I recently decided to try my hand at modding, so for my first project I decided to try and make kobolds a playable race, and interact with other civs in ways other than stealing. At first it seemed to be working. Kobolds have started building towns, and worshipping deities. I soon encountered some problems however:
1. Kobolds still do nothing but steal crap in world gen. I still want them to steal stuff, but also get into wars and such. Do I have to stop them from stealing stuff altogether for them to get diplomatically involved?
2. Kobold adventurers can talk to all races just fine, except other kobolds. In one town, they did nothing but in the next town over I got attacked for no apparent reason. What might be causing this?
3. Kobolds can't become necromancers. Several of them became concerned with their mortality according to legends mode, and some even moved into towers. They got apprenticed to the humans and dwarves there, but never seemed to learn the secrets of life and death, instead writing books about kobolds until the end of their days. (There was also one necromancer wannabe that somehow got apprenticed to himself, but that's probably another problem entirely.)
I'm pretty sure I know what is causing the first problem, but the rest I'm pretty clueless on. Does anyone know what may be causing the problems and how to fix them?