hunting vermin and are at size of a cat). And they dont adopt dwarfs so you can butcher them any time you like without trouble (Or use them to drop them into your dining room from a 30 z-level high tower and watch your dwarfs getting spattered with blood and intestines and slowly become immune to the view of disgusting things).

Also those nasty Frill Lizards are vermin hunters too and they lay tasty eggs.

Check below :P
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1106 on: December 21, 2014, 04:07:13 pm »

And Frill Lizards are vermin hunters. ;)
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1107 on: December 21, 2014, 04:07:59 pm »

Grr ninajed was about to edit my post Meph :P
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1108 on: December 21, 2014, 04:14:34 pm »

No one ninjas me on my own mod. :P (except everyone who is typing faster than me)
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deepfield

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1109 on: December 21, 2014, 04:25:45 pm »

Cats?

Maybe you'd want to open the manual and read Dwarves:Pets.

Quote
Dwarven Pets

Dwarves have unique pets, which are more geared to underground fortresses than the vanilla pets. Humans still have access to those, so you can trade with them if you like. You can have access to leather, tough leather, chitin, scale and shells, as well as poisons and special milks with the new dwarven pets.

I was digging through the raws looking, didn't see the pets section there :D Thanks!

And Frill Lizards are vermin hunters. ;)

Found Moleweasels to maybe suite my needs. They seem to cover twice as much ground. Although I can't harvest anything from them.
« Last Edit: December 21, 2014, 04:27:29 pm by deepfield »
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