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Poll

What do you want for next game?

Team Deathmatch
- 8 (21.1%)
Deathmatch
- 1 (2.6%)
Capture the Flag
- 8 (21.1%)
King of the Hill (has to hold a point for some time)
- 9 (23.7%)
Other (comment in thread)
- 4 (10.5%)
Reverse Capture the Flag (You have to deliver a bomb to the enemy camp)
- 8 (21.1%)

Total Members Voted: 17


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Author Topic: The Battle for Statisgrad  (Read 14778 times)

IcyTea31

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Re: The Battle for Statisgrad
« Reply #150 on: May 07, 2014, 10:05:47 am »

It's slightly better than 8 percent, actually. Who knows, maybe Descan himself shows up and has an ability similar to Comrade P's to make you go first?
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GlyphGryph

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Re: The Battle for Statisgrad
« Reply #151 on: May 07, 2014, 10:59:20 am »

Glyphgryph, you've got a 8% chance to survive. Better sacrifice a goat to the RNG  :D. Or you could try to argue to the GM that "chargin the enemy" doesn't mean attacking you twice.
I am sacrificing 10 cows to Eurmal. Who knows what could happen!

Either way, he's in your update time zone, so I'm dead unless I both survive his attack AND get lucky enough to kill him, which isn't super likely. But my minion will hopefully live on even after I die! I will name my Conscript "MINIGRYPH", and we will join in glorious battle for the glory of the 'scans!

Bonzaaaaaaaaiiiiii!

(On an unrelated note, could you include your character symbols next to the player names in the player lists? Would make it a lot easier to keep track of people.)
« Last Edit: May 07, 2014, 11:03:41 am by GlyphGryph »
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10ebbor10

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Re: The Battle for Statisgrad
« Reply #152 on: May 07, 2014, 11:05:08 am »

Dang. Well, let me fix that, we'll retcon that. What are your actions for last turn?
Since I'm in the Red October factory, I'll explore it to see what is being produced there.

I mean, it should be something really good, seeing as the Descanites have like 3 times the amount of special tiles on their side. Maybe they were making Katyusha rocket launchers.

Quote
Faction: Statics
HP: 10/10
Location: deploy me in Red October Workers Factory HexB3054. Quick!
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GlyphGryph

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Re: The Battle for Statisgrad
« Reply #153 on: May 07, 2014, 11:44:26 am »

Sheb, you really should do it like in Wesnoth, where units actually get to fight back. At least when both sides are attacking, trade off the attacks. It's just disappointing to be able to go down with out at LEAST dealing some damage. Then at least there will be some counterplay! The person can either run away and hope to survive the volley and be safe the next turn, or strike back and have a chance to do some damage even though they will be more likely to die.

I would recommend the following changes be made after next turn (wouldn't be fair to make them now)

1. First player to post goes first
2. Players can choose to attack (2ap), move(1ap), or disengage(2ap).
3. When a player attacks another player, combat starts.
4. The player who initially attacked goes first, and attacks the defending player.
5. If the defending player survives, they then either
-If they chose to attack back, get a single attack at their attacker
-if they chose to disengage, they will move one space directly away from their attacker
-If they chose anything else (solely moving, or attacking a third party), then they do nothing
6. Goto 4 until the initiator has completed all attacks/actions.
7. If the defender survives, and the attacker still has AP (likely, if they started adjacent and the defender disengaged), they continue on with their actions as normal.
8. When they are done, play proceeds as normal.


If this system were implemented, we could have situations like this.
Joe is 2 hexes away from Mark, and says he's going to charge mark, attacking as much as possible.
Mark says he's going to try to disengage and reach safety as often as needed to get away.

Joe goes first, he uses 2ap to move, and then 2ap to open a round of attacks.
Mark disengages (for 2ap), protecting him from repeated assaults.
Joe advances, but only has one AP left, and so finishes his turn.
Mark then uses his remaining 4AP to move away.

OR
if Mark says he's going to fight back

Joe goes first, he uses 2ap to move, and then 2ap to open a round of attacks, dealing 6 damage.
Mark responds by attacking back, dealing 4 damage.
Joe then gets another attack, dealing 5 damage and killing Mark
At least Mark dies knowing that he hurt Joe!


This also opens up lots of opportunities for enjoyable abilities - Like the ability to disengage for only 1ap and enable hit&run strategies, or the ability to reduce attack costs to 1ap without making it super-overpowered, and it leaves a significant advantage for going first (striking first is a huge advantage) but at least leaves the person who isn't going first with options and decisions to make beyond "hope really really hard".
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Sheb

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Re: The Battle for Statisgrad
« Reply #154 on: May 07, 2014, 12:21:31 pm »

Actually, this totally make sense GlyphGryph. I think I'll roll with that starting next turn.

Also, I actually really like this game format. Would you be interested (all of you) in a debriefing once it's over to make it a bit more balanced and stuff, and then another round?

10ebbor: My mistake, I though this was you correcting Comrade P.'s turn. I'm editing the turn in a minute.
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IcyTea31

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Re: The Battle for Statisgrad
« Reply #155 on: May 07, 2014, 12:22:55 pm »

Yes, a new game of this format would be nice. A small change to the setting would be in place, though.
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Sheb

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Re: The Battle for Statisgrad
« Reply #156 on: May 07, 2014, 12:24:51 pm »

Yeah, we'd need a new fad. :p
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Quote from: Paul-Henry Spaak
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GlyphGryph

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Re: The Battle for Statisgrad
« Reply #157 on: May 07, 2014, 12:44:48 pm »

Penguins versus Homestucks?
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Comrade P.

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Re: The Battle for Statisgrad
« Reply #158 on: May 07, 2014, 12:47:13 pm »

Penguins versus Homestucks?

Oh my gosh. Please no.
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Kadzar

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Re: The Battle for Statisgrad
« Reply #159 on: May 07, 2014, 01:51:03 pm »

I shall now attempt to acquire either ghost or booze magic.

Yes, a new game of this format would be nice. A small change to the setting would be in place, though.
Yeah, I'd been thinking it'd be nice to have another game of this type after this one is over.
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Zanzetkuken The Great

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Re: The Battle for Statisgrad
« Reply #160 on: May 07, 2014, 01:52:28 pm »

Rotations vs Animations vs Perpetuals (avatar does not move, or change with a refresh)?
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Lyeos

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Re: The Battle for Statisgrad
« Reply #161 on: May 07, 2014, 02:28:45 pm »

Sombreros vs. Top hats.
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Zanzetkuken The Great

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Re: The Battle for Statisgrad
« Reply #162 on: May 07, 2014, 02:31:48 pm »

Sombreros vs. Top hats.

I see your Sombreros vs Top Hats and raise you Mainstream vs. Hipsters.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Lyeos

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Re: The Battle for Statisgrad
« Reply #163 on: May 07, 2014, 02:35:52 pm »

Sombreros vs. Top hats.

I see your Sombreros vs Top Hats and raise you Mainstream vs. Hipsters.
Hnnnn.... Picking either side would be painful, but I'd have to go with mainstream, since I don't hate the mainstream.... I just hate a lot of the garbage that happens to be mainstream. And I hate the garbage that happens to be almost unheard of. Gah. Such a tough decision.
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Helgoland

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Re: The Battle for Statisgrad
« Reply #164 on: May 07, 2014, 06:32:53 pm »

Americans vs. others?
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.
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