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Ideas for next mission:

Naval defense (big cannons, tanks, missile launchers, etc)
Naval assault (boats, landing craft, etc)

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Author Topic: The Great War: Mission 2, Return from Hiatus  (Read 29243 times)

Parsely

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #105 on: May 18, 2014, 11:54:19 pm »

Quote from: sadGMsmurfington
no little tank :'(
Hm..

Can I be a medic tank?! Or a tank with lotsa masheen guns?!?!?! If not I will simply be squishy hooman medic with one tiny masheen gun.
« Last Edit: May 19, 2014, 12:01:25 am by GUNINANRUNIN »
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Propman

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #106 on: May 18, 2014, 11:56:11 pm »

Aaand tank commander Propman reporting for duty:

(1) Panzer I (Command Variant, if Possible) x50R
-Driver
-Commander/Gunner

(2) Panzer I x50R
-Driver
-Commander/Gunner
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Beirus

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #107 on: May 19, 2014, 12:10:28 am »

If you are still accepting, Sniper Johannes Studte reporting for duty.
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Kamin

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #108 on: May 19, 2014, 12:15:48 am »

A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.

Tentatively taking the command version of the SdKfz 251. A few questions:

1. Do we need mobile radios to keep a passable amount of comm contact? I would like to know a little more about the comms dynamic in your game, otherwise I might have to go with 2 mobile radio crews instead.
2. Does the mine truck contains satchel charges, or do squads have one a piece, or do engineer (groups?) come with them? I do want satchel charges.
3. It seems that we might still have some req points left with at least PlayerGamer, but I'm not sure. Can you verify if that is the case, and if so do are we able to use the points in their absence?

Comment: I think the equipment list should be updated with all costs and equipment that have been quoted thus far. I'm currently finding it a bit difficult to sift through the pages and keep track of it all.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R

CaptainMcClellan

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #109 on: May 19, 2014, 12:55:04 am »

Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. As I haven't had time to study the pretty maps yet, I probably won't be posting a command until the next turn or two, but I'm officially throwing my Kommissar Cap in the ring. ( Now to reread the rules and see what has happened so far before I get so lost I am unable to even play. )

EDIT: To clarify, what I'll actually be doing is working with a group of about 20 Belgian mercenaries, aiding the Germans. However, due to being Belgian, we can switch sides if the Germans screw up. Also, it's not really supposed to be known that the Belgians are aiding the Germans, on account of the fact that we supposedly support the allies. ( We are, in fact, trying to bolster Belgian land and power in case of later world wars, while also getting an ally in the Germans since being neutral totally worked for us the first two times. ) However, it's one of those hush-hush type of things lead by a general who will be treated as a rogue agent if Belgium is caught doing this. We expect to be provided munitions by the Germans, as our requisition pool is rather small compared to the true factions. On the upshot, we bring our lives and our weapons to the battle ourselves... for what it's worth. I don't honestly expect to survive that long. ( And with how I interpreted Smurfington's response, he's cool with this. )
« Last Edit: May 19, 2014, 01:11:40 am by CaptainMcClellan »
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IcyTea31

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #110 on: May 19, 2014, 01:50:17 am »

Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. [...]
I don't understand how you're going to do this in game terms. What smurfington's answer meant, is that you can be Belgian in roleplay terms, as in your character's nationality and mannerisms. In-game, we all look and sound the same and fight on the exact same side in standardised squads.
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smurfingtonthethird

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #111 on: May 19, 2014, 03:14:48 am »

Belgian General am I then, I'm joining the game as an unofficial ally of the German faction who is also working his own agenda. As I haven't had time to study the pretty maps yet, I probably won't be posting a command until the next turn or two, but I'm officially throwing my Kommissar Cap in the ring. ( Now to reread the rules and see what has happened so far before I get so lost I am unable to even play. )

EDIT: To clarify, what I'll actually be doing is working with a group of about 20 Belgian mercenaries, aiding the Germans. However, due to being Belgian, we can switch sides if the Germans screw up. Also, it's not really supposed to be known that the Belgians are aiding the Germans, on account of the fact that we supposedly support the allies. ( We are, in fact, trying to bolster Belgian land and power in case of later world wars, while also getting an ally in the Germans since being neutral totally worked for us the first two times. ) However, it's one of those hush-hush type of things lead by a general who will be treated as a rogue agent if Belgium is caught doing this. We expect to be provided munitions by the Germans, as our requisition pool is rather small compared to the true factions. On the upshot, we bring our lives and our weapons to the battle ourselves... for what it's worth. I don't honestly expect to survive that long. ( And with how I interpreted Smurfington's response, he's cool with this. )

Tch, I'll give you 100R like the rest of the officers. You'll be easy to take out that way should you get all traitory.

I'll also change the skins of the 'belgian' troops so they're easier to identify.

A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.

