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Author Topic: Text Will Be Text - dfhack plugin  (Read 801293 times)

Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1725 on: June 05, 2015, 03:49:25 pm »

Yeah, when you zoom from the native text size it staggers it weirdly like that. Gotta be at 24 text 24 map otherwise that happens for me on 1920x1080.
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Button

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Re: Text Will Be Text - dfhack plugin
« Reply #1726 on: June 05, 2015, 03:58:55 pm »

Which zooming problem do you mean?

I didn't mean that one, though it is silly. No, I'm talking about the one where in Fortress mode you can select units from various menus to (z)oom to, but with TWBT it will zoom you to difficult-to-predict distances and directions away from the unit instead. You're guaranteed to be on the same Z-level, but that's not much help when you're trying to investigate (say) whether or not any of the clothes your military dwarves are wearing have forgotten beast dust on them. The fastest way to check is to zoom to each of your military dwarves in turn, but if one of them is in the dining hall, the zoom being off by even a couple tiles turns the whole thing into an exercise in frustration.
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I used to work on Modest Mod and Plant Fixes.

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falcn

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Re: Text Will Be Text - dfhack plugin
« Reply #1727 on: June 05, 2015, 04:23:25 pm »

I wonder why every screenshot from TWBT users has text with square letters?

Possibility to have readable font was the strongest point of TWBT for me (thank you mifki!)
http://imgur.com/xHZCEwO
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Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1728 on: June 05, 2015, 06:57:24 pm »

I liked the square bisasam font though, same reason I like gemset, the square font looks nice to my eyes.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1729 on: June 06, 2015, 06:10:09 am »

Am I missing something or isn't background color dynamic, as in "determined by stuff happening in the game"?
Wouldn't removing background color from TWBT mean losing the information that is conveyed by the background color?

I'm not an artist or anything, I've just wondered since this discussion started.
Yes, that would happen.

I don't know. Need to check all cases where background matters.

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1730 on: June 06, 2015, 06:11:35 am »

This has been bothering me for a little while, so it could've been settled a year ago for all I know: Whenever the tilesets are a different size, the green X-cursor from mousequery that's supposed to follow the mouse pointer uses the X from the text tileset. This makes it either drag behind or overshoot the cursor more and more the further it gets from the top left corner.

It's a bother. Could it be fixed or, seeing it's not really vital, just disabled?

Are you sure you're using plugins (mousequery and couple others) provided with TWBT? That's exactly what they fix.

Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1732 on: June 06, 2015, 06:39:36 am »

I think the proper term here is: Oh, shit.

Yes?
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1733 on: June 06, 2015, 08:09:06 am »

Which zooming problem do you mean?

I didn't mean that one, though it is silly. No, I'm talking about the one where in Fortress mode you can select units from various menus to (z)oom to, but with TWBT it will zoom you to difficult-to-predict distances and directions away from the unit instead. You're guaranteed to be on the same Z-level, but that's not much help when you're trying to investigate (say) whether or not any of the clothes your military dwarves are wearing have forgotten beast dust on them. The fastest way to check is to zoom to each of your military dwarves in turn, but if one of them is in the dining hall, the zoom being off by even a couple tiles turns the whole thing into an exercise in frustration.

Should be fixed in version 5.47.

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #1734 on: June 06, 2015, 08:15:34 am »

Are you sure you're using plugins (mousequery and couple others) provided with TWBT? That's exactly what they fix.

Yeah, I th

Actually, I just remembered that I overwrote it all with a recent DFhack compile. Carry on!
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1735 on: June 06, 2015, 11:52:32 am »

Very nice. I remember you mentioning that earlier, good to see progress on it. Does it only work with one override tile over one tileset tile? Or can you stack 100 objects on top of each other, displaying all of them, like a quantum stockpile that has all kinds of stuff?

And more importantly: Can this be used on creatures?
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DragonDePlatino

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Re: Text Will Be Text - dfhack plugin
« Reply #1736 on: June 06, 2015, 12:54:46 pm »

Good gravy! You've just solved the biggest problem I had with DF when I started making graphics for it a year ago! Goodbye early-80s attribute clashing!

Button

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Re: Text Will Be Text - dfhack plugin
« Reply #1737 on: June 06, 2015, 05:03:29 pm »

Which zooming problem do you mean?

I didn't mean that one, though it is silly. No, I'm talking about the one where in Fortress mode you can select units from various menus to (z)oom to, but with TWBT it will zoom you to difficult-to-predict distances and directions away from the unit instead. You're guaranteed to be on the same Z-level, but that's not much help when you're trying to investigate (say) whether or not any of the clothes your military dwarves are wearing have forgotten beast dust on them. The fastest way to check is to zoom to each of your military dwarves in turn, but if one of them is in the dining hall, the zoom being off by even a couple tiles turns the whole thing into an exercise in frustration.

Should be fixed in version 5.47.

<3
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sic8

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Re: Text Will Be Text - dfhack plugin
« Reply #1738 on: June 06, 2015, 08:07:56 pm »

I think the proper term here is: Oh, shit.

Yes?

Yep. Oh shit! This is great mifki. You have fixed my biggest peeve with DF gfx. Thank you!

Was just thinking about something too. You mixed different tile sizes in those screenshots. Is it currently possible to do that and also use non square tiles? For example putting in a shrub that is 32x40 and overlaps the above tile? Or making walls slightly taller for a better fake isometric perspective?
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sic8

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Re: Text Will Be Text - dfhack plugin
« Reply #1739 on: June 06, 2015, 08:15:57 pm »

I don't think isometric is the word I'm looking for here... not sure what the front on pseudo 3d view is called
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