Okay, time to start rolling the stone.
Anyway, making this was actually more difficult than I expected. If I confused you from somebody else in the statuses, please tell me. If I got anything else wrong, please tell me.
Everyone:The screaming and the shooting continues down the hall. The sounds of infected also continue. There is a lot of pained screaming now, and you all think that things are already in the process of getting worse.
You all decide to look to one another. You all vaguely knew of eachother, but most of you treated eachother as nothing else but fellow employees. Considering you'll likely see eachother a lot for the rest of your lives unless something goes right, you all decide to introduce eachother to another...
Samarkand-Felicia Hasting:Curses, your predictions were correct. You and your fellow employees did in fact do something wrong. You spilled the goo on eachother. Now these unknown microbes are probably infecting each of you as we speak. Could it get any worse? Yes. It probably is going to-
Strain roll: D, Eldrich Horror.
Suddenly, your mouth contorts in pain as your teeth sharpen, your mouth widens, and... well, let's just say nobody's ever going to kiss you while you look like this. Also, you're going to sound creepy when you talk.
Also, you're badly hurt by the mutation. Fortunately, you'll be healing in a short bit. Not that your character knows or anything. Too busy freaking out about the new mutation.
darkpaladin109-Doktorr von Dwarf:You're not sure whether to be angry, scared, or excited. While this is all quite exciting, with these unidentified microbes in everyone's bodies, doing science by the second, you're quite upset that YOU are one of the infected. You worry about creating the perfect monster, yet you'll probably be the mon-
Strain Roll: F, The Mass.
Suddenly, your short legs beef up absurdly, and your toes split apart and merge into two large and equal toes seperated by about a 30 degree angle. Your toenails also become sharp talons. Your shoes are rather quickly ruined. Also, your skin becomes slightly paler, and you begin to lose sense of your true form.
The mutation hurt a tiny bit, but otherwise if it weren't for the fact that it was such a massive mutation you wouldn't have noticed it.
blazing glory-Starn Gundar:Damn these people. Damn your eagerness. You shouldn't have accepted that job messing with the meteorite, because now you're infected with some unknown virus and now you're also stuck with 7 other people. This is hardly-
Strain Roll: V, The Storyteller.
Suddenly, your eyes become yellow, your teeth sharpen, and your hair begins falling off. Scales begin growing all over your body, too. You also begin to feel your mind splitting, though for now nothing else happens.
Fortunately, this doesn't hurt at all.
BlitzDungeoneer-Zack Abrams:You knew you shouldn't have messed with these microbes. You also know you shouldn't have bred them so explosively. But you couldn't resist the domineering influence of your other employees, and the worry that you might fail Vanaard Corp. Now, you've messed with the unknown, and-
Strain Roll: P, The Insectoid.
Suddenly, you feel very sleepy. You fall unconscious on your feet, and you miss what happens next. For everyone else, however, they see you molt into what is basically a giant Mantis, except vaguely humanoid in shape. You wake up shortly after, confused. Your eyesight is suddenly more blurry, and... why do you have no hands? Oh god, you're a giant Mantisman!
Fortunately, you are not injured. Minor details, right?
TamerVirus-Jimbo:Why did you accept this job? Why? You aren't even a specialist in microbes, just a computer nerd. You should've stayed with your friends in Level -3, not come down here to mess with god-knows-what. Now you'll probably die from horrific monstrosities from another world brought to Earth. Can it get any-
Strain Roll: X, The Wereizer.
Suddenly, tusks extend forth from your mouth, your nose contorts, your legs turn into hoofs, and you become extremely furry... You are now a Wereboar. You are no longer wimpy, but now you are butt ugly and are awkward on your feet. Not sure whether you came out on top.
Fortunately, you didn't get injured in the process.
scapheap-Ashley Courtac:Curses, you should've left for Tennis earlier. You also probably should've changed in a different room. Changing clothes right in the middle of a quarantined room was probably a bad idea, though the influence of bad luck was the other half that screwed you. Something bad probably will happen, seeing as you didn't get the chance to inspect-
Strain Roll: T, Xeno Gardeners.
Suddenly, your hair falls off and long, thick tendrils of black, dry, tough material spurt out the back of your head. Your skin on your head also becomes highly blackened and of the same consistency of the tendrils, while bumps of blue, bioluminescent material begins appearing on the blackened spots. Also, you are in intense pain throughout your body.
Also, as with the pain, you are extremely damaged by this mutilation of your body.
sjm9876-Malcolm:Fools, idiots, morons. Why did they have to breed the microbes so fast? They could've taken it slower and Vanaard Corp wouldn't have noticed. Instead, they breeded these aliens so fast that they somehow needed entire barrels to contain them. It's no surprise that they spilled. What were they-
Strain Roll: U, The Crystalizer
Suddenly, your legs stiffen and become more jagged. When you check, you find out that, from the knee down, you're now made out of Phyllite. You're not sure whether this is neat or horrific. Oh well, at least it isn't marble--you won't look like some living Greek statue.
It still hurts though, you're fairly wounded by the transformation.
Harry Baldman-Elsa Marie Quincy:Urgh, you're going to have to take a bath after this. Who knows what horrific things you bathed in for a second or two? Also, your hair is all messed up now, so you'll have to get it back in shape. Unfortunately, you'll probably have to wait a while for-
Strain Roll: G, The Goo.
Suddenly, your hair falls off and your mouth disappears, yet somehow you can still talk (obvious handwaving). Your head also feels somewhat more... gelatinous. You have the distinct feeling that your good looks are not so good anymore. Feel free to freak out.
Fortunately, you aren't hurt by the mutation. But your looks! Your looks! All you have left are your "assets", your head is ugly!
Everyone:Okay, this is more than a little awkward, seeing everyone mutate horrifically at once. But now's not the time to stand around and wail in misery: If you stay down here, Bad Things probably will happen to you.
However, you all highly doubt that these viruses are just going to stay contained here. Chances are, they're going to spread and cause chaos, possibly dooming the world. To save the world, you have to research these things and find the cures. However, as per Quarantine procedures, every bit of computer data has been wiped from computers in the quarantined areas and moved to the central computer hub in Level -3. You'll really need that data if you ever hope to cure these microbes.
Time to get to work.
Or die. Whatever floats your horrific floatation organs.
((I'm not an expert at introductions, hopefully this is enough for you all))
Link to Sheet.Health: Moderately injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Nearly destroyed Alexandria Corp Hazmat suit.
Link to Sheet.Health: Moderately injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Link to Sheet.Health: Lightly injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Group 1:
Samarkand
darkpaladin109
blazing glory
BlitzDungeoneer
TamerVirus
scapheap
sjm9876
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Quarantine Room hallway
Travelable locations: Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Level -5 Section List:
Known Hostiles:
Infected Janitor (unknown location, last seen in Research Hallway)
Infected Sec. Guard 1 (unknown location, last seen in Research Hallway)
Infected Sec. Guard 2 (unknown location, last seen in Research Hallway)
Other NPCs:
Sec. Guard 1 (unknown location, last seen in Research Hallway)
Sec. Guard 2 (unknown location, last seen in Research Hallway)
Sec. Guard 3 (unknown location, last seen in Research Hallway)
Bio-Scientist 1 (unknown location, last seen in Research Hallway)
I'll add more as I think of more.