"Owwwwww..."
Try saying something over comms, see if there's any response. See if I'm capable of movement, or at least figure out how much of myself I can feel hurting.
You can still speak, or at least think, over the coms. You're pretty sure you're still in one piece, you feel like it at least. Unless you've got a wicked case of phantom "everything hurts" limb syndrome.
You can wiggle a little bit but whatever is holding you is very tightly holding your arms behind your back, while something a little less forceful is holding the rest of you. Hm.
"Ugghhhhh.. time to go...."
Get up, and make sure scuba man is dead. If he isn't, forcefully apply my baton until he is. Then head back to the hatch, and knock.
((Daaaamn.))
You drag yourself over to the scuba man, not easy considering your left arm is rapidly going numb...or more realistically just not obeying you since it still hurts like crazy. But you manage to get over to scuba and bash him in the head a few times. He doesn't move. Good.
You drag yourself back to the ladder and manage to get up using only one hand, though you have to keep stopping to breathe every few rungs. You get up into the strange darkness and it gets 10 times worse, your sense of direction wavering wildly. You cling to the ladder to stop from falling up and off the planet, and finally reach the hatch, banging your helmet against it. With your eyes still closed and both legs entwined around the ladder, you knock several times with your good hand and wait.
Continue looking for things to shoot.
Nothing yet.
This probably means the rest of the x(eno)-men have gone and holed up on the next floor. Great.
Reload the goop thrower.
You reload the goop thrower, tossing the expended tank into a corner of the APC, over next to the dead guy and the dying guy.
Make sure the rest of the room is clear; check behind all the sheets. Try to locate a door/stair/ladder to get further upstairs, but don't go up. If I see anyone I don't recognize, shoot.
You sweep the rest of the room quickly, tearing down the sheets as you go and looking under beds and behind debris. Nothing. The door to the next level is on the far wall, and it's just as big and intimidating as the one to this one. But it looks to have a key hole, just like that last one, and there's probably a key that fits it on that keyring stolen from the Cook.
Utilize keyboard to go onto Internet. Be Internet cat.
It was inevitable."Faith, can you hear me?"
If I can release my amp-grip without them being able to get from behind her back, do so and search for her club.
If I'm not sure that is possible, do not release hold and try to communicate with faith via comms
Tomato pancaek? Yick.
You're not sure you can release your grip and it will still hold her arms tightly. The foam will probably still hold them, but if faith gets it in her head to stretch or try to escape on her own, you doubt the foam will stop her for long.
You can communicate with her though, the foam isn't blocking your signals.
You can only keep this up for 1, maybe two more turns though.