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Author Topic: Angelash: A Fallout Community Fort - We're back!  (Read 4833 times)

Iceblaster

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Angelash: A Fallout Community Fort - We're back!
« on: May 04, 2014, 05:01:59 pm »

Hello you lucky forum people who clicked on this because you were bored or something. Today, me and KingOfStarrySkies after a failed thread where it was just a random spur of the moment thing, we how now decided to actually think it through... And now we've decided to open up a new fort in Deon's Fallout Mod. Honestly, it's only been a few days, however we actually have something to put up!

First off though, we're doing a few little ground rules.

Spoiler: Rules we're using. (click to show/hide)

Past that, any projects to get us initial direction are in this spoiler, however if you want to be surprised, go ahead.


And now to the fun bits. There'll be occasional journals in our little end of turn recaps, so there's that. Past that, as I've stated before, this is just for fun and we'll probably still update it with eagerness. Onto our next bit!

Spoiler: Hooman waiting list (click to show/hide)
« Last Edit: October 12, 2014, 03:01:45 am by Iceblaster »
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KingofstarrySkies

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Re: Angelash: A Fallout Community Fort
« Reply #1 on: May 04, 2014, 05:07:32 pm »

Reserved.
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Sigtextastic
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Deon

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Re: Angelash: A Fallout Community Fort
« Reply #2 on: May 06, 2014, 01:57:47 pm »

HEEEY! Wait a MOMENT! I will release a version with fixed FPS and improvements in a few hours since there's a community fort!
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Deon

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Re: Angelash: A Fallout Community Fort
« Reply #3 on: May 07, 2014, 02:53:47 am »

Aaand the mod is updated.
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Iceblaster

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Re: Angelash: A Fallout Community Fort
« Reply #4 on: May 07, 2014, 12:59:13 pm »

Nice.

I'll download when I get a chance :)

KingofstarrySkies

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Re: Angelash: A Fallout Community Fort
« Reply #5 on: May 07, 2014, 01:32:54 pm »

and then we'll finally put up the first goddamn update.
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Iceblaster

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Re: Angelash: A Fallout Community Fort
« Reply #6 on: May 08, 2014, 03:37:42 am »

Whaaaaat? An actual update? Ach mein Gott!

Spoiler (click to show/hide)

Greetings all you sexy people, a hotdog playing the fiddle here and you’re reading the first update to Angelash.

I’m sure you’re all wondering why it has taken so long. It took so long because Koss fucked up and I procrastinated. Whatever, now this is out so I hope you don’t mind. This is written while I’m playing, so there won’t be any foresight on my side. Koss may do it differently. Regardless, as you’ve all read the first post, I presume you know what’s going on. We’re settling here:

Spoiler (click to show/hide)

In the name of the Mountains of Lashing, we colonize this piece of shit land! Honestly, I have no idea what towers bring in this mod, so if I end up getting year round zombie sieged, so be it.

So going through the ponies hoomans, I think I’ve found a winner for Koss’ hooman!

Spoiler (click to show/hide)

Sorry about the sex change though.

And here I am!

Spoiler (click to show/hide)

Oh goddamnit. Well. Serves me right chopping off his wing wang. Now my schnitzel is also gone. Anyway, I get around to setting up our other guys with… One eighty five points left. Wow those points go fast, don’t they? SO AFTER REMOVING THE REINFORCED CERAMIC ARMOR, I THINK I HAVE ENOUGH POINTS TO ACTUALLY FIT MY GUYS WITH SKILLS!

After setting up a doctor, two wood cuts with various skills, a military dood, a leader dood, and a grower cook brewer dood, I think I have all the doods skilled out effectively. Anyone else I missed could be retooled in DFhack’s therapist thing. Anyway, with the remaining 376, I’m going to buy Koss a second robot dog. Then I realize that those are scrap wood items. I ditch those and grab some cheaper things. I buy a Mr. Gutsy to supplement our forces.

Spoiler (click to show/hide)

I also bought a set of breeding dogs and a pair of war dogs to protect our grorious reader.

WELL TIME TO EMBARK!

Spoiler (click to show/hide)

Radrats.

Spoiler (click to show/hide)

That probably explains it enough. Oh yeah, tell me what format you guys like best. The humurous non roleplay logs or the roleplay logs.



Well. We’re here. Koss has already gotten in his armor, meanwhile I’ve simply stayed with my two dogs and look at the map of the area we were given. The mountains are farther north. We might move our gear up there to shelter is while we prepare to secure the rest of the area. Protecting ourselves before luxuries.

