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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 87083 times)

The Froggy Ninja

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Re: Roll to Become a Hero - Turn 26.1: The Library holds all the power
« Reply #375 on: August 01, 2014, 08:36:10 am »

"Ho fellow scholar! Have you been any more successful in your searches than I?"

SomeStupidGuy

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Re: Roll to Become a Hero - Turn 26.1: The Library holds all the power
« Reply #376 on: August 08, 2014, 03:10:12 am »

((A brief look into the creation of an average RtBaH turn:
Spoiler (click to show/hide)
Note that adwarf is slightly restrained here, most times he's much more angry at Derm's successes.))
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adwarf

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Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #377 on: August 08, 2014, 03:20:53 am »

Lucy Verim
You try hard to progress your knowledge of herbalism, but perhaps it was the effort or perhaps the material is simply to hard for you to learn, because you make no progress towards learning more on the subject in the slightest.

Chornus
You take the chance to assist Trevor with identifying the pendant he obtained, you spend a few minutes looking its surface over but find nothing of use there so you decide to zap it with some raw magical energy which reveals the pendant's true purpose. As your magical energy touches the pendant it flings you backwards, tearing itself from your grasp, the bloody thing repels magic!

Jase Bladeheart
With your search a failure you leave the library, and head off to the smithy to sell some of your gear and purchase better equipment for your next mission, you get the sneaking suspicion that you're going to need it. With that done you head out through the village searching for Shay, but do not find her instead you stumble upon the Mayor's daughter in the same place you'd met Shay. She's sitting on a bench staring up at the leaves of the trees in deep thought ...

Trevor Abbot
You go and check the job board to find it has not changed much, other than the mission you just finished having been taken down.

Greenskin Extermination - For a few years now a tribe of goblins has taken residence in a nearby cave system where they've harassed the village and the outlying farms killing numerous people, countless animals, and burning dozens of harvests worth of crops. The people of the village have had enough and are offering a large reward to the group that can clear out the infestation and bring back proof of some sort that they are truly dead.
   Reward: 50 Gold Per Character, 4 XP for Quest Completion

Trolls of Greyskull Pass - Greyskull Pass, named due to the rather large cave near by the pass, is a major artery between Breton and the town of Martermill to the south which gets a lot of its food from Breton and the northern farming hamlets which send their food through the pass. Recently however caravans carrying the food south were attacked by a band of trolls which has taken up residence in the mountains nearby raiding hamlets and caravans for food, and treasure. The Lord of Martermill offers a large prize to any group which can rid the Pass of the trolls.
   Reward: 80 Gold Per Charater, 5 XP for Quest Completion

Alerd's Tomb - Alerd's Tomb is a small area of catacombs built into the mountains west of Breton where the knight hero Alerd was buried centuries ago, upon his entombment there with his seven companions the last of their band sealed the tomb with powerful magic. Rumor has it that the seal on the door has weakened, and that perhaps now those brave enough could enter and claim Alerd and his seven companions gear for themselves.
   Reward: 6 XP for Quest Completion

Quote from: Delmar's Smithy
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]

Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]

Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]

Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]

Quote from: Three Herb Apothecary
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]

Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]

Quote from: Samus' General Goods
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]

Spoiler: Chronus, Dermonster (click to show/hide)
Spoiler: Lucy Verim, Lyeos (click to show/hide)
Spoiler: Aeryn Vutran, Sinvara (click to show/hide)
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Salsacookies

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #378 on: August 08, 2014, 08:08:11 am »

Name: Walt Bones
Gender: Male

Past Profession: Gladiator

Trait: Berserk. +1 attack, -1 defense
What do you think, seem good?
« Last Edit: August 08, 2014, 12:56:22 pm by Salsacookies »
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Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

adwarf

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #379 on: August 08, 2014, 09:02:56 am »

Name: Walt Bones
Gender: Male

Past Profession: Gladiator

Trait: (If this is allowed.) Troll. Has regenerative ability. Very ugly.

What do you think, seem good?
Troll is not an acceptable Trait since you have to start as human, trolls don't regenerate, and regenerating health in general is far to powerful of a trait :v
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The Froggy Ninja

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #380 on: August 08, 2014, 10:57:48 am »

Tomb. Tombs have books right?
« Last Edit: August 08, 2014, 11:02:07 am by The Froggy Ninja »
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SomeStupidGuy

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #381 on: August 08, 2014, 11:00:31 am »

"Oh wow... Thanks, Chronus, this thing could come in handy."

Alerd's Tomb, I'm thinking.
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Dermonster

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #382 on: August 08, 2014, 11:02:00 am »

That new book still isn't in my inventory.

"Yes... I suppose it will."

Page through the new book while I still have the chance.

The Tomb.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #383 on: August 08, 2014, 05:14:51 pm »

((Hey, if I use a rag, some oil, and a flint and steel on the head of my spear, would the flaming effect be one I could copy with my Practiced Maintenance trait? Would it be effective in combat?))

"Um, excuse me ma'am. I didn't know anybody would be here. I hope I'm not bothering you.

Attempt to make conversation with Mayor's daughter.

