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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48148 times)

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 3
« Reply #75 on: May 30, 2014, 07:03:26 pm »

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notquitethere

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Re: Vanigo's Empire Game- Turn 3
« Reply #76 on: May 31, 2014, 04:09:12 pm »

Question: how do you get more non-city population? I know it's linked to the amount of food you have but does it increase automatically? I hope I've not maxed out my expansion already...

Spoiler: Turn 3 (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 3
« Reply #77 on: May 31, 2014, 07:01:20 pm »

If I read it right earlier in the thread, I think the gist of it is this;

Every Pop you have eats 2 food per turn. Excess food is stored.
Once you have food equal to [Population/2], it is consumed, and you have a new pop unit.
This is all done automatically, but it's still good to have more food, for more Pop.
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lemon10

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Re: Vanigo's Empire Game- Turn 3
« Reply #78 on: May 31, 2014, 10:10:46 pm »

If I read it right earlier in the thread, I think the gist of it is this;

Every Pop you have eats 2 food per turn. Excess food is stored.
Once you have food equal to [Population/2], it is consumed, and you have a new pop unit.
This is all done automatically, but it's still good to have more food, for more Pop.
You got that all correct, but slightly underemphasis the importance of having more food.
Having more food isn't just good, its hugely important. The difference between 2.5 food/pop and 3 food/pop over 20 turns is 10 population, it also gives you a entire population 5 city (assuming that you put the other 5 population into getting more food/other resources) more then the person with just 2.5 food/pop.

Of course, if you put all your population into gathering food then you have no populations in your cities or gathering stone/wood/iron/ect, so you have to balance it out.

Question: how do you get more non-city population? I know it's linked to the amount of food you have but does it increase automatically? I hope I've not maxed out my expansion already...
City-population is the same as regular population. You can add one pop/turn to a city, but that uses up its action for the turn as well as requiring that you have a free pop to spare.
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lemon10

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Re: Vanigo's Empire Game- Turn 3
« Reply #79 on: June 01, 2014, 11:24:14 pm »

Turn 4
Spoiler: Turn 3 results (click to show/hide)

I did want to wait for him, and since he hasn't been on its not like he chose not to post a turn, but its already been two days, and I have no clue how much longer we would need to wait (especially when everyone else already posted a turn over a day ago).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RangerCado

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Re: Vanigo's Empire Game- Turn 4
« Reply #80 on: June 01, 2014, 11:27:25 pm »

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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 4
« Reply #81 on: June 01, 2014, 11:33:04 pm »

To the person in charge of green I offer the trade 6 units of wood (from me) for 3 units of food (from you).  If you accept, I will later (~5 turns or so) offer the trade of 6 units of food for 4 iron.

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« Last Edit: June 01, 2014, 11:35:48 pm by Zanzetkuken The Great »
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Jboy2000000

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Re: Vanigo's Empire Game- Turn 4
« Reply #82 on: June 02, 2014, 12:02:57 am »

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lemon10

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Re: Vanigo's Empire Game- Turn 4
« Reply #83 on: June 02, 2014, 12:12:55 am »

To the person in charge of green I offer the trade 6 units of wood (from me) for 3 units of food (from you).  If you accept, I will later (~5 turns or so) offer the trade of 6 units of food for 4 iron.

Spoiler (click to show/hide)
Sadly, trade requires either:
A) A road connecting your cities together
B) Ports on the same ocean
Since nobody has either (and won't for a while), trade is rather impossible for quite a long time.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Jboy2000000

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Re: Vanigo's Empire Game- Turn 4
« Reply #84 on: June 02, 2014, 12:15:06 am »

So people need to have connecting borders to trade? Or can you place roads outside of your borders some how?
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lemon10

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Re: Vanigo's Empire Game- Turn 4
« Reply #85 on: June 02, 2014, 12:48:26 am »

Yeah, assuming that you don't have connecting ports (which on maps with a single large ocean allows everyone to trade pretty early), you need at least borders, as well as taking the risk and cost of setting up connecting roadways. You *can* use other people's roads, but it requires their permission if it goes through one of their cities.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 4
« Reply #86 on: June 02, 2014, 01:05:31 am »

Labour just stacks up indefinitely like any other resource, right?

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lemon10

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Re: Vanigo's Empire Game- Turn 4
« Reply #87 on: June 02, 2014, 03:22:12 pm »

It does indeed. That said, you typically want to spend it all since it is usually the limiting resource in construction.
E: Having one or two turns of labor is fine, but stacking it further usually means that you are wasting your potential growth.
« Last Edit: June 02, 2014, 03:26:25 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 4
« Reply #88 on: June 02, 2014, 05:09:44 pm »

Yeah I figured. This turn it was either build a farm or a bank and I want more population so...
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 4
« Reply #89 on: June 02, 2014, 06:12:43 pm »

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I get the feeling that this may take a long time before we get near each other, by which point I suspect it will already be very obvious who will come out ahead.
Curse my non-river starting position. I would have rather started at 17.12, I think. If cities can go on mountains. Doesn't matter now, though. :/

Are there improvements to make Ocean tiles worthwhile?
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