Oh fuck forgot boots… You don’t need feet do you? Pretend you’re in a Joss Whedon film.

Holy fucking shit! That fucking grass thing moved. Oh gods we’re moving north indeed. Holy fucking shit that thing is… Burn it with fire!

Seems someone retooled our Mr. Handy into this… Mr. Sturdy… thing. I don’t trust it. Looks shady.

Seems we got lucky with the RNG. Robobrain and a Mr. Sturdy.

Koss went and bashed this poor rat’s brains in. His dog tore into its corpse on its way back. Fucking hell. I guess if she wants to protect us, this is the first step.

Progress! Hopefully by the end of this month we’ll have temporary homes set up so I can sleep without looking at those… things. FEV isn’t supposed to do that right? Oh and I uh… had the men set up a farm. I wasn’t able to jot it down on that estimation. Koss wanted me to talk about doing some record keeping…



Well, I hate to leave you guys with azure spheres, however, I cannot continue this sleep deprived forting for much longer.

Be sure to let me know if you want a hooman how you think of the style of my journals(because you’re stuck with them)
« Last Edit: May 12, 2014, 04:06:27 am by Iceblaster »
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Deon

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Re: Angelash: A Fallout Community Fort
« Reply #7 on: May 08, 2014, 02:36:58 pm »

I want a hooman! Preferrably a mechanic/inventor/scrap gatherer or any skill build you want.

Also giant rats are quite big, careful with them :). They have tough bones so I would suggest a cutting weapon, but if sledgehammer works then okay!

P.S. Wormy tendrils? Are you settled in irradiated area? Try to get people inside if you can.
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DVNO

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Re: Angelash: A Fallout Community Fort
« Reply #8 on: May 09, 2014, 12:44:45 am »

Hooman me up, (or preferably ghoul me up if you can, idk if you can do that in this mod) as:

Gnarkill Gaul, Close Quarters Weapon Specialist(CQWS)

Raiders want his autograph before he crushes their skulls in and women name their vibrators after him.

He needs three prostitutes, a cigarette carton and a shot of gasoline to get through the working day.
« Last Edit: May 09, 2014, 02:20:25 am by DVNO »
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Iceblaster

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Re: Angelash: A Fallout Community Fort
« Reply #9 on: May 09, 2014, 08:36:18 am »

I want a hooman! Preferrably a mechanic/inventor/scrap gatherer or any skill build you want.

Also giant rats are quite big, careful with them :). They have tough bones so I would suggest a cutting weapon, but if sledgehammer works then okay!

P.S. Wormy tendrils? Are you settled in irradiated area? Try to get people inside if you can.

I shall look for a hooman like that.

Hmm... Maybe hammers aren't the best then :P

Aaaand yes, I picked it simply to give some danger level for us.

Hooman me up, (or preferably ghoul me up if you can, idk if you can do that in this mod) as:

Gnarkill Gaul, Close Quarters Weapon Specialist(CQWS)

Raiders want his autograph before he crushes their skulls in and women name their vibrators after him.

He needs three prostitutes, a cigarette carton and a shot of gasoline to get through the working day.

Mmkay.

Any weapon preferences or just CQC in general?

EDIT: Not sure I can make you a ghoul without DFhack fuckery.

I could toss you in a radstorm for a bit though :P
« Last Edit: May 09, 2014, 10:01:05 am by Iceblaster »
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DVNO

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Re: Angelash: A Fallout Community Fort
« Reply #10 on: May 09, 2014, 07:47:14 pm »

Just assign him with weapon, melee ... And let him play with his artisan tools. Get a feel for each one and let him pick his favorite.
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darkpaladin109

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Re: Angelash: A Fallout Community Fort
« Reply #11 on: May 09, 2014, 09:14:20 pm »

DORF ME AS MILITARY DOOD
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Deon

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Re: Angelash: A Fallout Community Fort
« Reply #12 on: May 10, 2014, 03:42:52 am »

Also please keep the seasonal autosave on! Just a suggestion, but even if it works fine for me I had some people report crashes, I think it's dfhack-related.
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Deon

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Re: Angelash: A Fallout Community Fort
« Reply #13 on: May 10, 2014, 02:26:56 pm »

Yo guys, please use this to fix an issue with not working arcades/computer terminals.

Replace the contents of the reaction_wasteland_computer.txt both in /raw/objects/ and /data/save/region*/raw/objects/ with this:

Spoiler (click to show/hide)
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Iceblaster

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Re: Angelash: A Fallout Community Fort
« Reply #14 on: May 11, 2014, 12:56:13 am »

Alright, next time I play I'll be sure to do that before hand.
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