"FUCK!"
Scramble towards the hatch on the floor and see if it'll open. If it opens, climb down if I can. If not, try to find some piece of cover to hide from the angel of death that's spewing murder through the walls.
Also, try to evaluate how badly my arm is hurt. Can I still use it?
Your arm is, for lack of a better word, Floppy. The bone in your upper arm has snapped right in the middle and everything below that breaking point is all tingling and numbness. You drag yourself and your dead arm over toward the hatch, keeping yourself pressed against the tile, small as possible under the bumble bee buzz of bullets overhead. The hatch itself is secured by a padlock, but that seems to be the extent of its security measures.
((I WARNED YOU ALL
also, I give up at this point, bring on the chaos from my bad luck))
((WHY SMURF WHY MUST YOU DO SOMETHING THAT EXCEEDINGLY DUMB))
((Don't you 20/20 hindsight me!))
Try getting off the turret.
If because mindfuckery I can't, turn on the radio! Mow down the blackness!
*manical laughter* THIS IS GREAT! I should probably stop though...
[Will:2]
Ho ho ho.
"God dammit, I knew that APC would be nothing but trouble. Any medics still in one piece, tend to the wounded and stay the fuck down. And don't touch the shiny implant in what's left of the chef's head."
Crawl up to the shiny thing and use an artifact container to scoop it up. Then continue crawling to the door, and try and get a good look at the APC. Charge an exo bonus to rip the gun off, trying to leave Lerman in one piece.
You slither across the tile and scoop up the shiny thing along with a fair chunk of gray matter and deposit them in the artifact container. That done, you slither back out of the room and into the alley, slowly making your way over to the back corner of the building where you can look down the side alley and see the apc. You get an eye on it, careful to stay as much in cover as possible.
Just seeing the cook's head splatter into gore would have been enough. But then Yttra's teammates start exploding. Kyle's guts are on the floor. Bullets are coming out of the walls. This shit is not shit that happens on a good day.
Get down. Flee via back door. Hide behind building and damaged riot shield. Curl up into a ball. Whimper.
You follow Morul out of the building but not around toward the side alley. You crawl the opposite way, getting the dumpster between you and the building, and by extension you and the gun. You then wedge the shield against the dumpster and cower behind the shield.
Stay on the floor.
"YO STOP."
"YO STOP. CUT THAT SHIT OUT, YOU BIG BAKKA!~"
"Of course it would be my left arm. I expected friendly fire, but this is crazy."
Army crawl to the arm and grab it and whatever it was holding. Army crawl to the hatch to the basement. How does it open?
You grab your arm, an action done with a lot more nonchalance then you would expect from someone grabbing their own severed limbs, and then crawl over to the hatch. It opens outward, or at least it would if there wasn't a padlock on it.
"BLOODY CHAINGUN!"
Charge around the side of the chaingun then get into the apc and beat person manning chaingun thoroughly from inside the apc thus out of the line of fire, keep head protected by arms and riot shield, try and stay in blind spot while approaching
You charge the APC from the side and leap straight to the roof of the vehicle. Lerman sees you coming and releases the gun, instead taking up his riot shield in one hand and his cutting torch in the other. You swing your night stick at his temple, and he deflects it with his shield. He bashes his shield against yours and then swings the cutting torch toward your knees. You leap back, dodging the blow. You're left standing there, face to face, glaring at each other from opposite ends of the APC roof.
Leave through the back door of the building. Make sure I'm on the opposite side of the building than the APC. Climb the walls like GeckoFaith did to the roof. Once there, see about opening that hatch by tearing off the padlock. If opening is successful, peer into the hatch with cameyes.
You wait until the shooting stops and then sprint out into the back alley and climb the wall. You skitter up to the roof and join faith, pushing past her and reaching for the hatch. You're about to touch it when you suddenly stop yourself. There's something wrong here. It can't be this easy. With the shit down stairs and that blacknesses within and those unbreakable windows it is becoming increasingly clear that there are quite unnatural forces at work here. Forces that want to keep this building secure. You doubt they're just gonna let you pry open the door and walk in.
"Thanks, Pancaek.
Steve, got any information on police activity? I find it hard to believe they haven't been alerted. Any idea what their procedure is for something like this, how open they'll be to threats or letting us deal with the cult for them, anything?"
Haul Chestless and Gutburst to the APC. Ask Steve about the fuzz.
..You sure you wanna do that?
>Oh they're alerted alright. But they're gonna be a bit. They're assembling the Swat team equivalents so you've got, probably about a half hour before they show up. But when they do show up, they're coming hard and angry.