Tentatively taking the command version of the SdKfz 251. A few questions:

1. Do we need mobile radios to keep a passable amount of comm contact? I would like to know a little more about the comms dynamic in your game, otherwise I might have to go with 2 mobile radio crews instead.
2. Does the mine truck contains satchel charges, or do squads have one a piece, or do engineer (groups?) come with them? I do want satchel charges.
3. It seems that we might still have some req points left with at least PlayerGamer, but I'm not sure. Can you verify if that is the case, and if so do are we able to use the points in their absence?

Comment: I think the equipment list should be updated with all costs and equipment that have been quoted thus far. I'm currently finding it a bit difficult to sift through the pages and keep track of it all.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R


No, but more will let you talk with command a lot faster; engineers, rangers and supply trucks have satchel charges; if they don't post, their resources are lost.

Also, I'll try making up a list. There is a LOT of shit in this game.

List done, go back to the second post. PM me if I forgot anything.

If you are still accepting, Sniper Johannes Studte reporting for duty.

Adding. There are a lot of snipers, have fun if tanks get involved.
« Last Edit: May 19, 2014, 03:29:45 am by smurfingtonthethird »
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smurfingtonthethird

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #112 on: May 19, 2014, 03:36:14 am »

Last call for Officer orders! The game will start in 24 IRL hours!

Shopping list is in the second OP. Officers have 100R to spend, no pooling.


Known orders:

- Standard squad (50)
- MG 42 (10)
- SdKf 251/10 (25+15)

Subject to change. 100R isn't a lot, but it gets me an allrounder mobile squad.


Here we are to start; I think it will work well with the rest of the requisitions.

1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
1 SdKfz 251 Command: 50R

     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R

I want these mines all over the sides of the road. Also, let me know if the mine truck contains satchel charges, or if squads have one a piece, or if engineer (groups?) come with them. I do want satchel charges.

You require one additional transport for an infantry squad, otherwise they'll show up at the mission much, much later.

Aaand tank commander Propman reporting for duty:

(1) Panzer I (Command Variant, if Possible) x50R
-Driver
-Commander/Gunner

(2) Panzer I x50R
-Driver
-Commander/Gunner
((no available variant for the little shitakes, I also assume you're ordering just 2 tanks))
« Last Edit: May 19, 2014, 04:23:52 am by smurfingtonthethird »
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Kamin

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #113 on: May 19, 2014, 03:58:16 am »

The command version of the 251 should help the transport problem, I believe. Here is my current list.

1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
     
Infantry:
2 Standard squad: 50R

Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100

Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R

smurfingtonthethird

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #114 on: May 19, 2014, 04:19:13 am »

I'll make it so that you get a free Kubel to fill in the gaps, since you are the general.
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Kamin

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #115 on: May 19, 2014, 04:37:26 am »

I'll make it so that you get a free Kubel to fill in the gaps, since you are the general.
Oh hell yes, I get a Kubelwagen to tool around in and survey the horrors of war, pending our side's dominance and survival? You're a good man, Smurfington.

smurfingtonthethird

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #116 on: May 19, 2014, 04:54:18 am »

Heh, just make sure you don't get blown up.

On that note, I'm going to let myself play an officer for this round for the lelz.

1 Pak 40: 50R

1 Supply Truck: 50R
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Propman

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #117 on: May 19, 2014, 04:57:14 am »

Out of curiosity, are the Pz Is ausf. A or C models (or Bs or dare I say Hs)? One of them has 30 mm of armor and is super fast, while the other is a 13 mm tin can with average speed, a bad combo for a light.

Also, ya can hitch a ride in my extra tank GUN, if you don't mind being shot at on occasion.
« Last Edit: May 19, 2014, 05:00:53 am by Propman »
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
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smurfingtonthethird

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #118 on: May 19, 2014, 05:07:29 am »

Out of curiosity, are the Pz Is ausf. A or C models (or Bs or dare I say Hs)? One of them has 30 mm of armor and is super fast, while the other is a 13 mm tin can with average speed, a bad combo for a light.

Also, ya can hitch a ride in my extra tank GUN, if you don't mind being shot at on occasion.

They're the A models. Painful. Twin machine guns, medium speed, shitty armor. Prepare to play infantry suppression, unless said infantry has bazookas.

I can't get a bead on any C models in-game, but there is the Panzer II that has 30mm of armor and a 20mm cannon, that's much faster than the Panzer I. You can get them for the price of 75R. Worth the extra 25R? I say yes.



This is shaping up to be a nice game. First up some strategizing, then entering the battlefield (though I suspect nothing really ever goes perfectly to plan), before either winning a spectacular victory or ordering a retreat and salvaging what you can.
« Last Edit: May 19, 2014, 05:10:40 am by smurfingtonthethird »
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Propman

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Re: The Great War: An Alternate WWII Timeline with fancy pictures!
« Reply #119 on: May 19, 2014, 05:13:24 am »

We at least have the Maus to look forward to, right?
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )
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