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Author Topic: All Hulk Thread. Space Hulk: Tactics announced  (Read 14411 times)

nenjin

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All Hulk Thread. Space Hulk: Tactics announced
« on: May 23, 2014, 10:18:34 am »



This is a combi-thread covering multiple games in the "Space Hulk" genre of 40k games.

Space Hulk by Full Control Studios. It's a computerized, turn-based, cogitated version of the Space Hulk board game and it's exceptionally faithful to the original design. Just like the original, you're 100% subject to the success or failures of dice rolls, and even fans found they weren't enjoying that in a video game. Still, if you want the actual table top experience in a video game it is exactly as advertised.

Space Hulk: Ascension also by Full Control Studios. They followed up SH with a direct response to fans saying they wanted a "gamier" version of Space Hulk to play. It's got its own rules loosely based around the SH table top game but made more forgiving and flexible for video game play. Like its predecessor it's also turn-based gameplay. There's customizable Terminator Space Marines you can level up, spec out with different gear and skills, etc....While it may still be a slightly bargain title, I enjoyed it as a sort of 40k take on XCOM.

Space Hulk: Deathwing by Streum On Studios. The same Streum On of E.Y.E Divine Cybermancy fame. It's a FPS, Left 4 Dead-ish take on the genre, where you play a squad of Terminators through a set of campaign story missions taking place in procedurally generated levels of a massive space hulk. There's new weapons to unlock as you play through the campaign, secrets to find in each level, and in multiplayer you can accrue levels and points to unlock different looking armor sets and weapon skins, as well as some slight gameplay tweaking options.

Space Hulk: Tactics by Cyanide Studios. The newest entrant to the Space Hulk series, Space Hulk: Tactics looks to be very similar to Space Hulk: Ascension, just prettier and with a lot more time and money thrown in to development. Also you get to play as the Genestealers if you want.

The thread may read a little confusingly because it's changed focus and narrative a couple of times. But no one ever said doing the Emperor's work was going to be easy.
« Last Edit: June 04, 2018, 02:55:58 pm by nenjin »
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Levi

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Should be entertaining, considering the dev's are the same that made E.Y.E Divine Cybermancy(which was weird, but I enjoyed).  At the very least the shooting was pretty satisfying, so that bodes well.
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Sirus

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Minor quibble: Space Marine was NOT an FPS.

Other than that, I just hope this turns out better than the recent Space Hulk. Least it looks pretty.
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Star Wars: Age of Rebellion OOC Thread

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nenjin

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Oh right, true enough. 3rd person over the shoulder. Still, it was close enough to feel like a FPS.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mech#4

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Intriguing. I do like the extra detailing on the armour. Shows a nice amount of extra efforts gone in I think.
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Urist McScoopbeard

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I did very much enjoy space marine, this has alot of potential if they can improve on what space marine did and smooth things out. Also, "GENESTEALERS!"
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nenjin

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A mode where you play as Genestealers would be amazing. Although I imagine it would run afoul of the same issues Alien vs. Predator did every time they've had playable Xenos.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rez

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any 40k game that doesn't feature ultrasmurfs is a win.
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Xantalos

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any 40k game that doesn't feature ultrasmurfs except for Titus is a win.
FTFY
That said, I like the sound of this.
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Retropunch

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WAAAAAAaaaaaaaaaah I'm very excited. Although I'm not a massive fan of the tabletop game (mainly due to the obscene pricing and rather boring play) I'm a big fan of the universe and I've been dying for a serious take on W40k. Space Marine was pretty good, if a bit of a simplistic GoW clone, but I'd love to see it have a really serious take on it with the proper aesthetic which this looks to have.

I have to say EYE divine cybermancy was good, although extremely...messy I guess. I mean, it was riddled with bugs, a terrible interface and kinda unsatisfying combat, with tons of features which were only half implemented, but it was certainly a case of something being better than a sum of it's parts. Most of all though, it felt like it succeeded BECAUSE it was so weird.

I'm just a little hesitant because as far as I know EYE was their only game, and I'm worried that with a more straightforward IP/not being able to coat it in obscure stuff they might not manage as well.

Anyone elses thoughts?
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Graven

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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #10 on: May 23, 2014, 07:17:12 pm »

Honestly, with Warhammer games' track record outside of the amasing Dawn of War series [Oh god I love Dawn of War ungh], I think I can afford to be enthusiastic about this.

Sure it's a studio with just one game, but it was a game that tried to do stuff differently.

Besides, with every next Warhammer game we are coming closer and closer to an Ork TPS/Brawler. And that would be sublime.
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Rez

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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #11 on: May 23, 2014, 07:25:33 pm »

The 40k game library won't be complete until we get an absurdly grimdark Imperial Guard game that plays it straight;  that is to say, an IG game that is ridiculous precisely because it is played straight.
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Xantalos

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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #12 on: May 23, 2014, 07:27:32 pm »

The 40k game library won't be complete until we get an absurdly grimdark Imperial Guard game that plays it straight;  that is to say, an IG game that is ridiculous precisely because it is played straight.
DF 40k adventure mode mod?
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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #13 on: May 23, 2014, 07:29:54 pm »

with a more straightforward IP/not being able to coat it in obscure stuff they might not manage as well.
You say that like they couldn't fill it with obscure 40k lore or something. There is a lot of 40k to use, and for once its not related to ultramarines.
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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #14 on: May 23, 2014, 07:44:44 pm »

A mode where you play as Genestealers would be amazing. Although I imagine it would run afoul of the same issues Alien vs. Predator did every time they've had playable Xenos.

To be fair, there hasn't been a recent AvP that had both playable Xenos and a playable game engine. The problem might not lie with playable Xenos. :P
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