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Author Topic: GURPS Dungeon Fantasy/Supers OOC Thread  (Read 30067 times)

kj1225

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Re: Is anyone here familiar with GURPS?
« Reply #135 on: June 16, 2014, 10:45:43 pm »

Wow, you forgot the fact it basically gives you major accuracy bonuses and is basically a free arrow machine gun with quick draw (arrow)

And I think I may have finished the sheet.
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My Name is Immaterial

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Re: Is anyone here familiar with GURPS?
« Reply #136 on: June 16, 2014, 10:48:47 pm »

I'm going to finish it when I get back.

I'm going into the back country tomorrow through Thursday.

Remuthra

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Re: Is anyone here familiar with GURPS?
« Reply #137 on: June 16, 2014, 10:49:11 pm »

Wow, you forgot the fact it basically gives you major accuracy bonuses and is basically a free arrow machine gun with quick draw (arrow)

And I think I may have finished the sheet.
Mad bow skills.

Angle

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Re: Is anyone here familiar with GURPS?
« Reply #138 on: June 16, 2014, 10:56:23 pm »

*Shrugs* I didn't read the whole thing, to be honest. It's basically a point crock to make archers competitive with the other characters in DF, cause otherwise they wouldn't be.

That looks pretty good, though you might want to get your DX and/or your weapon skills up. You don't deal too much damage with a bow, so you want to focus on being accurate so you can shoot people in places where they don't have armor.
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Remuthra

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Re: Is anyone here familiar with GURPS?
« Reply #139 on: June 16, 2014, 11:20:25 pm »

Eyes, mostly. If you can hit someone in the eyes, it doesn't much matter what sort of arrow you shoot.

kj1225

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Re: Is anyone here familiar with GURPS?
« Reply #140 on: June 16, 2014, 11:27:28 pm »

Would secretly having a removable head be an advantage or disadvantage? If so, how many points considering that those associated with the fey may or may not be accepted well?
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My Name is Immaterial

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Re: Is anyone here familiar with GURPS?
« Reply #141 on: June 16, 2014, 11:34:56 pm »

Advantages give you more options. Having a detachable head would give you more options.

kj1225

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Re: Is anyone here familiar with GURPS?
« Reply #142 on: June 16, 2014, 11:36:36 pm »

Of course I would get somewhat messed up if someone knocked it off.
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Remuthra

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Re: Is anyone here familiar with GURPS?
« Reply #143 on: June 16, 2014, 11:38:11 pm »

Advantages give you more options. Having a detachable head would give you more options.
Of course, you get a discount if the trick is one-use.

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Re: Is anyone here familiar with GURPS?
« Reply #144 on: June 16, 2014, 11:39:08 pm »

Normal people get messed up if their heads get knocked off. If your head is easier to knock off then normal, that would be a disadvantage.
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kj1225

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Re: Is anyone here familiar with GURPS?
« Reply #145 on: June 16, 2014, 11:55:20 pm »

So having a head that can be knocked of would be a fairly cheap disadvantage? You know, no head is semi scary and useful for parties but also easy to knock off and will probably make people yell about how I'm a demon and try to burn me at the stake.
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RangerCado

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Re: Is anyone here familiar with GURPS?
« Reply #146 on: June 17, 2014, 09:58:04 am »

Working on my character now. Found a .pnf of the character sheet and am using an image editor as my printer hates my laptop right now. I'll post the link once I get everything figured out.
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RangerCado

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Re: Is anyone here familiar with GURPS?
« Reply #147 on: June 17, 2014, 12:11:30 pm »

Currently, total points used after disadvantages is 251... Can I go over by 1 point?

Oh wait, skills... Nevermind, still more work to do.
« Last Edit: June 17, 2014, 12:14:09 pm by RangerCado »
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kj1225

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Re: Is anyone here familiar with GURPS?
« Reply #148 on: June 17, 2014, 12:33:20 pm »

You do know that we're using the Myth-Weavers sheets for this right?
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RangerCado

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Re: Is anyone here familiar with GURPS?
« Reply #149 on: June 17, 2014, 12:36:48 pm »

...DON'T MAKE ME PANIC LIKE THAT!

Accidently, I got the right sheet. XD
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