You all agree to take the
Whispers in the Darkwood mission and take your leave immediately, as you pass through the main room of the tavern Chronus holds up the mission contract to show the bartender. The man gives the lot of you a short nod which you take to mean he'll cover the costs for the meal. With that taken care of you make your way out into the streets which are flanked on all sides by buildings made primarily of wood with thatch roofs, and stone market stalls where a few tired looking farmers peddle grain, vegetables, and a in some places animals. The walk from the village out to the Darkwood takes most of the day and by the time you all arrive the sun has already begun to set and the area beneath the forest's trees is in a half light that throws disturbingly long shadows.
As you draw closer the lot of you begin to hear whispers on the edge of your hearing, out of all of you only Trevor and Chronus manage to make out what the voices are actually saying. Trevor and Chronus both manage to pick out a few words that the voices are saying, they don't appear to speak coherent sentences just words like torment, pain, behind, darkness, sadness, terror, and the like. All in all the both of you feel as if it would have been better if you never understood what the voices were saying.
The rumored lights come to life shortly after the whispers start, appearing in a myriad of colors they light up a rough trail leading deeper into the woods upon which you can make out a few sets of foot prints, some claw marks, and a handful of other tracks that you can't seem to figure out what they belong to. Do you follow the trail or head into the forest without guidance hoping you can find your way in the mass of trees?
HP: 12/12
XP: 0/10
Equipment:
Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Blank Book [Can be used to record various things. Twenty Pages are Blank.]
Trait:
Exceptional Potential - You gain 25% more Experience
HP: 12/12
Armor: 1
XP: 0/10
Equipment:
Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Hardened Leather Vest [Armor: 1]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
XP: 0/10
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
XP: 0/10
Equipment:
Sheperd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 12/12
XP: 0/10
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [30 Small Game Arrows (Atk: 2)]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
HP: 12/12Armor: 1XP: 0/10
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [15 Iron-Tipped Arrows (Atk: 3)]
Hardened Leather Vest [Armor: 1]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons
-----
Recently people in the village have begun to notice strange things occurring around the Darkwood, those who pass by hear strange voices coming from within that always remain at a whisper, some people have seen odd lights from within, and recently a family has claimed that their child disappeared as he was walking home one day with the forest being along his route back home. The family, and the village mayor is promising a reward for stopping the disturbances in the woods and getting back the lost child ... or at least finding out what became of him.
Reward: 50 Gold Per Character, 4 XP for Quest Completion