HP: 15/15MP: 4/4Armor: 1Level: 2
XP: 10/20
Gold: 81
Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Curved Handaxe [Atk: 3, Atk. Speed: 2, Melee]
Northern Furs [Armor: 1]
Sturdy Round Shield [Block Chance: 20%]
Memnok's Guide to the Basics and Fundamentals of Necromancy [
Wrapped in Rags, A Guide to the Basics of Necromancy, Contains 4 More Spells to be Learned]
Book on Wilder Magic [A Book on the basics of Wilder Magic, 2 more spells to be Learned.]
Book of Essays and Blank Pages [Can be used to record various things.
Essay on Zombie Weaknesses and Advised Combat Methods,
Essay on Human Weaknesses and Advised Combat Methods,
A Beginner's Essay on the Basics, and Nuances of Healing, Seventeen Pages are Blank.]
Blank Book [Contains 20 Blank Pages]
Weak Health Poultice [Heals 4 HP, Uses: 2/2]
Mortar & Pestle [Allows the making of Potions and Poultices]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc.]
2x Bag of Ingredients [Used to make potions]
2x Torch [When lit provides light for ten turns, Unlit]
Flint & Steel [Allow lighting of fires, Uses: Unlimited]
2x Skin of Oil [A wineskin filled with oil, Uses: 4/4]
2x Rag [Can be tied to things]
Length of Rope [Allows the process of not falling to your death.]
Spells:NecromancyWithering Blast [Cost of 2 MP per cast, requires a catalyst. A mass of white light launches from the catalyst and devours the life of anything in its way, deals 3 HP worth of damage to those it hits and gives that HP back to the caster.]
Summon Spirit [Cost of 4 MP per cast, requires a catalyst. You summon a spirit from the realm of the dead to aid you in your quest, of course whether that spirit is a peasant or a great knight seems to be completely random.]
Wilder MagicPower Within [After a short incantation the target a dim red light begins to shimmer around the target's body. While activated the target gains +2 damage, and +1 attack speed to their weapon, but they suffer 4 damage every turn it is active.]
Trait:Exceptional Potential - You gain 25% more Experience
Bookworm - +2 to Rolls to Garner Knowledge from Books, to transfer knowledge from one source to another, etc.
Crafting Recipes:HerbalismMinor Health Poultice [Requires a Bag of Ingredients, a Mortar & Pestle, and access to a water source. Crafting roll of 11 or higher is a success, rolls of 18 or higher result in the creation of 2 of this item.] (Heals 4 HP, 2 Uses)
Rough Bandage [Requires a Rag, and a Water source. Crafting roll of 13 or higher to succeed, rolls of 18 or higher result in two of this item.] (Heals Minor Bleeding, Single Use)
Herbal Bandage [Requires a Bag of Ingredients, a Rag, a Mortar & Pestle, and a Water source. Crafting roll of 13 or higher to succeed, rolls of 18 or higher create 2 of this item.] (Heals Intense Bleeding, Single Use)
Diluted Spider's Bane [Requires a Spider's Bane Herb, a Mortar & Pestle, and a Water source. Crafting roll of 11 or higher to succeed.] (Cures Poison, 3 Uses)