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Author Topic: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)  (Read 39665 times)

Blastbeard

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Re: 200 ways to die
« Reply #165 on: July 01, 2014, 01:50:04 pm »

235. Not realizing tombs are NOT loot pinatas.
236. Knocking too loudly on the tomb door.
237. Finding a full set of detailed masterwork steel armor in a tomb. Forget about the curse, you NEED it.
238. Thinking you can outrun the mummy.
239. Forgetting to leave your bag of severed heads outside the tomb entrance.
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I don't know how it all works, I just throw molten science at the wall and see what ignites.

Eclectic Wizard

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #166 on: July 01, 2014, 04:53:09 pm »

240: Flaming arrows and anything you can craft from nothing that is hotter than lava, forgetting you have it in your hands and then melt to death.
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Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension

Elaxter

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #167 on: July 01, 2014, 07:02:58 pm »

241: Kobold groups in dark dungeons.
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tuypo1

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #168 on: July 01, 2014, 07:32:12 pm »

240: Flaming arrows and anything you can craft from nothing that is hotter than lava, forgetting you have it in your hands and then melt to death.

you changed the thread title awesome

242: leaving a cave in the middle of the night and getting killed because you forgot they cant get you inside
« Last Edit: July 01, 2014, 07:40:20 pm by tuypo1 »
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tuypo1

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #169 on: July 02, 2014, 05:52:14 am »

243. entering the river at the top of the waterfall
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tuypo1

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #170 on: July 03, 2014, 12:16:17 am »

244. forgetting that your sword is no longer at the top of the attack list
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Blastbeard

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #171 on: July 03, 2014, 12:22:44 am »

244. forgetting that your sword is no longer at the top of the attack list
Every damn time, but at least your shield bashing gets more effective as time goes on.
245. Beginning your adventure right above a single tile wide hole leading to the bottom of the world, and exploding into a red mist before getting to see what's down there. (Last time I ever play as a tigerman, I think furries are cursed in this game.)
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tuypo1

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #172 on: July 03, 2014, 01:13:52 am »

246. forgetting to drop your massive stack of meat before the fight
« Last Edit: July 03, 2014, 01:16:19 am by tuypo1 »
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tuypo1

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #173 on: July 03, 2014, 01:16:05 am »

247. fighting something larger then you with your back to the river
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Bartholomew The Pious

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Re: 200 ways to die
« Reply #174 on: July 03, 2014, 03:14:30 am »

237. Finding a full set of detailed masterwork steel armor in a tomb. Forget about the curse, you NEED it.
HUH? Masterwork steel armor? Where?! That just ain't right!
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I can't quote for squat, but this is very true. Credit to PTTG?? for this insightful comment.
~Haven & Hearth has always been a terrible game with great promise. That promise kind of faded away, and now it's mainly a way for a few dedicated scumbags to annoy the few new people who drift in.~

Blastbeard

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Re: 200 ways to die
« Reply #175 on: July 03, 2014, 03:27:04 am »

237. Finding a full set of detailed masterwork steel armor in a tomb. Forget about the curse, you NEED it.
HUH? Masterwork steel armor? Where?! That just ain't right!

34. Modding
That's where. Rule 34... Oh dear god what have I done!?

248. Brain hemorrhage induced by visualizing Dwarf Fortress Rule 34.

248b. Changing the thread title to '1000 ways to die' but still having the thread listed as '200 ways to die' on the main forum page.
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I don't know how it all works, I just throw molten science at the wall and see what ignites.

tuypo1

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Re: 200 ways to die
« Reply #176 on: July 03, 2014, 03:57:03 am »

237. Finding a full set of detailed masterwork steel armor in a tomb. Forget about the curse, you NEED it.
HUH? Masterwork steel armor? Where?! That just ain't right!

34. Modding
That's where. Rule 34... Oh dear god what have I done!?

248. Brain hemorrhage induced by visualizing Dwarf Fortress Rule 34.

248b. Changing the thread title to '1000 ways to die' but still having the thread listed as '200 ways to die' on the main forum page.

229. losing balance laughing at blackbeards post falling of your chair and slamming into an obstacle and landing on your head bruising the muscle jamming the skull through the brain and tearing the brain
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Blastbeard

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #177 on: July 03, 2014, 01:37:42 pm »

249. Losing count

250. Getting my name wrong, causing me to light the fuse on the Beard of Blasting(72 kegs await me in the underworld.)

251. Getting to deeply into character

252. Decapitating a buzzard midair, having it land on your head and brain you through a steel helmet. (FFFFFFFFUUUUUUUUUU~~~)
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Eric Blank

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #178 on: July 03, 2014, 03:50:23 pm »

253. DF wildlife helping you participate in DF rule 34.

254. Making blood rain that causes vampirism. Vampire harpies.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eclectic Wizard

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Re: 1000 ways to die (Also a Bogeyman !!SCIENCE!! thread)
« Reply #179 on: July 04, 2014, 04:35:39 am »

254. Underestimating a modded creature, god damnit raptors I thought I could slay you!
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Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension
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