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Author Topic: Welcome to PKA!: Sandsurfing  (Read 17276 times)

Parsely

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Re: Welcome to PKA!: Kablamzos!
« Reply #210 on: September 17, 2014, 12:00:00 am »

You can keep your gun, as a repayment for almost getting you killed.. Your other stuff is under the bed by the way. You can sleep here tonight, and tomorrow we can try to get you to a doctor.

She stands up as if to leave.

I'd better get back out there..
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ttlovepie

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Re: Welcome to PKA!: Where's the Key for this Kickass Robit?
« Reply #211 on: September 17, 2014, 05:59:56 pm »

Yeah. He begins to lie down Wait lady, I don't think I caught your name.
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Parsely

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Re: Welcome to PKA!: Kablamzos!
« Reply #212 on: September 18, 2014, 04:14:23 am »

She looks back at you. I'm Gwinn. And that's the last thing you hear before you pass out.

Next turn soon!
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UltraValican

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Re: Welcome to PKA!: Where's the Key for this Kickass Robit?
« Reply #213 on: September 22, 2014, 08:03:01 pm »

(Sorry for inactivity. Life happens)
nudge one of the men awake
"Its been real, fellas. But I need to get to the bottom of this. You guys can keep the ride. You can come with me, if you want. I might even let you join my crew when I take this Dio guy down a peg."
Drive into town and go slumming for a bit. Keep your hands in your pockets and ask about the current whereabouts of "Dio" and "Lugh Sonken".
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Would you rather be an Ant in Heaven or a Man in Hell?

Parsely

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Re: Welcome to PKA!: Where's the Key for this Kickass Robit?
« Reply #214 on: October 08, 2014, 11:38:55 am »

Well, nothing for it but boarding manoeuvres.
Just gonna run it over or walk over there with 500 guys or what's the plan?
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RAM

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Re: Welcome to PKA!: Sandsurfing
« Reply #215 on: October 08, 2014, 05:47:02 pm »

Oh, umm, bring the ship in close and then use whatever disembarking mechanism we have to get as close to inside the plane that it will practically do. Attempt to carry the plane on our ship and encourage its denizens to accept our hospitality and tell us of their interests and the local area. Oh, and try to get myself an intimidating flame halo.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Parsely

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Re: Welcome to PKA!: Sandsurfing
« Reply #216 on: October 08, 2014, 10:15:05 pm »

Oh, umm, bring the ship in close and then use whatever disembarking mechanism we have to get as close to inside the plane that it will practically do. Attempt to carry the plane on our ship and encourage its denizens to accept our hospitality and tell us of their interests and the local area.
Yeah well you're on land so you just use ramps or whatever to get off. :p The plane is pretty big but there's plenty of space in your cargo holds since it's only a one-seater and you have a land battleship.

Here's some images to give you an idea of what I picture your hovercraft land fortress thingy to look like:

Spoiler (click to show/hide)
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ttlovepie

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Re: Welcome to PKA!: Sandsurfing
« Reply #217 on: November 07, 2014, 10:13:06 pm »

:Bump:
((Yo, this isn't dead is it?))
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Parsely

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Re: Welcome to PKA!: Sandsurfing
« Reply #218 on: November 08, 2014, 02:21:38 am »

Nup! No worries m8. Sorry for the current speed of things.
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ttlovepie

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Re: Welcome to PKA!: Sandsurfing
« Reply #219 on: November 08, 2014, 05:00:46 pm »

((Its cool, although it hasn't updated in a month, just wanted to make sure it was still a thing.))
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Parsely

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Re: Welcome to PKA!: Where's the Key for this Kickass Robit?
« Reply #220 on: December 02, 2014, 10:44:51 pm »

Here we go, doing the turns right now. Just one thing first:

"Kekekekekekekeke..."
Kyle starts it up and drives it over to the command tent.
The game's been going slow so let's review. There are 5 tents total, four are largish and have around 20 snoozing men inside, and the fifth is a bit bigger than all the others and has mechs and assorted other machinery in it which is where you are right now. You put bombs in the four occupied tents and there's currently 10 minutes left on the timers. You haven't explored any of the tents, including the one your in, beyond the standard cursory examinations upon entering. Being that the tents are all similar and completely unmarked, and you having not inspected the sleeping soldiers very closely while stealthing, you have no idea which tent might have officers inside.
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kj1225

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Re: Welcome to PKA!: Sandsurfing
« Reply #221 on: December 02, 2014, 10:46:58 pm »

((You sure? I'm fairly certain you said I found the commander in one of the tents.))
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Parsely

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Re: Welcome to PKA!: Sandsurfing
« Reply #222 on: December 02, 2014, 11:08:44 pm »

Pretty sure. You may be thinking of the pilot whose card you stole.
« Last Edit: December 02, 2014, 11:12:05 pm by GUNINANRUNIN »
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kj1225

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Re: Welcome to PKA!: Sandsurfing
« Reply #223 on: December 02, 2014, 11:14:31 pm »

Oh, alright then...
I'll just ride the mech to a safe distance to watch the fire works then.
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Parsely

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Re: Welcome to PKA!: Sandsurfing
« Reply #224 on: December 03, 2014, 11:01:54 pm »

Also, think APUs when you picture the mech you're driving.
Spoiler (click to show/hide)

They don't have hands but they do have arms for balance, weps are mostly mounted right on the chassis.
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