((Was hoping we could get stronger before going after the tomb, but the tomb is fine with me. Still, I don't want to be the one moving ahead to look for traps or SKELETONS! I hate skeletons! Also, I hope I can get the knight gear if I survive.))
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Lyeos

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #384 on: August 08, 2014, 05:18:52 pm »

Right.
Lucy heads to the Inn to eat, then.

I'd rather deal with the goblins first so we could gear up a bit more, but...
I'm gonna go with the Tomb as well, although given our previous encounter with a magical enemy... Yeeeeaaaah....
« Last Edit: August 08, 2014, 05:27:08 pm by Lyeos »
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The Froggy Ninja

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #385 on: August 08, 2014, 05:25:54 pm »

((Can we still play once we achieve Hero status?))

adwarf

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #386 on: August 08, 2014, 08:21:08 pm »

((Hey, if I use a rag, some oil, and a flint and steel on the head of my spear, would the flaming effect be one I could copy with my Practiced Maintenance trait? Would it be effective in combat?))
Indeed that is an effect you could copy with Practiced Maintenance and it would work well in combat.

((Can we still play once we achieve Hero status?))
Nope, once you guys become a hero (if you do) then you've won the game.
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Beirus

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Re: Roll to Become a Hero - Turn 26.2: The Terror of Lucky Players
« Reply #387 on: August 08, 2014, 08:56:14 pm »

((Derm, can I borrow your rag, flint and steel, and some oil? I'll give it back, promise. Once it goes out, of course. Although I don't doubt you'd be the one character able to accept a flaming rag and put it in your pocket with no problems.  :P))
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adwarf

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Roll to Become a Hero - Turn 26.3: Derm is one step closer to Mage King
« Reply #388 on: August 18, 2014, 09:54:22 pm »

Chornus
You delve into the book you found with a passion, and quickly begin to understand why the magic is called Wilder Magic by the writer. The magic itself is simple enough for most people to learn due to the fact that it doesn't rely on magical power at all, but instead draws from the users physical health to power the spells it casts. Its not long before you discover the secrets to the book's first spell, something the writer calls the Power Within that appears to boost the overall strength and speed of the one it is cast upon at a cost to their physical health diminishing while its active. Strangely enough the spell only takes power from the one its used on, not the caster ...

Jase Bladeheart
"Um, excuse me ma'am. I didn't know anybody would be here. I hope I'm not bothering you."

The Mayor's daughter jumps when she hears your voice, but visible relaxing when she notices who it is talking to her. Sighing she stands up a turns to you,

"I was hoping to find one of you lot wandering about, I have something to tell you since my father refuses to hoping you'll stay and do all the hard work for him, and his men. An army is going to pass through town in a week or so heading for the Red Wastes, the war has taken a turn for a worst there and they're taking on anyone willing to fight so if that interests your companions make sure to return and tag along with it when it heads east. Perhaps it'll be the break you lot are looking for."

With that she walks past you, and starts to make her way out into the street.


One more update before the Alerd's Tombs update begins, finish up any last minute actions now. (Such as getting an engineer to look at the Report you wrote Froggy Ninja :P)

Quote from: Delmar's Smithy
Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Throwing Axe [Atk: 3, Atk. Speed: 1, Thrown, Cost: 10 Gold]
Forged Iron Battleaxe [Atk: 5, Atk. Speed: 1, Melee, Unwieldy, Two-Hander, Cost: 40 Gold]
Pioneer's Longbow [Atk. Speed: 1, Ranged, Powerful, Cost: 30 Gold]

Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Sturdy Iron Kiteshield [Block Change: 30%, Cost: 35 Gold]

Chainmail Vest [Armor: 1, Cost: 25 Gold]
Reinforced Chainmail Suit [Armor: 2, Cost: 60 Gold]

Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
Heavy Bolts [Atk: 3, Cost: 8 Gold]
Hunting Bolts [Atk: 1, Cost: 3 Gold]

Quote from: Three Herb Apothecary
Weak Health Polutice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Fine Bandages [Cures Major Bleeding, Cost: 8 Gold]

Mortar & Pestle [Allows the making of Potions and Polutices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]

Quote from: Samus' General Goods
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]

Spoiler: Chronus, Dermonster (click to show/hide)
Spoiler: Lucy Verim, Lyeos (click to show/hide)
Spoiler: Aeryn Vutran, Sinvara (click to show/hide)
« Last Edit: August 18, 2014, 10:13:59 pm by adwarf »
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Dermonster

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Re: Roll to Become a Hero - Turn 26.3: Derm is one step closer to Mage King
« Reply #389 on: August 18, 2014, 10:01:00 pm »

(-4 HP!?  Wow, literally never using that on myself. Ever.
Edit: Mixed up HP and MP somehow. Still not the most brilliant idea.)

((Edit2: Also, no +2 to research?))

(((Edit3: Book still not in inventory.)))



This spell, while... interesting, isn't of direct personal use to me. Search the book one last time before we go, preferably for something visually similar withering blast!
« Last Edit: August 18, 2014, 10:04:18 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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