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Author Topic: The Guild of Random Ruin Explorers (Tactical RPG)  (Read 25198 times)

IronyOwl

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #255 on: June 05, 2014, 02:52:44 pm »

((Uh... uh...

...yeah, I think I'm gonna have to go with Ochita. Sorry everyone else. :x))
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ShadowHammer

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #256 on: June 05, 2014, 03:11:42 pm »

A good and reasonable choice. No hard feelings.
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Ochita

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #257 on: June 05, 2014, 03:58:09 pm »

Firstly, Thanks IronyOwl, I'll do my best to not die/be useful. Secondly, sorry everyone else!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Rolepgeek

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #258 on: June 05, 2014, 05:23:23 pm »

<---Has feelings that Ochita may not have been unbiased in assessing own character's usefulness

<---Would have preferred Giglamesh, no offense to Ochita

<---Is not leader, and can use somebody who can teleport him anyway around because is very slow, so doesn't care much either way, really
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Nirur Torir

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #259 on: June 05, 2014, 09:17:53 pm »

Here is Ochita's character.

Spoiler: Ochita (click to show/hide)
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Ochita

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #260 on: June 05, 2014, 11:57:29 pm »

Daaaaaaaaaaaaaaaaang. Im liking the look of my magic.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Rolepgeek

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #261 on: June 06, 2014, 12:11:58 am »

So am I, since it means you can tag along on every expedition, since you effectively don't take up a slot.
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IronyOwl

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #262 on: June 06, 2014, 12:23:34 am »

The only healer in the game declares this OP. But hopefully not loud enough for the GM to hear.

But yes, looking forward to our more decisive level two five-man mission.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

EagleV

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #263 on: June 06, 2014, 12:36:42 am »

So am I, since it means you can tag along on every expedition, since you effectively don't take up a slot.
And because of this, even if you do nothing during the battles, you're still essentially a free bunch of return scrolls ;)
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Ochita

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #264 on: June 06, 2014, 12:44:21 am »

So yeah. Make room Im muscling my way into every party.
Every party.
Otherwise I guess I'm exactly what I thought I was. Support to the extreme. I am a bit slow however, so I'll need to take that into account. I think my main ability lies in the fact that Im pretty good for positioning everyone around.

Edit: Considering that we're now having 5 person parties if we include me, we're going to have to breach the dreaded Reserve slots, as only 4 people can be in one fight. I for one dont mind being in reserve, but I would like to not lag too far behind in battle.
« Last Edit: June 06, 2014, 02:52:53 am by Ochita »
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Sarrak

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #265 on: June 06, 2014, 05:17:36 am »

Wow. Just wow. You really lucked out with Ochita abilities. This will make dungeons much easier. And not only to escape.
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Nirur Torir

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #266 on: June 06, 2014, 03:35:20 pm »

((I'm not actually very good at balancing indirect support such as battlefield control, and I'd rather skew it towards exciting than bland. If anyone's wondering why I didn't give Ochita a weakness to being teleported, it's because trying to manually run space mage vs space mage battles isn't much higher on my list of "things to do today" than time mage vs time mage battles.

The knives are sold. Boldbold is still unleveled.))

The group eats again and returns to the gate and pays another ten gold. There is again a choice to make:
The underground remnants of a dwarven city. Expect magic resistant dwarves and a scattering of lesser golems. There will likely be traps.
The ruins of a human city, infested by orcs. Expect a few shamen with support spells. Their leader likely has a collection of useful magical gear.

Spoiler: Guild Stockpiles (click to show/hide)
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scapheap

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #267 on: June 06, 2014, 03:41:09 pm »

Since I'm a magic user, I vote for the human city.

I would think that I would still be useful vs the golems since they tend to be defense heavy.
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Rolepgeek

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #268 on: June 06, 2014, 04:33:10 pm »

Since I can easily fight dwarves, I vote the dwarf city, OOCly. ICly, Barthold votes killing orcs. Hopefully they're not illusionists, and hopefully there aren't canals.
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Ochita

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Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #269 on: June 06, 2014, 05:29:27 pm »

I'll vote for the human city.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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